250,102 Commits over 3,959 Days - 2.63cph!

3 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
3 Months Ago
merge from Halloween24
3 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
3 Months Ago
sawed off shotgun
3 Months Ago
merge from main
3 Months Ago
Fixed regression with nav_update_blocked concommand Make gui.HideGameUI work more like the hook Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times.
3 Months Ago
water shader
3 Months Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
3 Months Ago
Citizen/animgraph: make scale_height not bouncy anymore
3 Months Ago
sniper rifle zombie skin ragdoll force freeze ragdoll ragdoll sinking ragdoll skeletons
3 Months Ago
Updated english engine.json file
3 Months Ago
Merge from gesturepack
3 Months Ago
Cherrypicked 106168
3 Months Ago
Protocol++
3 Months Ago
Removed a log
3 Months Ago
Catching garbage whilefishing now shows the garbage you caught in the Modal popup Pressing ENTER when typing a Character Name will submit properly Fix default fish item being fishable Added Cooking Pot Item and Tile Added Cooking Skill Can no longer go into a negative coin count when dying Fix InventoryPanel child panel not sizing properly Chests now drop their contents when destroyed Updated SpriteTools
3 Months Ago
Fixed halloween hunt score announcement typo
3 Months Ago
Reset CurrentAnimation when changing the Sprite of a SpriteComponent
3 Months Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
3 Months Ago
Clean: removing leftover log Tests: none, trivial change
3 Months Ago
Second pass at grid-aligned connection style https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png Simple solver for default connection offsets https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4 Tweak ZIndex of connections when hovering / selecting https://files.facepunch.com/ziks/2024-10-16/sbox-dev_kaYI58Tlex.mp4 Some final tweaking of default offsets for connections
3 Months Ago
Merge: from main Tests: none (no conflicts)
3 Months Ago
Bugfix: Don't try to send tree batches to disconnected players - Also replace a broken link in a comment Tests: In Server+Client mode disconnected the client - no NRE
3 Months Ago
Fixed join gesture getting left on the screen when cancelling rps
3 Months Ago
Merge from main
3 Months Ago
Stage and scene progress Menu style tweak
3 Months Ago
Update services
3 Months Ago
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
3 Months Ago
Leaderboard backup, run #14693
3 Months Ago
Api section Fixed news front page Contests own section Style fixes News api Rethrow KustoClientRequestCanceledByUserException as TaskCanceledException Fix ratingservice not disposing kusto query Fix NREs
3 Months Ago
Revert edit button on resource control
3 Months Ago
Only show resource control buttons on control hover so they're less in your face
3 Months Ago
Set tooltip for component control picker button
3 Months Ago
Add open in editor button to resource control, this is a common enough action to have on the control widget
3 Months Ago
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)
3 Months Ago
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3 Months Ago
Drive kinematic ragdoll parts with smooth move to the animated bone transform
3 Months Ago
More sensible defaults for 360 controller bindings $eyeposition and $illumposition are now affected by $scale Block gui/input.SetCursorPos while main menu is open
3 Months Ago
Add SkinnedModelRenderer.TryGetBoneTransformAnimation to get the worldspace bone transform after animation but before physics and procedural bones
3 Months Ago
Fix gizmo transform for gameobjects with absolute flag
3 Months Ago
removed random water body
3 Months Ago
Solve main menu equipment visibility This code still sucks
3 Months Ago
Fixes - de_refinery compile day time!!!!!
3 Months Ago
Shitty TAA, smeary but iteratable with bbox clamping, add thin occluder compensation
3 Months Ago
UI: Use correct defaults for rem/em, classify them as dynamic so they update more frequently UI: When pushing matrices, multiply by parent matrix if there is one Fixes sbox-issues/issues/646 When going through networked files, if it doesn't exist, log a warning instead of failing outright Standalone exporter keeps track of file type (e.g. executable, dll, project asset), shows source + destination in log window
3 Months Ago
Fixed NRE in PalySoundAt
3 Months Ago
Increased difficulty range of fishing minigame Updated Ice Berry Bush to use the correct prefab Re-save menu.scene without IsValid Added Glass Bottle item, craftable at Brewing Station Added Bucket Can now catch a garbage item when missing a fish Added Weights to Fishing Garbage so different garbage items have different rarities
3 Months Ago
Ragdoll smooth moves kinematic rigidbodies to renderer bone, as an added benefit it means we don't need to calculate bone velocities, the rigidbody already has it when switching to dynamic
3 Months Ago
Add smooth move and rotate to rigidbody instead of having to access physics body for them
3 Months Ago
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