198,617 Commits over 4,140 Days - 2.00cph!

3 Months Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
3 Months Ago
Merge from parent
3 Months Ago
▆▋▋▊▆ ▌▌▆▍ ▆▇▋▅▍▄_▍▇▍▌▋▋▅▅▉_▅▍▋▋▇▍▉▇_▋▇▉▍▍▍▊█▋▌█
3 Months Ago
- ▋█▄█▌▍ █▋▌▌▉▄ ██▇ ▇▌▇▌▇▊▌▍▅ ▄▇▌▅▅ ▅▅ ▄▇▆▆▍▄▆▉▌▍ ▉▍ ▌▆▊▌█ ▅▍█▆▄▅▄▌█▍ █▉▄▇▉▊▋█▊ ▅▆█▆▊ ▋▍█▄▍ ▄▍▇ ▉█▍▅▊ ▌▍▆▆▇█▅ ▌▄▌ ▊▍▆ ▄▋▄▊▅ ▊▋▌█ ▅▊▍▌-▇▄▄▍▊▇█▍▌▉ - ▇▍▌▄▄▌ ▋▅▋ ▅▊▄▅▇▌▆ ▇█▌█▌ ▉▇▉▄▅▋▄ ▅▆▉ ▇▆▆▊▋ ▇▊▊▄▋▄▍▌▅ ▇▌ ▊▅▇▄ ▍▄ █▊▋▉ ▇▍▍▄▋▍█▊▇▋ (▌▋▄ ▍▊▌▌▋▋▊█ ▇▊▆▄▌▋▆ ▉▇▌ ▉▌▅▍▋▊ ▍ ▍▅█▆▌ ▊▄▍▄█▇▅, ▆▊▌ ▅▅▍▆▋▄▌▅ ▆▄▄▍▆▌▍ ▍▍▅ ▍▋▊▆▆ ▉▄ ▆▄▌▇▍▇▄▅ ▊▋▄ ▍█▍▌▄▍ ▆▅▌▋▋▅)
3 Months Ago
Revert BowWeapon changes
3 Months Ago
Subtract 116998
3 Months Ago
▄▇▅▍▊▌: ▇▆▍▇█ ▉▊▌█▍▍▍▊▊▊▅▋▋▇▌▌▋ ▅▉▉▆ ▉▅▋▊▆█▇▍ ▉▊▍▄▉██▇█ ▄▊▄▄▊ - ▊▌▊█▊▌▍▉▄▇▋▅ ▍▉▄ ▌▊█▊▋▄▄▆▋▅▌▇▉▇ ▅▌█▆▌ █▌▄ ▌▌█▍ ▄▉▉▆▇█ ▍▆▉▇▆█▆▊▉ ▊▍▇▋█: █▅▌ ▉▆▍▄▄▅ ▌▌ ▊▅▋▄█▋ █▋▇█ ▆▋▋▊▄ ▍▆▍▆▄█▄▄▉▌▋▄▄ █▇▌ ▄▋█▉▆▉▉▄▌ █▉█▍▆█ ▄▌▆▄▌▄ + ▍▋▇▉▅▆ ▅▋▋▇ ▇▍▉▅▄▇▄ ▋█▊▌
3 Months Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
3 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
3 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
3 Months Ago
Merge from env_volume_performance_testing
3 Months Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
3 Months Ago
Ziggurat lighting prefab WIP
3 Months Ago
▆▉▅▅ ▌██▊ ▇▉ ▌█▋▄▇ ▌█▍▆▊▍▍▉ ▅▄█▊ ▋▉ ▄▋▌ ▇▋▆▄▉▊▄▉ ▊▍ █▉▋ ▄▄▅▅▇▅▆▉▄▄ ▆▍▍▅▇▋ ▋▄▆▋ ▄▄▍ ▌▇▇▌▌▋▄▍ ▉▍ █▄█ ▉▉▆▍▉▆▇▋ ▍▄▉█▋▋ ▌▍▆▌ ▊▍▅▆▌▍▆█ ▌▄▄▋▄█▅
3 Months Ago
merge from main
3 Months Ago
▆▍▋▋▌ ▋▉▊▄ ▋▇▌▇▄▍▊▊_▊▆▌▊█▆/█▌▅▍█▄█▄▆▉_▋▉▍▌▆▋/█▄█▇▇▊▆▇▄▍▄_▍▇▅▊▊▋▋ ▆▌▋ ▋▅▊▊▋ ▄▇ ▉█ ▍▋ ▇▍▌▋ ▆▅ ▌▌▉▌ ▌▉▍▉▊
3 Months Ago
▋▊▄▉█▌▅▅▍█▊ ▄▊█ ▆▍▆▄▆█ ▉▆▄ ▅▋▉▄▌▋▊ ▊▄▅▋▅▍ ▄▉▉ ▌▇▅▋▆▅ ▇▍ ▄▌ ▍▌▌ ▇███▊▌▋▍▋▆█▆▋▉▍ ▍▇▇▍▊█▇▅▇ █▌▍▇▉▄▍ ▌▌▋'▊ ▋▆▋▆ ▅ ▋▊▄▄▋█ █▉█▄ ▋▉▍ ▅█▄▆ ▄▍▌▌█▇ ▋▆▉█ ▍▍ ▆▊▉ ▄▋▌▋▆▅ ▊▄ ▇█▍█▆█ ▌▊▇▊ █▆▋ █▆▇▆▇, ▋▅ ▄▉▉▆ █▅█▅▆
3 Months Ago
phrases
3 Months Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
3 Months Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
3 Months Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
3 Months Ago
Merge from main
3 Months Ago
give sleeping player's BC setups a second to rest before pausing the simulation
3 Months Ago
merge from bc_sleeper_fix
3 Months Ago
re-tuned horse costume BC setup to be a bit let less noisy
3 Months Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
3 Months Ago
merge from main
3 Months Ago
Merge from jungle_update
3 Months Ago
Update abyss name and adobe description
3 Months Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
3 Months Ago
merge from main
3 Months Ago
Updated comfort sources on hazmat plushly and discord trophy
3 Months Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
3 Months Ago
Fixed terminals casting a light when not in use.
3 Months Ago
Fixed terminals casting a light when not in use.
3 Months Ago
Redid the large furnace lighting optimizations and flicker fix
3 Months Ago
Merge from vines
3 Months Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
3 Months Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
3 Months Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
3 Months Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
3 Months Ago
Merge from softcore_update
3 Months Ago
Added ingame changelog to the softcore game mode
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Disable female version of wood armour jacket temporarily
3 Months Ago
min/max meshes for wood armor jacket added to prefab
3 Months Ago
wood armour pants lod fixes
3 Months Ago
min/max meshes for wood armor pants added to prefab
3 Months Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs