138,293 Commits over 4,324 Days - 1.33cph!

8 Days Ago
Prefab variant, more setup. Manifest.
8 Days Ago
merge from main/salvaged-sword-audio-rework
8 Days Ago
merge from main/salvaged_icepick_new_sounds
8 Days Ago
Re-added indirect instancing multi-compiles
8 Days Ago
merge from main/salvaged_axe_new_sounds
8 Days Ago
merge from main/butcher_knife_new_sounds
8 Days Ago
Golfcart read write/golf driver mesh and textures
8 Days Ago
wip
8 Days Ago
Folder cleanup, renamed some classes
8 Days Ago
catapult_bee_worldmodel -> main
8 Days Ago
Add worldmodel script to bee ammo for the catapult
8 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
8 Days Ago
syncvar_improvements_3 -> main
8 Days Ago
Merge from main
8 Days Ago
materials first pass, texturing start on apartments exterior
8 Days Ago
Merge from main
8 Days Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
8 Days Ago
Merge from main
8 Days Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
8 Days Ago
Separate sign for Kiosk B
8 Days Ago
Merge: from main
8 Days Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
8 Days Ago
Deleted and moved more stuff
8 Days Ago
Compile fix post merge
8 Days Ago
Merge from main
8 Days Ago
merge from main
8 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
8 Days Ago
Separate paintable signs for rentable shop kiosks
8 Days Ago
merge from deepsea_fixes
8 Days Ago
Test setup
8 Days Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
8 Days Ago
RHIBs cannot enter the deep sea
8 Days Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
8 Days Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
8 Days Ago
Charcoal Box - texture and icon update
8 Days Ago
Merge from redirect_tests
8 Days Ago
Compile fixes
8 Days Ago
Merge from main
8 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
8 Days Ago
rotated penthouse bath door to prevent blocking path
8 Days Ago
Merge from naval_update
8 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
8 Days Ago
rebase on main
8 Days Ago
Add initial static boat building station prefab
8 Days Ago
merge from main
8 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
8 Days Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
8 Days Ago
Component Ammo Box - Updated corpse mesh and prefab
8 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
8 Days Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.