143,763 Commits over 4,413 Days - 1.36cph!

9 Days Ago
merge from toolbar_fixes
9 Days Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
9 Days Ago
merge from main
9 Days Ago
merge toolbar_fixes
9 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
9 Days Ago
Refactor terrain alphamap to packed bools in bytes
9 Days Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
9 Days Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
10 Days Ago
Fixes for assigning guests
10 Days Ago
Add PickAFriend dialog to the apartment rent terminal
10 Days Ago
merge from lookingat_io_qol
10 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
10 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
10 Days Ago
merge from automated_testing/skins
10 Days Ago
▋▋█▅█▄ ▅ ▉▋▍▊ █▊▊▉ ▉▋▅▌ ▉▄▅▉█▄ ▆▅▊▊ ▍▄▊▇▇▌ ▄▇ ▍▇▌ ▉▋▋ █▌█ ▋▉▇▇ ▅▍█▄ ▆▊▆ ▍▅▆ ▌▉ ▍▋▌▄▄▆▌█▅ ▋▌▄ ▍▆▇▄ ▊▉ ▉▊▆ ▇▌▄ ▅▇▄▆▌▇ ▌▅ ▍▍▌ ▍▉▋▇
10 Days Ago
Add minimum rent to apartment prefabs
10 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
10 Days Ago
Added 5 new skin tests
10 Days Ago
merge from main
10 Days Ago
▉▌█▄▍▇ ▋▉▉▆▆▊▋█
10 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
10 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
10 Days Ago
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
10 Days Ago
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Lets try undoing changes to CFuncMoveLinear Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
10 Days Ago
Fix "Rent Due" not showing
10 Days Ago
Fix "Rent Due" vital not being assigned the correct type
10 Days Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
10 Days Ago
RTL and emoji input field stuff compile fixes
10 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
10 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
10 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
10 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
10 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
10 Days Ago
Fix penthouse apartment hull being hidden when not rented
10 Days Ago
Update manifest
10 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
10 Days Ago
merge mortar_prototype to main
10 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
10 Days Ago
Added state sync to ak world rig reload anim
10 Days Ago
Plushie mesh fixes and emmisive
10 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
10 Days Ago
merge from new_inputsystem
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
10 Days Ago
removed dud code, build fix
10 Days Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
10 Days Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
10 Days Ago
updated wood stove prefab and mesh