221,919 Commits over 3,653 Days - 2.53cph!

2 Months Ago
Updated player remains textures/materials
2 Months Ago
Merge from main
2 Months Ago
Update Facepunch.ActionGraphs Fixed node creation menu path list when filtering
2 Months Ago
exported updated CNY rocket launcher admire animation
2 Months Ago
Removed my temp logging from 91909. Added a null check on NavAgent.
2 Months Ago
Fixed import settings
2 Months Ago
Added basics for accordion - added chevron icons
2 Months Ago
Include default output signal in "if" nodes
2 Months Ago
2 Months Ago
2 Months Ago
Fixed ID of Math.Sign nodes
2 Months Ago
Model.LoadAsync and Material.LoadAsync should kind of be async
2 Months Ago
Updated textures to fix ao on Dragon launcher
2 Months Ago
Working on test scene supporting skins
2 Months Ago
2 Months Ago
Math.Abs, Math.Sign
2 Months Ago
projectile update
2 Months Ago
merge from CNY_DragonLauncher
2 Months Ago
merge from CNY_Spear
2 Months Ago
Add Material.Flags (IsSky, IsDecal, IsTransparent, IsAlphaTest) Changed how material thumbs render
2 Months Ago
wateringcans LODs and vmdl setup for all meshes and final textures added
2 Months Ago
UI: optimal gradient width prefers background size if specified
2 Months Ago
Prevent crashes with ragdolls (especially when created too early) ClientsideRagdoll and ClientsideModel uses clientside dynamic model indicies This allows ragdolls to have their physics clientside only without being first precached on the server Fix game_text text being cut off on screen
2 Months Ago
UI: improve gradients by calculating an optimal width for gradient textures
2 Months Ago
Reapplyed Frontier Hatchet Materials to Viewmodel
2 Months Ago
Catch EditorTool update errors instead of breaking the whole editor Add Angles.SnapToGrid Add Gizmo.GetMouseDrag Add Gizmo.Snap( angles ), CameraTransform, LocalCameraTransform Just ignore when trying to set nan position Add Gizmo.Settings.SnapToAngles Gizmo.Controls.Rotate outputs Angle delta, RotateSingle outputs only a float angle delta Add rotation snapping
2 Months Ago
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2 Months Ago
Added Frontier Hatchet World Model
2 Months Ago
Add a custom editor for burst cloth to check for incorrectly cached data and clear it Clear old cached data from viewmodel prefab
2 Months Ago
burst cloth updates for entity, projectile & world model, added projectile specific clothMat
2 Months Ago
Updated textures for Dragon launcher
2 Months Ago
resized textures added flat top platform model set dressing
2 Months Ago
Updated textures for dragon launcher
2 Months Ago
All the misc item pages
2 Months Ago
exported updated CNY spear admire animation
2 Months Ago
Burst cloth tweaks
2 Months Ago
some extra zipline platform set pieces some set dressing on a couple rooftop, as a sort of vertical slice
2 Months Ago
Graffiti Pack view
2 Months Ago
Fixed animations
2 Months Ago
Pulse labelled links too https://files.facepunch.com/ziks/2024-01-26/sbox-dev_PV4PZ5cpSp.mp4
2 Months Ago
Added some gradients
2 Months Ago
Updated textures for dragon launcher
2 Months Ago
cny spear - added icon, fixed model outline issues with worldmodel, updated worldmodel skinning
2 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
2 Months Ago
Ice King view, media and branding
2 Months Ago
Fixed duplicate network IDs on oilrig after server restart
2 Months Ago
All Building Skins views, Nomad, Abyss, Arctic, Frontier and Lumberjack views
2 Months Ago
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow updated albedo texture accordingly
2 Months Ago
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2 Months Ago
use cdn Cleanup Package shuffle Remove depercated