195,647 Commits over 4,110 Days - 1.98cph!

13 Days Ago
▉█▆▊▌▊▌ ▋▊▋▆▉▅█▅▇▊ ▆▊▅▇ ▆▋▉▉▍▄▄ ▋▋▆█▌▉ ▇▋ ▌▌▋▇▊▊▄▌▇▉▉ & ▌▆▆▌▅█▍▌▆▊▊▄ ▌▉▌▄▌█ (▋▋▊ ▄▇▉▌▉▆ ▉▊▆▌▆▍) █▅▌█ ▌▄▄▌▋▄▄▅ ▋▌ ▋ ▋▊▅█▉▌▍ - ▋▌▊▄▊ ▆▇▅▄▌█▅▇█ ▍▉▄▇▋▌▌▄ / ▆█ ▄▋ █▌▍▄█▊▄▉█ ▍▌▋ █▌ █▊▄▆▋ ▊█▇ ▌▅▅▄▌▄ ▄▋▊▆▄ - ▍▋▉▅▄▇ ▋▄▌▍▄ ▋▆▌▍▇▅ ▄▍▋ ▇▆▅▍▌▍▇ ▌▄█▋▇▉▋▉ ▄▌▉▍▍ - ▄▊▊ █▋█▌▆▍ ▊▍▋▊▉ ▊▊ ▉▉▇▅▄▍ ▄█ ▆▋▅▉▆▌▉▊▄▄.▊▋▉▋▆▇▄▅▌() █▉▍▊▄▄▍ █▆ ▆▌▌▄▊▆ ▅▄▇ ▇▍▅▅ ▆▋▉▌▍▅▌ ▇▍▄ ▍▄ <-> ▊▌▆▄▅█▇▇▆ █▅▅ ▊▅▇ ▉▅▄▋ ▅▋▆▆▆▄ ▅▅ ▌▊▍▆ ▌▍▄ ▍▇▌ ▍▅▌ ▊▋▍▋▉▇▆▋ ▋▇ ▆'▍ ▇▋▆ ▇▊▄▍▍ ▇▉ ▋▆▆▇▆ ▉▅
13 Days Ago
merge from wallpaper/floor
13 Days Ago
Compile fix
13 Days Ago
merge from main
13 Days Ago
merge from wallpaper/floor
13 Days Ago
Added rotation support to triangle wallpaper
13 Days Ago
Fixed IGModAudioChannel:GetPos returning invalid values sometimes Minor cleanups Fix close caption norepeat not working Fixed regressive crash with close captions gmad compile warning fixes Minor cleanups Added ents.CreateClientRope ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras ) Extras is an optional table with the following options: * slack = 0 * width = 2 * segments = 8 * material = cable/cable * nogravity = 0
13 Days Ago
Fixed IGModAudioChannel:GetPos returning invalid values sometimes Minor cleanups Fix close caption norepeat not working Fixed regressive crash with close captions gmad compile warning fixes Minor cleanups Added ents.CreateClientRope ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras ) Extras is an optional table with the following options: * slack = 0 * width = 2 * segments = 8 * material = cable/cable * nogravity = 0
13 Days Ago
Blueprint Physimpact, twitchdeck2023 physimpact, swapped sleds to regular wood rather than woodsmall
13 Days Ago
Remove excess protos on train engine
13 Days Ago
updated industrial lights icon for steam prefab
Rin
13 Days Ago
Updated Shark Hunt mission dialogue. floating bottles > buoys
13 Days Ago
Super hacky test
13 Days Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
13 Days Ago
Fix some logic errors in train sync vars
13 Days Ago
▄▍▌▍▍ █▄▋▌ ▊▄▇▄
13 Days Ago
Update header image and store icon
13 Days Ago
backup
13 Days Ago
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13 Days Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
13 Days Ago
watergun_achievements_fix -> main
13 Days Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
13 Days Ago
merge from iconrender_improvements -> iconrender_improvements/batch
13 Days Ago
merge from main -> iconrender_improvements
13 Days Ago
Removing more logs when changing AA, DLSS, and DLAA settings
13 Days Ago
watergun_achievements_fix -> main
13 Days Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
13 Days Ago
simple_snow_usage -> main
13 Days Ago
Remove some debug stuff
13 Days Ago
Fix incorrect beehive boolean trigger
13 Days Ago
main -> simple_snow_usage
13 Days Ago
main -> syncvars
13 Days Ago
main -> new_menu
13 Days Ago
compile_simulator_window -> main
13 Days Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
13 Days Ago
Tweaked brick foundation wallpaper pos again
13 Days Ago
pooling_test_command -> main
13 Days Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
13 Days Ago
merge from adobe_floor_split
13 Days Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
13 Days Ago
pooling_test_command -> main
13 Days Ago
Wrap whole thing in client block instead
13 Days Ago
Compile error
13 Days Ago
pooling_test_command -> main
13 Days Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
13 Days Ago
merge from main
13 Days Ago
Settings keybinds tab
13 Days Ago
adobe floor models split for ceiling wpp
13 Days Ago
cleanup