238,093 Commits over 3,837 Days - 2.59cph!

10 Days Ago
Fix chunk meshes popping in at the origin for a frame Add bool SdfWorld.NeedsMeshUpdate
10 Days Ago
Cells can declare when they're ready
10 Days Ago
Tweak when we should load around editor cameras
10 Days Ago
Default to private in editor mode
10 Days Ago
Update: WhatUsesThis is now able to inspect prefabs recursively It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation. Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
10 Days Ago
Nicer overcast weather.
10 Days Ago
Gave wallpaper skins proper names
10 Days Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png
10 Days Ago
Revert that
10 Days Ago
Interp test
10 Days Ago
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10 Days Ago
Wave intrinsics to do early out for far dof
10 Days Ago
Force a single delta snapshot when owner changes to simulate old behavior
10 Days Ago
10 Days Ago
merge from main
10 Days Ago
merge from wallpaper
10 Days Ago
merge from main
10 Days Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
10 Days Ago
Some cleanup
10 Days Ago
Fixed a crash to do with decals and r_maxmodeldecal 0 Try to squeeze some nanoseconds out of spawnicon rendering Fixed potential bug with CBaseAnimating::IsOnFire Fixed crashes with sniper_proto (HL2 Sniper)
10 Days Ago
Updated Wallpaper World Model to Fix LOD UV errors
10 Days Ago
Updated viewmodel rig mesh with Alfies UV update
10 Days Ago
Update player.prefab
10 Days Ago
Work on pickup collectibles
10 Days Ago
Pack them up
10 Days Ago
Fix logic for enabling / disabling child cells
10 Days Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
10 Days Ago
Updated hex-a-gone tile LODs
10 Days Ago
Added final tile art for Twitch HexA Gone (models + materials).
10 Days Ago
Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect
10 Days Ago
Remove for comparison
10 Days Ago
Hide chunks when component is inactive
10 Days Ago
WIP level of detail system
10 Days Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
10 Days Ago
Air dash is relative to input direction, not facing direction
10 Days Ago
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10 Days Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
10 Days Ago
Compress test
10 Days Ago
Trace to camera direction to try to avoid walls
10 Days Ago
Merge from ai_wolf_iteration
10 Days Ago
Fix compile errors caused by serialized fiels in server only parts of the code
10 Days Ago
Fix NRE
10 Days Ago
Merge from ai_wolf_iteration
10 Days Ago
Fix editor only code causing compile issues
10 Days Ago
frontier gate and wall meshes
10 Days Ago
Automatically look for stylesheets based on `Internal.ClassFileLocationAttribute`, added by Razor codegen, to implicitly load stylesheets based on class filename Means that [StyleSheet] is no longer required to load `MyClass.razor.scss` etc.
10 Days Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
10 Days Ago
updated swamps and bandit town swamp topology
10 Days Ago
Get rid of margin in HeightmapSdf3D Sdf3DWorld.Size doesn't need to be Vector3Int Make SdfWorld.HasPhysics a property
10 Days Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims