142,270 Commits over 4,383 Days - 1.35cph!

2 Months Ago
merge from main
2 Months Ago
merge from boat_socketparent_fix
2 Months Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
2 Months Ago
merge from main
2 Months Ago
█▄▉▉ ▋▌▉▌ ▉▌▅▄▍ █▊█▄▆▍▇▄▍▌▅ ▊▊▄▄ ▆▊▆ ▉▇▊▇▇██▊▅ ▌█▋▉▄▆▌▇▇▅▊▍▋ █▉█▆ ▇▍▅▋▉▉▍▊▉ ▊▆▅▇▍▉▉▌▉▉ ▆▇▄▇▌▊▊▅▍▆▋
2 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
2 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
2 Months Ago
Fix scoreboard issues
2 Months Ago
scientist_spawner_new_boats
2 Months Ago
Ensure oilrig and crate hacking rhibs are also included
2 Months Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
2 Months Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
2 Months Ago
Added ioentity.allowed_on_boats, default to false for now
2 Months Ago
Codegen
2 Months Ago
▄ █▇▅▉▌ █▌▉▍ ▇▉▍▅██▆▇█▅▍▄▅▉▄▇▆▅▌▋▇▇▍▆▋▊▅
2 Months Ago
▉ ▅▊▍▄▍▍▇ █▊▊▋▆▊▋ ▋▌▋█▋▋▋▄▆▍▋ █▉▉▍ ▍▄▉▆█▊▇▌ ▋█▌▋ ▄▊▅▇ ▄▅▋ ▌▊▇█▍▅▋ ▅█▍▇ ▉█▋ ▉▊▉▆▍▆▅█▄▍ ▄▍ ▄▋▇ ▄▊▊▇ ▋▊▆▊▊ ▉▅▊▉▍▍█▍▇
2 Months Ago
Merge from main
2 Months Ago
merge from shader_variant_cleanup
2 Months Ago
scientist_spawner_new_ai -> main
2 Months Ago
Merge from improve_sail_deploy
2 Months Ago
Merge from wearable_icons_fix
2 Months Ago
▅▆▊▊▄█▄ ▆▍▆▌ ▅▉▆▋▆█▇▍▄▅▌▊▆▄▌▆▅▄▌▊
2 Months Ago
More accurate colliders
2 Months Ago
Flip the condition
2 Months Ago
scientist_spawners_enabled now affects Scientist Boat spawning
2 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
2 Months Ago
merge from main
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Codegen
2 Months Ago
kill_scientist_boat_fix -> main
2 Months Ago
Fix scientist boats becoming bricked when using killscientists command
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
2 Months Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
2 Months Ago
Merge from hackweek_meshlod_qol
2 Months Ago
Server compile fixes
2 Months Ago
Merge from main
2 Months Ago
merge from tropicalprefabs_warning_fix
2 Months Ago
Merge from boat_aim_sway
2 Months Ago
Settings changes
2 Months Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
2 Months Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
2 Months Ago
merge from safezonewarning_fix
2 Months Ago
Compile fix
2 Months Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
2 Months Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
2 Months Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
2 Months Ago
Merge from main
2 Months Ago
Merge from kapok_branch_col_optim
2 Months Ago
Possibly fix Linux build error