223,996 Commits over 3,684 Days - 2.53cph!

10 Days Ago
10 Days Ago
Merge from mission_improvements_may_24
10 Days Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
10 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
10 Days Ago
Fix concave shapes not combining friction and restitution
10 Days Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
10 Days Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
10 Days Ago
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10 Days Ago
Subtract 95838 - was meant to be on a sub branch
10 Days Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
10 Days Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
10 Days Ago
narrow pieces and better file naming
10 Days Ago
Fixed laser shooting sound path
10 Days Ago
Use FP4 ships
10 Days Ago
Fix paths, temporarily copy sbproj
10 Days Ago
Load from manifest, un-hardcode paths
10 Days Ago
Control player colors from PlayerManager instead of multiple times in multiple places
10 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
10 Days Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
10 Days Ago
Allow vending machine to be rotated 90 degrees
10 Days Ago
Projectile collision event, projectile damage, health component
10 Days Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
10 Days Ago
Paint highlight outline on players instead of tinting them
10 Days Ago
Folder restructure
10 Days Ago
Fixed storage monitor not taking into account partial stack changes
10 Days Ago
Merge from main -> harmony2_3
10 Days Ago
Merge from main
10 Days Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
10 Days Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
10 Days Ago
Editor and UnitTest folders should be in the root of the project
10 Days Ago
merge from effects_pooling_warmup
10 Days Ago
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10 Days Ago
Straighten road next to roadside monuments
10 Days Ago
ActionGraph: Fixed dragging out a signal reroute node
10 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
10 Days Ago
ActionGraph: clear properties panel when selected node is deleted
10 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
10 Days Ago
player update. exported/setup 3p thompson weapon anim set
10 Days Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
10 Days Ago
Minor: Init variables used in IMaterial functions Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes
10 Days Ago
Fixed industrial wall light snapping issues, debug origin was off
10 Days Ago
merge from client_server_fields
10 Days Ago
Prefer longer cliff segments
10 Days Ago
Custom tree for testing
10 Days Ago
Fix a bunch more mismatching
10 Days Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
10 Days Ago
Fix crash when drag-dropping .sbproj into launcher
10 Days Ago
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10 Days Ago
Improved flow in rahouse large, adding an exit point in the corridor