144,598 Commits over 4,413 Days - 1.37cph!

12 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
12 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
12 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
12 Days Ago
Make 'sold out' look less ass
12 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
12 Days Ago
Missed file
12 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
12 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
12 Days Ago
Budget NPCNetworking with fsm, senses etc
12 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
12 Days Ago
Cache agent from TryGetAgent
12 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
12 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
12 Days Ago
Add C# bindings for recast corridor
12 Days Ago
Merge from terrain_lowering_nms_large_cave
12 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
12 Days Ago
merge from main/workbench_upgrades
12 Days Ago
workbench upgrade soujnds
12 Days Ago
merge from main
12 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
12 Days Ago
merge from automated_testing
12 Days Ago
Fixed automated test prefabs being shipped to the client bundles
12 Days Ago
Phrase contexts
12 Days Ago
Phrases update
12 Days Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
12 Days Ago
merge from deepsea_loot_balance
12 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
12 Days Ago
Merge from weapon_refresh_salvaged_cleaver
12 Days Ago
merge from deepsea_loot_balance
12 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
12 Days Ago
Fixed deep sea sulfur ore fields respawning metal
12 Days Ago
merge from main
12 Days Ago
First pass of a raiding test recorder
12 Days Ago
Added Salvaged Cleaver sounds
12 Days Ago
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12 Days Ago
Merge from Main
13 Days Ago
merge from main
13 Days Ago
merge from computer_station_IO
13 Days Ago
remove debug log
13 Days Ago
computer station only draws power from batteries when in use.
13 Days Ago
merge from main
13 Days Ago
Merge from 3p_spectator_improvements
13 Days Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
13 Days Ago
Merge from main
13 Days Ago
Vending name max limit = 32
13 Days Ago
merge from main
13 Days Ago
Set character limit of 4 for all vending admin/purchase input boxes
13 Days Ago
fix workshop emission intensity getting/setting
13 Days Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
13 Days Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt