198,646 Commits over 4,140 Days - 2.00cph!

3 Months Ago
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3 Months Ago
merge from store-ui-2025-april
3 Months Ago
Prefabbed up vines kits made so far. Added to asset gym.
3 Months Ago
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3 Months Ago
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3 Months Ago
turned specular glare value down from 1.75 to 1.25
3 Months Ago
Fixed gate reskinning not using the same checks as high walls Created Gate class, inheriting from Door - only used by gates
3 Months Ago
Throw a warning when trying to create unprecached particles Added 2 new options to console quick options vcollide_wireframe & cl_particle_show_bbox Fixed particle precipitation not precaching the particles This happened when only PCF particle based precipitation types are on the map. Make Linux use the same console.log code path as Windows This concerns Linux dedicated servers only. Makes it so that ANSI command sequences are not written to console.log on Linux SRCDS. Added gmod_cleanup and gmod_camera to KB Options Fix Lua errors with weapon_base when NPCs try to use it TTT: Update French and Ukrainian localizations
3 Months Ago
merge from main
3 Months Ago
jungle power box prefabs, lods, collision and fixes
3 Months Ago
merge from softcore_update - 118054 Can now pickup bag and beds corpses, gives you the broken item - 118055 Disabled ShowHealthInfo on towel corpses - 118061 Fixed corpses not spawning when killed by a non authed player
3 Months Ago
disable bc sim on sleepers, bones reset optionally with ResetBonesOnDisable
3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
Fixed corpses not spawning when killed by a non authed player
3 Months Ago
Retain item ownership after throwing and picking up the boomerang
3 Months Ago
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3 Months Ago
rug_deployment_fix -> main
3 Months Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
3 Months Ago
Updated workshop OBJ models - LR300, Longsword, Locker, M249, Large Backpack, Combat Knife, Bone Knife, Jackhammer, Snow Jacket
3 Months Ago
Disabled ShowHealthInfo on towel corpses
3 Months Ago
Can now pickup bag and beds corpses, gives you the broken item
3 Months Ago
Fix release build
3 Months Ago
main -> rug_deployment_fix
3 Months Ago
Add frustum culling to the instanced calls
3 Months Ago
Cherry pick quality_level_squash
3 Months Ago
main -> Boomerang
3 Months Ago
main -> jungle_update
3 Months Ago
Vending Machine consumes the same amount of power as fridge
3 Months Ago
Merge from jungle_update (croc breaking twig)
3 Months Ago
Bugfix: NativeList.Expand now properly clean us old list Tests: none, trivial change
3 Months Ago
Fixing some changed/broken settings on the new IO stuff
3 Months Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
3 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
3 Months Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
3 Months Ago
merge from main
3 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
3 Months Ago
First pass on crocodile breaking twig foundations
3 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
3 Months Ago
update item store text
3 Months Ago
merge from main
3 Months Ago
trawler ship, traversal solved using standard stairs prefabs we already have
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from vclouds
3 Months Ago
merge from main
3 Months Ago
fix issue when reloading script in editor, remove old component properties
3 Months Ago
cleanup
3 Months Ago
Merge from jungle_update
3 Months Ago
merge from softcore_update - 118019 Fixed vending machine corpse despawning loot once repaired - 118023 Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
3 Months Ago
Update: TickInterpolatorCache exposes state via ReadOnly property - Reroute all accessors and logic via static methods that take in ReadOnlyState This enables to pass entire TickInterpolatorCache into a burst job Tests: ran unit tests