195,647 Commits over 4,110 Days - 1.98cph!
▉█▆▊▌▊▌ ▋▊▋▆▉▅█▅▇▊ ▆▊▅▇ ▆▋▉▉▍▄▄ ▋▋▆█▌▉ ▇▋ ▌▌▋▇▊▊▄▌▇▉▉ & ▌▆▆▌▅█▍▌▆▊▊▄ ▌▉▌▄▌█ (▋▋▊ ▄▇▉▌▉▆ ▉▊▆▌▆▍) █▅▌█ ▌▄▄▌▋▄▄▅ ▋▌ ▋ ▋▊▅█▉▌▍
- ▋▌▊▄▊ ▆▇▅▄▌█▅▇█ ▍▉▄▇▋▌▌▄ / ▆█ ▄▋ █▌▍▄█▊▄▉█ ▍▌▋ █▌ █▊▄▆▋ ▊█▇ ▌▅▅▄▌▄ ▄▋▊▆▄
- ▍▋▉▅▄▇ ▋▄▌▍▄ ▋▆▌▍▇▅ ▄▍▋ ▇▆▅▍▌▍▇ ▌▄█▋▇▉▋▉ ▄▌▉▍▍
- ▄▊▊ █▋█▌▆▍ ▊▍▋▊▉ ▊▊ ▉▉▇▅▄▍ ▄█ ▆▋▅▉▆▌▉▊▄▄.▊▋▉▋▆▇▄▅▌() █▉▍▊▄▄▍ █▆ ▆▌▌▄▊▆ ▅▄▇ ▇▍▅▅ ▆▋▉▌▍▅▌ ▇▍▄ ▍▄ <-> ▊▌▆▄▅█▇▇▆ █▅▅ ▊▅▇ ▉▅▄▋ ▅▋▆▆▆▄ ▅▅ ▌▊▍▆ ▌▍▄ ▍▇▌ ▍▅▌ ▊▋▍▋▉▇▆▋ ▋▇ ▆'▍ ▇▋▆ ▇▊▄▍▍ ▇▉ ▋▆▆▇▆ ▉▅
merge from wallpaper/floor
merge from wallpaper/floor
Added rotation support to triangle wallpaper
Fixed IGModAudioChannel:GetPos returning invalid values sometimes
Minor cleanups
Fix close caption norepeat not working
Fixed regressive crash with close captions
gmad compile warning fixes
Minor cleanups
Added ents.CreateClientRope
ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras )
Extras is an optional table with the following options:
* slack = 0
* width = 2
* segments = 8
* material = cable/cable
* nogravity = 0
Fixed IGModAudioChannel:GetPos returning invalid values sometimes
Minor cleanups
Fix close caption norepeat not working
Fixed regressive crash with close captions
gmad compile warning fixes
Minor cleanups
Added ents.CreateClientRope
ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras )
Extras is an optional table with the following options:
* slack = 0
* width = 2
* segments = 8
* material = cable/cable
* nogravity = 0
Blueprint Physimpact, twitchdeck2023 physimpact, swapped sleds to regular wood rather than woodsmall
Remove excess protos on train engine
updated industrial lights icon for steam prefab
Updated Shark Hunt mission dialogue. floating bottles > buoys
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
Fix some logic errors in train sync vars
Update header image and store icon
▌▊▆▆▇ ██▋▌ ▊▅▅▉ ▌▅▊ ▄▊▌▉▇ ▌▊▅▊▋▆██▉ ▆▉▋▌▌█, ▍█▉▇▉ ▇▌█▉, ▅▇▇▇▇▇▊ ▊▌▋▍▍▅▊▉, ▅▍▆▇█, ▉▇▋▍▊▊▊▅ █▄▄ ▄▅▉█▇▌▅
If the guide rotation is different, allow the same wallpaper skin to be placed again
watergun_achievements_fix -> main
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
merge from iconrender_improvements -> iconrender_improvements/batch
merge from main -> iconrender_improvements
Removing more logs when changing AA, DLSS, and DLAA settings
watergun_achievements_fix -> main
Let DoSplash bypass new splash logic on a per call basis
Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
simple_snow_usage -> main
Fix incorrect beehive boolean trigger
main -> simple_snow_usage
compile_simulator_window -> main
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail)
Prefer having visual buttons to click to encourage me to use it
Tweaked brick foundation wallpaper pos again
pooling_test_command -> main
Set pooling command to editor and listen server only. Let's us use server commands locally.
Codegen.
merge from adobe_floor_split
Adobe wood beams conditional models, hidden when wallpaper is applied
pooling_test_command -> main
Wrap whole thing in client block instead
pooling_test_command -> main
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
adobe floor models split for ceiling wpp