129,113 Commits over 4,201 Days - 1.28cph!

3 Months Ago
Update: DemoBuildingsViewer - import handles domain reload events to avoid duplication Tests: loaded a base from demo, triggered domain reload, deleted a wall, reimported - only wall came back
3 Months Ago
Truncate server names to 64 characters instead (steam limit)
3 Months Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
3 Months Ago
Fix shockbyte close and open buttons only being able to be pressed once
3 Months Ago
Tooltips can now modify their attachment position (left, right, top, bottom) Tooltips can now push or pull that position relative to a fixed pixel offset or a percentage offset
3 Months Ago
merge from reported_players_server_command
3 Months Ago
Update: DemoBuildingsViewer - can now export scene - BuildingBlockMetadata now caches ParentEntityId and PrefabId This enables the workflow of manually modifying bases in editor before export Tests: diffed the Export merged and Export scene outputs (mostly the same, different sorting and slightly differeing floats by tiny epsilon), imported base from export scene - it's the same
3 Months Ago
old info icon
3 Months Ago
Update loading screen styling
3 Months Ago
Fixed bootstrap warning icon mip maps settings
3 Months Ago
Disabled mip chains on steam avatars, they look horrible at lowest mip maps setting (8x8)
3 Months Ago
Fixed steam inventory crafting modal nre
3 Months Ago
Only attempt to find and switch parent triggers for hull boocks
3 Months Ago
Update: DemoBuildingsViewer - annotate spawned building blocks with metadata - Also fixed building marker deduplication only spawning 1 marker Allows to implement export of a scene (with manual edits), rather than demo protobuf. Tests: used the tool, gizmos confirmed link up with building markers
3 Months Ago
thompson holster, backpack position abd bounds setup
3 Months Ago
Bugfix: DemoBuildingsViewer - don't spawn extra building markers on import Tests: used the tool
3 Months Ago
Update: DemoBuildingsViewer - add debug toggle to spawn from source protobuf Helps validating that everything is spawning correctly Tests: used the tool in editor
3 Months Ago
clean up header on workshop
3 Months Ago
flexbox new ui tooltip
3 Months Ago
Add tooltips to play page prefabs for extra info
3 Months Ago
setting up 3p minigun anims,entity and and override controller.
3 Months Ago
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Setting up 3p SKS anims,entity and override controller
3 Months Ago
merge from metal_detector_dropped_items
3 Months Ago
merge from fix_attackheli_headlights
3 Months Ago
compile fix
3 Months Ago
merge from new_menu
3 Months Ago
Added a close button to the skin viewer when full screen
3 Months Ago
Fixed HttpImage GenerateMipmaps setting not working
3 Months Ago
Fixed cart item not spawning in builds Added store.clearcart command
3 Months Ago
Merge from mission_tutorial_reset_fix
3 Months Ago
Skin viewer locker tweaks
3 Months Ago
Added ScrollRectDisable to the store, settings and inventory scroll rects Some store optimisations
3 Months Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
3 Months Ago
merge from new_menu
3 Months Ago
Tab button style update again
3 Months Ago
Revert 126315, has dependencies to Facepunch.System
3 Months Ago
Fixed workshop editor skybox slider regression
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
merge from new_menu
3 Months Ago
Deleted old workshop menu code and prefabs
3 Months Ago
Another loot spawn change to try and resolve these game mode issues
3 Months Ago
Fixed ingame post process messing with the skin viewer post process layer
3 Months Ago
Tab button style update, plastic please
3 Months Ago
Moved FlexGridsElement in flex folder
3 Months Ago
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded