141,347 Commits over 4,352 Days - 1.35cph!

2 Months Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
2 Months Ago
merge from main
2 Months Ago
merge from indirect_instancing
2 Months Ago
rebase on /main
2 Months Ago
bbq workshop camera position
2 Months Ago
Fixed one more docks barrel
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
beanbags as generated convex hull set
2 Months Ago
wooden window shutters as primitives
2 Months Ago
Merge from naval_update
2 Months Ago
Array size check for ReceiveFogOfWarImages
2 Months Ago
creation gibs gib replacement update
2 Months Ago
floor and wall frame models and prefabs
2 Months Ago
easel colliders
2 Months Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
2 Months Ago
crypt building skin prefabs, building grade
2 Months Ago
merge from save281 - staging wipe
2 Months Ago
network++ save++ persistance++
2 Months Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
2 Months Ago
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2 Months Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
2 Months Ago
merge from main/naval_update/boat_steering_creaks
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
2 Months Ago
mrege from main/naval_update/sound_polish
2 Months Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
2 Months Ago
Compile fixes
2 Months Ago
scientist_boats_gameplay_pass_4 -> main
2 Months Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
2 Months Ago
Don't allow door controllers on player boats in edit mode
2 Months Ago
Don't allow IO connections at all in boat building stations
2 Months Ago
Merge from gesture_sfx_fix
2 Months Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
2 Months Ago
Fix some addons erroring out due to DImage changes Lets try updating BASS.DLL to 2.4.18.3 * Probably achieves nothing at all Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes
2 Months Ago
albedo colors
2 Months Ago
fix left 'ammoLeft' parameter not having the right string name
2 Months Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
2 Months Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
2 Months Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
2 Months Ago
merge from LNY26
2 Months Ago
updated LNY26 sitem ids