147,978 Commits over 2,529 Days - 2.44cph!

18 Days Ago
More refactoring, just place a static elevator block at every floor
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18 Days Ago
Shared spline data now also looks in the autospawn folder. Updated autospawn train prefab spline data.
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18 Days Ago
Merge Main -> Workcart
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18 Days Ago
Save/Load fixes Fixed incorrect floor position at top floor
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18 Days Ago
One icon that I missed on the crafting screen
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18 Days Ago
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18 Days Ago
Icon appearance changes: - Let icons show at full opacity everywhere EXCEPT the belt (stands out too much when the inventory isn't open). This helps a lot with the "washed out" look. - Belt icons set to 90% opacity. - Updated some icons that I'd missed, that aren't linked to any icon prefab - Rebuilt all loot panels; even ones that linked to the icon prefab didn't update until their prefabs were regenerated
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18 Days Ago
Change delivery fee to be per purchase instead of per quantity - each time you click Buy you will be charged one delivery fee no matter what quantity specified Immediately reset order quantities to 0 after clicking Buy
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18 Days Ago
Compile fix
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18 Days Ago
More static elevator work Added an ElevatorStaticFloor Trigger that designates a floor Static elevators now find all of the floor triggers beneath them and use them as floors, instead of requiring elevator blocks every 3 units Floor triggers can be placed at arbitrary heights
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18 Days Ago
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18 Days Ago
Refactored BulletSystem shape handling, added ShapeUpdateSystem Refactored BulletSystem.OnSpawnBullet BulletSystem border warning color / glow / minOpacity codegen Fixed typo in ShapeUpdateSystem Keyframe / per-update animated properties now set complement to 1f
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18 Days Ago
Improving spline indexing
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18 Days Ago
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18 Days Ago
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18 Days Ago
- Removed deferred mesh decal script from corridor_straight_a_9m as it was generating a bunch of NREs due to having no renderer. - Darkened WorkCart cabin glass albedo, you could hardly see out of it - Fixed Shared Spline Data not saving changes to the prefab when it changed. Unity pls stop introducing new systems for saving prefab changes
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18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
merge from main
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18 Days Ago
Fixed linux not compiling
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18 Days Ago
Disable RichText markup in server browser button
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18 Days Ago
Make the decal limit use r_decals value (with maximum of 8192), not its default value, which is 2048.
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18 Days Ago
Fixed models loaded by ClientsideModel() losing their modelbounds data on map disconnect due to them being reloaded (for now, we don't reload such models) Fixed String DTVar callbacks not being called at all
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18 Days Ago
Add RenderMeshFile bone parent to modeldoc (reskin all verts of a mesh to a bone)
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18 Days Ago
Hopefully fixed the model in maps reloading issue forever
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18 Days Ago
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18 Days Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
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18 Days Ago
cherrypicking 58642
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18 Days Ago
merge from lunar_near_year_2021
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18 Days Ago
Reduced gong crafting cost
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18 Days Ago
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18 Days Ago
removing a bunch of unused stuff from vr_complex
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18 Days Ago
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18 Days Ago
Added Trace.HitLayer( layer ) Fixed ModelEntity.ClearCollisionLayers (takes no args) CollisionGroup.Trigger is bullshit, just do EnableSolidCollisions = false Water surface can be shot Whitelist System.Private.CoreLib/System.Enum
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18 Days Ago
Merge from main
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18 Days Ago
A bit of cleanup
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18 Days Ago
Prefab updates
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18 Days Ago
Bug fix
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18 Days Ago
ViewModelScope bug fix, fixed bug where skins weren't being applied.
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18 Days Ago
fixed a small offset in corridor_stop_transition_b
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18 Days Ago
updated entrance prefab link in tunnel entrance scene to fix the materials display
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18 Days Ago
progress on stairwell and entrance meshes
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18 Days Ago
Cherrypicking lunar_new_year_2021 merge
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18 Days Ago
Clientside ragdolls float in water Merge branch 'master' of sbox
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18 Days Ago
Corridor fixes 2: Quaternion boogaloo
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18 Days Ago
Stairwell bottom adjustments
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Sam
18 Days Ago
Cleanup and add option to fade to global cubemap if out of bounds Fix seamless cube bounds
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18 Days Ago
Remove unsed water stuff Player controller swimming
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