238,093 Commits over 3,837 Days - 2.59cph!
Fix chunk meshes popping in at the origin for a frame
Add bool SdfWorld.NeedsMeshUpdate
Cells can declare when they're ready
Tweak when we should load around editor cameras
Default to private in editor mode
Update: WhatUsesThis is now able to inspect prefabs recursively
It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation.
Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
Gave wallpaper skins proper names
Add editor options for lobby privacy
Currently very boolean - either private or public - would like to do
something org-based in future, or have custom filters
https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png
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Wave intrinsics to do early out for far dof
Force a single delta snapshot when owner changes to simulate old behavior
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
Fixed a crash to do with decals and r_maxmodeldecal 0
Try to squeeze some nanoseconds out of spawnicon rendering
Fixed potential bug with CBaseAnimating::IsOnFire
Fixed crashes with sniper_proto (HL2 Sniper)
Updated Wallpaper World Model to Fix LOD UV errors
Updated viewmodel rig mesh with Alfies UV update
Work on pickup collectibles
Fix logic for enabling / disabling child cells
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
Updated hex-a-gone tile LODs
Added final tile art for Twitch HexA Gone (models + materials).
Smooth fade DoF from composite shader
Iterate dof, needs cleanup, almost perfect
Hide chunks when component is inactive
WIP level of detail system
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
Air dash is relative to input direction, not facing direction
Updated Wallpaper View Model and World Model to fix stretched UVs
Trace to camera direction to try to avoid walls
Merge from ai_wolf_iteration
Fix compile errors caused by serialized fiels in server only parts of the code
Merge from ai_wolf_iteration
Fix editor only code causing compile issues
frontier gate and wall meshes
Automatically look for stylesheets based on `Internal.ClassFileLocationAttribute`, added by Razor codegen, to implicitly load stylesheets based on class filename
Means that [StyleSheet] is no longer required to load `MyClass.razor.scss` etc.
Added WallpaperModelRenderer to the wallpaper item preview prefabs
updated swamps and bandit town swamp topology
Get rid of margin in HeightmapSdf3D
Sdf3DWorld.Size doesn't need to be Vector3Int
Make SdfWorld.HasPhysics a property
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims