223,685 Commits over 3,684 Days - 2.53cph!

12 Days Ago
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)
12 Days Ago
Leaderboard backup, run #10965
12 Days Ago
wip tests
12 Days Ago
Set home position of scientists
12 Days Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
12 Days Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds
13 Days Ago
Remove old prefab reference
13 Days Ago
merge from main
13 Days Ago
messing around
13 Days Ago
Grid Map Tool
13 Days Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked
13 Days Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
13 Days Ago
Adding missing shaders
13 Days Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
13 Days Ago
Increase move point terrina placement distance check
13 Days Ago
Update dynamic cubemap
13 Days Ago
merge from nexus
13 Days Ago
sks prefab setup progress
13 Days Ago
Coastal cliff whitebox progress / added more slope and bend pieces
13 Days Ago
Typo in GetHandleNormalFunc
13 Days Ago
Merge fom main
13 Days Ago
Fix photos & headbags not working when inside a backpack
13 Days Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
13 Days Ago
player update. speargun anim set edits
13 Days Ago
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13 Days Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
13 Days Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
13 Days Ago
.meta files
13 Days Ago
TTT: add TTTShowSearchScreen hook More consistent Vector/Angle optional argument handling You can now do Vector( nil, 1, 2 ) and get the expected output. If you need to do that for some reason. Material() function can use .cache files from steamworks.Download
13 Days Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
13 Days Ago
Fix servers not always removing from favorites.cfg
13 Days Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
13 Days Ago
Codegen
13 Days Ago
Missing files
13 Days Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
13 Days Ago
Update test1.prefab
13 Days Ago
Update test1.prefab
13 Days Ago
Update test1.prefab
13 Days Ago
Test
13 Days Ago
Fixed regular switch still showing 1 power usage in the UI
13 Days Ago
Don't clear chat + style + scrolling
13 Days Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
13 Days Ago
Merge from main
13 Days Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
13 Days Ago
merge from spawn_changes
13 Days Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
13 Days Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
13 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
13 Days Ago
playerupdate. exported/set up speargun anim set
13 Days Ago
Init JsonUpgrade early (fixes sbox/issues/1513)