141,728 Commits over 4,383 Days - 1.35cph!

2 Months Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
2 Months Ago
Craggy with hackweek junk on it
2 Months Ago
Manifest stuff
2 Months Ago
Codegen
2 Months Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
2 Months Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
2 Months Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
2 Months Ago
Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups Fixed Global.EmitSound not firing EntityEmitSound
2 Months Ago
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2 Months Ago
updated the anim clips of the door closer
2 Months Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
2 Months Ago
Implement STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE Fix potential crash issues with dropship Prevent `trace` concommand erroring with dropships Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs Try to fix Linux compile error Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets
2 Months Ago
Various tundra/arctic biome edits and experiments.
2 Months Ago
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
2 Months Ago
Fixed print node only printing floats Different styling for exec connection lines
2 Months Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
2 Months Ago
various pot plants and pot colour variants
2 Months Ago
Player head seed work
2 Months Ago
Data IO wires can parent to doors
2 Months Ago
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2 Months Ago
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2 Months Ago
added rock golfballs
2 Months Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
2 Months Ago
layout and set dressing work on the apartment front yard continued
2 Months Ago
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2 Months Ago
Got both panels in the same spot finally but still NREs and also its the wrong spot
2 Months Ago
Merge from main
2 Months Ago
Merge from 3p wallpaper animation update
2 Months Ago
Cleanup old door closer code, open/close anims basic setup
2 Months Ago
edited pivots of greybox golf clubs and exported test 3p chip swing anims
2 Months Ago
merge from LNY26
2 Months Ago
Removed one shot from the horse armor store images
2 Months Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
2 Months Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
2 Months Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
2 Months Ago
silly horse mask world mdoel variant outline fix
2 Months Ago
Added simple player course blocks for mini golf
2 Months Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
2 Months Ago
Fixed cook mission stage not working Fixed respawn stage not working
2 Months Ago
Merge from hackweek_local_tutorial/mesh_strip
2 Months Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
2 Months Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
2 Months Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
2 Months Ago
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
2 Months Ago
LNY horse armor sounds
2 Months Ago
Split grid sideblocks to simplify thread to coords
2 Months Ago
Added crappy path visualisation
2 Months Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
2 Months Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
2 Months Ago
Fixed 200 bugs, UI tweaks and compile fixes