253,595 Commits over 3,990 Days - 2.65cph!

8 Days Ago
more ref
8 Days Ago
techtree clean up Catapult ammo desc update
8 Days Ago
Fix FlexTransition resetting state in Awake when a different state was set before
8 Days Ago
Example networking test for asserting certain message types
8 Days Ago
fucking with VK_KHR_multiview and cubemap render targets
8 Days Ago
Continued progress on Ziggurat exterior
8 Days Ago
More art progress
8 Days Ago
better prop render camera angles - need second go after i pull a shelf
8 Days Ago
Remove Parameter.GetDefaultValue() and grab the current value as the default value Fix Default Color Editor in Subgraph Node Properties Subgraph Node ColorEditors are now bound to the defaults properly
8 Days Ago
ref board updates
8 Days Ago
Don't allow deployed firebomb to be deployed in water because science
8 Days Ago
Potential barricade unlock fix
8 Days Ago
Fix exception when bots pick up weapons Swap !IsProxy && !IsBot checks for Player.IsLocalPlayer Don't show bots hitmarkers on my screen
8 Days Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
8 Days Ago
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8 Days Ago
mini crossbow era override wb2
8 Days Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
8 Days Ago
Fix tiger sometimes hovering above ground
8 Days Ago
Require DropOwnership() to clear owner instead, document exception
8 Days Ago
siege weapons rarity set
8 Days Ago
Admin section cleanup Remove unused Monetization toy Fix DataServices not being able to pass in Timespan Moderation flags allowing us to opt packages out of monetization Admin cleanup
8 Days Ago
Revert tiger atk anim update, old anim seem to work better
8 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
8 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
8 Days Ago
WIP MovieMaker (Facepunch/sbox#1798)
8 Days Ago
set inventory anim controller to temporarily use base idle
8 Days Ago
Shader Graph Functions (Sub-Graphs) (#1806) - Adds a new Asset type with `.shdrfunc` extension. - Shader Functions do not have the "Material" node as their final output node. Instead they have a "Result" node which has a variable amount of inputs defined by the user - You can change the preview type of a Function Output so the value can be previewed while working on it - Dragging a `.shdrfunc` file into a Shader Graph (or a subgraph) will create the subgraph node - When "Add To Node Library" is set to `true` on a Shader Function it will be added to the Right Click -> Create menu - Double Clicking on a Shader Function Node will open the Shader Function - GraphCompiler now keeps track of the current Subgraph stack when compiling the preview and the output code, fully supports subgraphs within subgraphs. - Constant nodes now have a "Preview" input when you're in a Shader Function - Can Right Click -> Create Custom Node with a bunch of nodes already selected to instantly create a Shader Function. Will automatically create all the input parameters and result outputs. - Texture Parameters/Attributes are fed the whole way up from each nested subgraph since you cannot define a default texture in the `.shader` file. - Subgraph Nodes are now colour-coded Green and Result nodes are now colour-coded Blue https://files.facepunch.com/CarsonKompon/2025/January/28_18-05-OddAsiantrumpetfish.mp4
8 Days Ago
Standalone: Separate operations up into build steps & sort Standalone: ignore dxcompiler
8 Days Ago
Calling Network.AssignOwnership with a null connection will pass empty guid instead of throwing NRE
8 Days Ago
Change to use new renamed mapImageExists endpoint and log the url if it does already exist
8 Days Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
8 Days Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
8 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
8 Days Ago
Fix dict key exception
8 Days Ago
Fixed incorrect Lootpanel phrases
8 Days Ago
Inventory UI is slightly larger so it's easier to see and weapon names are displayed in the active InventorySlot
8 Days Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
8 Days Ago
Added GameSettings class for local convars. Added `sbdm.viewbob` and `sbdm.screenshake`. Reduced default screenshake values, but can be restored by setting screenshake to 1. #109
8 Days Ago
Make use of the return type of Scene.Load and return false if SceneLoadOptions has no valid scene set
8 Days Ago
Bee swarm scale effects with springs
8 Days Ago
Integrate my item mod swap changes with jakes
8 Days Ago
Added BaseNode.OnFrame, moved hashcode check in FunctionResult out of OnPaint
8 Days Ago
Fixed issue with calling RPCs from within RPCs when using HostOnly / permissions and Caller not being set correctly. Fixes Facepunch/sbox-issues#7452
8 Days Ago
Pivot, increase turn speed.
8 Days Ago
cookingv2 -> bees (merge conflicts)
8 Days Ago
merge from catapult_ragdoll_fix
8 Days Ago
disabling collision between ragdoll and its initiator
8 Days Ago
main -> cookingv2
8 Days Ago
exported crocodile turn 90 left and right anims
8 Days Ago
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