133,809 Commits over 4,262 Days - 1.31cph!

12 Days Ago
missing null check
12 Days Ago
Add shield stats display to techtree selections
12 Days Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
12 Days Ago
Boatbuilding UI: Only check vis every second,
12 Days Ago
Extra profiling
12 Days Ago
Relax IsMarkedForDeletion checks for Entity:Get functions
12 Days Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
12 Days Ago
Fix tropical underwater overlay logic issue
12 Days Ago
Regenerate tropical2
12 Days Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
12 Days Ago
Removed unused functions
12 Days Ago
merge from main/naval_update/floating_cities/island_ambience
12 Days Ago
Null check reloaded sound for cannons
12 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
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12 Days Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
12 Days Ago
Rework how trace whitelist works * It now better respects the collisiongroup/mask, using it when testing for whitelist, instead of inverting it after the entity failed to pass the whitelist Added game,GetMapChangeCount Entity:GetModel force lowercases weapon world models too * It was already forcing lowercase on all other entities Set min_use_angle to 0.8 in the FGD * 0.8 is the old default value, before the feature was added Fixed prop gibs stopping spawning after the 300th in multiplayer Apply proposed SV_PackEntity optimization (Community Contribution) Apply the same fix for func_proprrespawnzone * Of it not being tracked properly like clientside physics props PR: Prevent recreating `GhostEntity` every tick with some tools Remove redundant arguments from calls to Entity:Fire Pull Request: Fixed wrong motor torque axis * Fixes the motor torque axis being wrong if the motor was rotated after creation and before first activation.
12 Days Ago
merge from main
12 Days Ago
merge from Techtree_PrimHard_Nava
12 Days Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
12 Days Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
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reapply changes post merge
12 Days Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
12 Days Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
12 Days Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
12 Days Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
12 Days Ago
merge from main/naval_update
12 Days Ago
12 Days Ago
Reasign sound class to 50call sound and change pitch on loot storage
12 Days Ago
merge from main/naval_update
12 Days Ago
Swimwear_03 reposed
12 Days Ago
Missed tape on canvas M
12 Days Ago
Mat instancing for tropical foliage. (Respecting auto-change)
12 Days Ago
Full spawns on 4
12 Days Ago
merge from space_station_weapon_skin
12 Days Ago
fixed wrong description on LR300 and space station LR300
12 Days Ago
Fixed sulfur on 3.
12 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
12 Days Ago
Test saves
12 Days Ago
Island 4 initial spawner setup and deep sea script.
12 Days Ago
HeadsetCap and NightVisionGoogles repose
12 Days Ago
Unsaved
12 Days Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
12 Days Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
12 Days Ago
Reassign audio lists and removing a sound from the walkway prefab
12 Days Ago
Merge from naval_update
12 Days Ago
Merge from naval_missions
12 Days Ago
Fixed dock spawner on 2. Added spawns to 3.