193,466 Commits over 4,079 Days - 1.98cph!

60 Days Ago
revolver skin description fix
60 Days Ago
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60 Days Ago
Possible fix for CheckEggDrop NRE
60 Days Ago
Optim: replacing GetWaterLevels hot path with burst jobs - Converted some internal NativeArrays to persistent, lazy growing ones to reduce allocation overhead On a 25 player case shows a 25% improvement/5micros, though the sample size is too small(not enough players to check). I need a good way to test this at larger scales, or these 5min waiting times will murder me. Tests: ran unit tests, ran staging demo multiple times, water checks counters in the expected range.
60 Days Ago
Bugfix: properly access count from CoarseQueryGridBoundsJobIndirect Tests: ran unit tests
60 Days Ago
Updated layer for crocodile ragdoll
60 Days Ago
Porabola utils Incase I want to use it
60 Days Ago
Initial crappy curving logic
60 Days Ago
Merge from main
60 Days Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
60 Days Ago
Fix saves.singular localization string including its comment Fixed "flammable", "no" assigning wrong flag Minor cleanups Add min_use_angle for func_button from CS:GO Reduce which entities report the networked velocity clientside local player, MOVETYPE_FLYGRAVITY, MOVETYPE_FLY , players without MOVETYPE_NONE is the current list.
60 Days Ago
Added Rustige Egg G variant animations, set prefabs, item and steamitem
60 Days Ago
merge from main
60 Days Ago
fixed stables scrap refilling way too fast fixing missing rad exposure ceiling ( 50 )
60 Days Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
60 Days Ago
Adjusted bounding box again
2 Months Ago
merge from graphics_streaming_on_all
2 Months Ago
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2 Months Ago
Fixed an issue with converting linear textures to sRGB when creating a readable copy
2 Months Ago
Merge: from erosion Bringing across TerrainMap NativeArray conversion that I need for my batch checks Tests: reran TerrainMap tests
2 Months Ago
Merge: from main Aligning with erosion branch parent CL Tests: none, no conflicts
2 Months Ago
Update: added GetTopologies jobs for TopologyMap - Also covered with tests - Sprinkled [WriteOnly]/[ReadOnly] attributes into jobs - Fixed constant string allocation in tests Tests: ran unit tests
2 Months Ago
- increased speed - debug command - codegen
2 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
2 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
2 Months Ago
Update: adding WaterMap height sampling burst jobs - Also covered them with tests to validate output against non-job calls Tests: ran unit tests
2 Months Ago
- Reduce bounds - Add comments
2 Months Ago
Some attack hit 2 effects
2 Months Ago
Setup attack hit 2 properly
2 Months Ago
Can now melee things with the boomerang on left click
2 Months Ago
Re-order recipe list so new teas are next to previous ones
2 Months Ago
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2 Months Ago
Add missing harvesting tea to visual config for cooking workbench kettle.
2 Months Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
2 Months Ago
environment AO maps import options changes, material adjustments
2 Months Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
2 Months Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
2 Months Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
2 Months Ago
▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█ - ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌ - ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
2 Months Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
2 Months Ago
watertight door hatch col
2 Months Ago
watertight hatch material adjustment
2 Months Ago
watertight hatch door and frame
2 Months Ago
TerrainMap uses NativeArray instead of managed
2 Months Ago
Blowpipe idle/ADS update for view model and third person
2 Months Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
2 Months Ago
merged from Easter2025 (lets not use this one anymore)
2 Months Ago
Updated textures and materials for the rustigeegg g variant
2 Months Ago
merge from main
2 Months Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.