152,217 Commits over 2,618 Days - 2.42cph!

15 Days Ago
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15 Days Ago
Vitals Styling
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15 Days Ago
Smoother terrain blend map for Bandit town Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
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15 Days Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
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15 Days Ago
Tweaked the physics (still needs a lot of work), added a proper round system where players can take turns and be selected at random (losers never play twice, winner stays on), implemented EntityHandle for networked entities, and pocketing balls will increase score, pocketing the white will respawn it
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15 Days Ago
Fix voice chat that i just broke
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15 Days Ago
Satelite dish loot spawns appropriate to the tier the monument is generated Fixed key card respawning inside desk
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15 Days Ago
Move DrawBokehDOF function to global (#1747) The "DrawBokehDOF" function is now global to allow it to be called everywhere (like the other built-in effects).
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15 Days Ago
oops
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15 Days Ago
Add a function to decode voice data
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15 Days Ago
Fixed loot spawn clipping at warehouse when spawned in t2/t3
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15 Days Ago
Bind PlayerSetupVisibility internally Added Player.Pvs Update NetworkAssetList.cs
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15 Days Ago
Made dirt trails more visible in Snow biome - terrain config
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15 Days Ago
Updated all colorful effects
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15 Days Ago
Added a method to manage post processing
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15 Days Ago
Network++ Save++
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15 Days Ago
merge from wipe5
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15 Days Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
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15 Days Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
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15 Days Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
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15 Days Ago
Mark EnableClientsideAnimation obsolete, m_bClientSideAnimation true by default Fix animation playback on non player entities Marking AnimFrame, EnableClientsideAnimation obsolete Merge branch 'master' of sbox
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15 Days Ago
Citizen V2 elbow helper experiment
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15 Days Ago
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.
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15 Days Ago
Fixed some cl_show_ debug text overlapping itself or going offscreen
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15 Days Ago
camera zoom delay change for switch
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15 Days Ago
Camera merging tweak
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15 Days Ago
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15 Days Ago
Added func_instance_io_proxy support to hammer/vbsp
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15 Days Ago
switch merged zoom level
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15 Days Ago
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15 Days Ago
unused log
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15 Days Ago
Updated citizen materials with 3dsmax triangulation Merge branch 'master' of sbox
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15 Days Ago
Fixed opposite SemaphoreSlim usage Merge branch 'master' of sbox
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15 Days Ago
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15 Days Ago
Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
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15 Days Ago
merge from main
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15 Days Ago
Added instanced citizen body part meshes Updated textures
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15 Days Ago
Added $boneflexdriver support to studiomdl
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15 Days Ago
merge from wipe5
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15 Days Ago
Scene 2 Prefab
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15 Days Ago
Added support for $boneflexdriver in models into the game (not tools yet)
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15 Days Ago
Network++ Save++
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15 Days Ago
Unsaved
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15 Days Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
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15 Days Ago
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15 Days Ago
Some bug fixes
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15 Days Ago
ballpit fix reroll in giver phase, spawn shop items slower on switch credits medal times Merge branch 'master' of SpaceUsurperUnity fix ballpit endow angle fix bake error
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15 Days Ago
Merge Main -> CardGames
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15 Days Ago
More WIP. Mostly all working correctly now.
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15 Days Ago
updated textures
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