250,114 Commits over 3,959 Days - 2.63cph!

3 Months Ago
These floors should be static in physics_simple scene
3 Months Ago
Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
3 Months Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files Check for MapSourceLocation in ActionGraphView Open source map when inspecting graph from .vmap Parent action graph editor to hammer window if editing map graph Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
3 Months Ago
Add IgnoreRoot to ragdoll, mostly so I can test motion enable toggle, needs better name
3 Months Ago
Set ragdoll transform to root body transform. Use absolute flag for child rigidbodies so parent transform doesn't fuck them
3 Months Ago
Add GameObjectFlags.Absolute, ignores the parent transform. Basically, position: absolute for gameobjects
3 Months Ago
Parent action graph editor to hammer window if editing map graph
3 Months Ago
Check for MapSourceLocation in ActionGraphView
3 Months Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files
3 Months Ago
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3 Months Ago
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3 Months Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
3 Months Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
3 Months Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
3 Months Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
3 Months Ago
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3 Months Ago
Left this opacity low by mistake
3 Months Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now)
3 Months Ago
backup ram prefab
3 Months Ago
Leaderboard backup, run #14645
3 Months Ago
Run-DedicatedServer will load garry.scenemap instead of empty map / minimal for Walker
3 Months Ago
Don't create a player if we're the dedicated server
3 Months Ago
Stage updates
3 Months Ago
Fix immortal wolves
3 Months Ago
TTT: fix ragdoll not being created if ttt_dyingshot is on (#2135) Fix assumption of DoPlayerDeath running twice on DyingShot, instead run fully once and prevent future triggers.
3 Months Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
3 Months Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
3 Months Ago
Don't show NPC vending machine names
3 Months Ago
Merge from main
3 Months Ago
limit feed first plays to games
3 Months Ago
News on dash Old newsposts Platform news pagnation Dashboard org list
3 Months Ago
Feed api
3 Months Ago
Leaderboard backup, run #14621
3 Months Ago
Parts have linear and angular damping, so use them
3 Months Ago
Dynamic joint scaling https://files.facepunch.com/layla/1b1311b1/sbox-dev_8tUelwOLEE.mp4
3 Months Ago
main -> vines
3 Months Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
3 Months Ago
Example rock
3 Months Ago
Template rock
3 Months Ago
Initial work to render a line
3 Months Ago
Fix capsule collider update not using scale Fix adding transformed RnHull, just make a new hull, we were transforming the serialized rubikon hull which is very bad!
3 Months Ago
Dispose of line renderer on destroy
3 Months Ago
- Vine object - Prefab setup
3 Months Ago
Scale hull collider points with world scale
3 Months Ago
Scale ragdoll joint local frames by body world scale
3 Months Ago
Fix capsule collider not using world uniform scale when it probably should
3 Months Ago
Add motion enabled support to ragdoll, motion disabled drives kinematic bodies using render bones https://files.facepunch.com/layla/1b1211b1/sbox-dev_x0MIf0ioIl.mp4
3 Months Ago
Rigidbody with motion disabled uses shadow controller because it's kinematic
3 Months Ago
Destroy physics on ragdoll destroy too Clear physics bones when switching out renderer
3 Months Ago
Add rigidbody flags to ragdoll Add physics lock to ragdoll