138,624 Commits over 4,324 Days - 1.34cph!

8 Days Ago
Fix compile error
8 Days Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
8 Days Ago
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8 Days Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
8 Days Ago
merge from settingsmenu_export_config
8 Days Ago
Compile fix
8 Days Ago
main -> inventory_commands_streamermode
8 Days Ago
Skin pass for tiwtch underwear
8 Days Ago
Kitchen set 1 material settings
8 Days Ago
merge from workshop_animator_controls
8 Days Ago
fix exports with new animator and fx controls
8 Days Ago
Merge: from main
8 Days Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
8 Days Ago
merging onto my branch, trying to fix local repo problem with missing files
8 Days Ago
Buildfix: add missing SERVER guard
8 Days Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
8 Days Ago
texturing progress - apartment complex monument S2P
8 Days Ago
Adding my test save
8 Days Ago
Merge from stability_test
9 Days Ago
merge from main
9 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
9 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
9 Days Ago
Moved legacy hair to it's own folder
9 Days Ago
merge from workshop_animator_controls
9 Days Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
9 Days Ago
Added average female skin set Added average female skin set collection for debugging
9 Days Ago
Fixing outbreak scientist setup
9 Days Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
9 Days Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
9 Days Ago
Player seed updates
9 Days Ago
merge from testrunner_editor
9 Days Ago
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9 Days Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
9 Days Ago
CodeGen
9 Days Ago
server_browser_ping_removal -> main
9 Days Ago
Ensure region sorting button uses the correct background
9 Days Ago
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
9 Days Ago
server_browser_ping_removal -> main
9 Days Ago
Remove DeveloperOnly restriction from Indirect Instancing Convars
9 Days Ago
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9 Days Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
9 Days Ago
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
9 Days Ago
Missed file
9 Days Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
9 Days Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
9 Days Ago
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load
9 Days Ago
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9 Days Ago
Remove the export to console option as it's no longer useful. Improved button description.
9 Days Ago
merge from testrunner_editor
9 Days Ago
Restored TestRedirects