154,555 Commits over 2,649 Days - 2.43cph!

15 Days Ago
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15 Days Ago
Update weapon base using parts from dm98 so artists can have a more functional weapon to test with Inventory bar uses class info title
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15 Days Ago
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15 Days Ago
Fix thirdperson_orbit and thirdperson_collision convars
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15 Days Ago
Update Facepunch.Steamworks to the latest version (2.3.2) Changed SteamVoiceController to use ReadVoiceData intead of ReadVoiceDataBytes
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Animgraph updates
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Merge from render_scale
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15 Days Ago
Fixed some jitter matrix issues.
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15 Days Ago
fix collecting powerup while on hidden unit pixels Merge branch 'master' of SpaceUsurperUnity
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15 Days Ago
Fixed default impulse friction of ECS bullets Fixed AngleDelta being incorrect for parented ECS bullets on first frame Fixed case where campaign completion text would show incorrectly Fixed default value for PartDamageMultiplier in ECS bullets Got rid of some logging First draft of cancelling loading a stage
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16 Days Ago
This will (probably) fix the fgd errors
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16 Days Ago
Updating dungeon grid test scene
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16 Days Ago
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
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16 Days Ago
Merge from 360_stairwell
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16 Days Ago
[HammerProp] => [Hammer.Property] Navmesh cleanup Add Type.HasBaseType( string ) [Prop] has a Title value Add [Hammer.AutoApplyMaterial] FgdWriter boilerplate Merge branch 'master' of sbox Merge branch 'master' of sbox
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16 Days Ago
WIP construct, splitting more part into prefab, changed prefab center pivot Merge branch 'master' of sbox
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16 Days Ago
Fixed random spawnpoint
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16 Days Ago
Added a functioning build / train queue for BuildingEntity with placeholder UI
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Merge from render_scale
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16 Days Ago
Mip bias settings
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16 Days Ago
Added support for conversion to uint from string Merge branch 'master' of github.com:Facepunch/sbox
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16 Days Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
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16 Days Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
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16 Days Ago
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
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16 Days Ago
added Reloading AI event.
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16 Days Ago
watermelon health and impact damage tweaks
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16 Days Ago
Picking out old updates
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16 Days Ago
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Merge from render_scale
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16 Days Ago
Merge from main
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16 Days Ago
Various fixes, mipmap settings etc.
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16 Days Ago
watermelon surface file wip Merge branch 'master' of sbox
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16 Days Ago
Add min impact damage speed and impact damage properties to prop_data to give some control over it
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16 Days Ago
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
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16 Days Ago
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