193,469 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Pull Requests * TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die * TTT: Let TTTLastWordsMsg hook override default behaviour * Cleaner server list layout code & Better display on small screens Estimate player's velocity clientside if MOVETYPE_NONE Enable `"flammable", "no"` prop interaction Added `drawviewer` field to render.RenderView Loading screen gets data faster when hosting a game Load shaders from THIRDPARTY if not found in BSP or MOD And whitelist "shaders/*.vcs" in workshop addons.
2 Months Ago
don't render ocean if no ocean in scene
2 Months Ago
Optional double digital float precision display support for TweakUI slider
2 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
2 Months Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
2 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
2 Months Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
2 Months Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
2 Months Ago
Update 3p boomerang animations to remove rotation errors
2 Months Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
2 Months Ago
Add profiler markup to procedural croc tail
2 Months Ago
bee_water_splash -> main
2 Months Ago
Slight balancing adjustments to make sprinklers more effective
2 Months Ago
Added jungle swamps to World Setup prefab
2 Months Ago
main -> release
2 Months Ago
merge from Item_Descriptions_update
2 Months Ago
Merge from amd_dlss_crash
2 Months Ago
Added additional DLSS support checks
2 Months Ago
bee_water_splash -> main
2 Months Ago
Ensured master swarm has same trigger collider
2 Months Ago
Let bee swarm and bee master swarm take splashable damage
2 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
2 Months Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
2 Months Ago
Merge from main
2 Months Ago
Fixes
2 Months Ago
Add basic DDraw.Graph
2 Months Ago
Merge from main wip
2 Months Ago
Fixed several sound trigger references on new jungle foliage
2 Months Ago
Merge from aiz_log_removal
2 Months Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
2 Months Ago
Re-apply grenade fix
2 Months Ago
█▍▆▆▆▄█ ▉▋▌▅▍ ▉▉▅▄█▇▇▍▊, ▌▌▋▌▄▋█ ▋▌▊▄▊▉ ▇█▅ █▌▆▍▋▊█ ▋▍▆▉▄▇▍▇ ▇▋█▉ ▄█ ▇▆▇▄▋▌ ▅ ▅▇▍▅▊▍▄
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
2 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
2 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
2 Months Ago
Plant pot default bp
2 Months Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
2 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
2 Months Ago
spawn population prefabs
2 Months Ago
monstera deliciosa bushes - models, textures, mats and prefabs
2 Months Ago
Jungle foliage prefab DoPrepare
2 Months Ago
Manifest
2 Months Ago
Hook croc hit reaction
2 Months Ago
▆█▍▄▅ ▊█▍▅▅▋▇ ▊█▌▍▇▇▉▋ ▋▋▍▉▄▇ ▋█▋▉ ▍▇▍ ▌▆▆▄▊: - ▌▌▊▋▄▅ ██▇▄▅▉ ▉▆▇▋▊▉ █▇▄▌ ▍▍ ▅▊▅▇▇ ▋▆▊ ▍▊█▋▅▄▋ ▋▅▉▄▋▇▆▍▋ ▄▅▆▊▋▋▊ ▄▍▊▉ (▇▍▄▄ ▉▌▉▊▍▌▉▊ ▉▋▊ ▅█▋▅▊▍ ▊█▇▆) ▉▉▌▅▍ ▇▌█▉ ▇▌▅▉█▍▋ ▊▄▍ ▉█▊▍▄▉▆ ▆▋▄▉▊▉▋▋ - ▄ ▇▊█▍█▋ ▆▄▇▌▄ ▌▇▆▌ ▇▊ ▉▋▌▍▉▌ ▊▋▄▄█▍▊▇█▌ █▊▅ ▅▄█ ▌▆▉▉ ▅█▇ ▍▉▅▆▄▍ ▍▍ ▄▋▌ ▌▆▇▊▌▅▋▉▊▄ ▍▊▋▅▊'▄ ▍▉▇▄▊▅▇
2 Months Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
2 Months Ago
Regenerate console commands
2 Months Ago
Condenser Tank LODS
2 Months Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet