42 Days Ago
~bandit guards now used a merged wearable to help with bandit town performance, fixed bandit guards not equipping weapons
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42 Days Ago
~Bandit Guard skinning fix
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42 Days Ago
Water pistol liquid material setup
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42 Days Ago
Do not deduplicate messages smaller than 10 characters
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42 Days Ago
Try _stat64 if we get EOVERFLOW in bootil
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42 Days Ago
Try _stat64 if we get EOVERFLOW in bootil
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42 Days Ago
▍▆▆▍▄ █▋▇▅▄█▍ ▆▍▋▍▅ ▌▍▊▍ █▇▍
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42 Days Ago
Merged bandit clothing items into single Bandit Guard suit
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42 Days Ago
waterpistol vm mesh re-exports
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42 Days Ago
█▇▅'▆ ▋▌█▌ ▌▍▆ ▉▅▇▊▅▌▍▌█ ▉▊▌_▌█▊▆▍▍▍█▍▅ ▍▄ ▋▋█ ▅▉▋▉▉▉ ▌▉▄▇▇▉ ▌ ▌▍▌▉▋▉▇▋▅
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42 Days Ago
can no longer draw weapons in safe zones, players who are not hostile take no damage in safe zones (anti roof campers) sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them added many more recyclers to compound, hostile timer is smaller when the menu is not open, fixed conversationUI blocking interactions with map/tossing items
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42 Days Ago
Get rid of dropprimary console command
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42 Days Ago
re-exported water pistol vm base and added static body mesh to prefab
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42 Days Ago
~fixed item drop issue
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42 Days Ago
Watercraft destruction FX Naming consistency fix
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42 Days Ago
Fix UICompass using the wrong material after toggling active
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42 Days Ago
Fixed voting errors
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42 Days Ago
Remove ForceUpdateTriggers in client side mount/dismount
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42 Days Ago
Unused crap game dlls required manged dlls Don't commit libraries that are gonna change More ignore
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42 Days Ago
Mounted state isn't saved to a save file, so players can get stuck in vehicles on load, in their mounted position but not mounted. Quick fix: Ignore the vehicle layer in sleeper physics, so players fall through the vehicle instead of getting stuck in it.
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42 Days Ago
Removed non shader billboarding and rotation support.
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42 Days Ago
▅▌▌▋▆▇▄ ▌▇▉ █▆▍▅▆▊
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42 Days Ago
devtools launcher fix Fixed over-ignores Fixed compile errors delete generated files Ignore proto gen
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42 Days Ago
Merge race_condition_fix -> Main. Fixes "empty chassis with FX playing" bug.
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42 Days Ago
rescaled sunglasses to correct scale
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42 Days Ago
some cleanup, add effect to water pistol
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42 Days Ago
~ Phrases
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42 Days Ago
~ Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
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42 Days Ago
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.
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42 Days Ago
~ added SafeZoneSphere prefab for map creator
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42 Days Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
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42 Days Ago
merge from sav196
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42 Days Ago
protocol++
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42 Days Ago
Updated vehicle parts vendor bandit town S2P
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42 Days Ago
game Steamworks Upload Steamworks upload sauce
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42 Days Ago
Adding some temporary error detection to try and catch a wild NRE
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42 Days Ago
Lfs Managed Engine
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42 Days Ago
Sell order balance Removed T2 engine parts vendor from compound Compound S2P
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42 Days Ago
Initial commit
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42 Days Ago
Update front page stats
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42 Days Ago
merge from monuments_vendors
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42 Days Ago
merge from main
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42 Days Ago
coop tutorial polish
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42 Days Ago
▊██▄▇ ▅▅▌▉▇ ▆▄ ▋▋▌▌ ▊▌▍▆▄▇▅▍ ▅▋ ▄▌▉▉▍ ▍█▄▅▆▉ ▇▇▆▊ ▄▄▋▍▊ █▌▄▄▌▉▆▍▋ ▇▆█▌▊▅ ▆▇▄█▆ ▉▋▉▉▆▆█ ▊▊ ▍▆█▄▉▆▅
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42 Days Ago
▅▅▋▋▍▆ ▋▇ █▄█▆▅▅ ▅▆ ▅▆▌▍▍▄▍
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42 Days Ago
▉▌▄▉█ █ ▆▌▇▊▋█ █▊█▊▋▊ ▌▉ ▋▌▋ ▆▍█▆ ▊▍▍▅█▊ ▄█▅▍▍▄▄▅ ▉▍█▌▌ ▋▋▌▋▊ ▊▋▉▇▋▄ ▋▊▄▅▊▌ ██▇▌▇ ▅▆▊▌▉▋ █▆▍▆█ ▄▊ ▉▋▅▆ ▉▊ ▅▋▋ ▅▅▇▄▍█ ▊█▄▉ ▄▇ ▊▉▄▌ ▄▍▅▄▌▋▇▉▇
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42 Days Ago
▄▉▇▇ ▄▉▌▇▆ ▆▄▊▋▅▋ ▄▇▄▌ ▅▊▉▊▍▌ ▌█▄▊▅
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42 Days Ago
Switch the ForceUpdateTriggers secondary invoke to InvokeFixedTime per André's suggestion. Speculative fix for "player continuously receives hurt damage" bug.
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42 Days Ago
▄▍▍▍▅▋ ▍▇▍▉ ▉▅▇▅▇/ ▋▉▋▋▇▇▅▆ , ▆▊▉▋▋▅ █▄▊
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42 Days Ago
Codegen
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42 Days Ago
Merge from main
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42 Days Ago
Unsaved
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42 Days Ago
Reapply physics sync changes Increase prepool amount to 100
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42 Days Ago
Merge from prefabattribute
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42 Days Ago
Remove a null check in DestroyGib that doesn't seem to be needed anymore
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42 Days Ago
Server compile fix
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42 Days Ago
▌▊▇▆█▌▇ ▇▍▉ ▊▌▌▍ ▋▋▅ ▌▉▆▇ ▅ ▍█▌▇▌ ▌▍▄ ▅▉ ▆▋▊ ▋▌█▅▌▊ █▊▆ ▄▅▄▊▋▇▇▋▋ ▆▅▋▊▌▇▅
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42 Days Ago
Taking a guess at fixing VehicleEditingPanel NRE
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42 Days Ago
▌▄▍ ▌ ▉▄█▇▋▌ ▅▇█▍▇▉▇ ▉▉█▄ ▊▉▋▊▄▅▉ ▇█▇▍█▊▍▊▅▄, ▌▋▅▍█▄▄█ ▇▉▉▄▅▌▇▌▋ ▅█▆ ▅▉▍▌
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42 Days Ago
Cancel chassis destroy timer if a module is added during the countdown
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42 Days Ago
Edit large flatbed name to be different from the small one
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42 Days Ago
▋█▉ ▇▊▇▉▇█▅▊▋▅ ▌▍▆█▇█ ▋▋▅▆▄, █▋▇▇▌ ▌▊█▊▊ ▆▉▉ ▋█▉▉ ▇▇▋▍▊▊
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42 Days Ago
▋▌▅▍▋▉ ▊▆▆▇▆ ▆▋▌ ▉▄▊▄█ ▍▉▊▍▇ ▆▉▊▅, ▆▆▍▍▌▉ ▉█▌▇▅
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42 Days Ago
▅▉█▋▇ ▊▆▋▅▄ ██▄▇▌▇ ▅█▇▉▇ █▋▄▅▌▌ █▍█▉▊█▉ ▆█ ▄▊▍▌▆▉▊█ ▇▍ ▊▉▄ ▇▉▉▊▌▋▋▌ █▉█ ▌▋▌▋
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42 Days Ago
▊▆▋▉▌▌▋ ▆▍▊▋
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42 Days Ago
Compile fix again
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42 Days Ago
▊▊▇▄▍▄, ▌▆▋▍▆▄▍▋, ▋▉▍▊, ▆▇▍▊ ▆▍▌▍▆▊▅ ▄█▌ ▆█▅▆▉▊█ ▅▍▊ ▌▅▌▇▊
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42 Days Ago
Fix compile
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42 Days Ago
merge from main
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42 Days Ago
▉█▉▆▅ ▉▄▆▆█ ▇▍▆▊▍▄▆ ▅▅▌█▋▉▉█▇▋▅▄ ▋▍ ▌▊▇▋▅▆ ▍▋ ▌▍▉▉▊▋, ▌▆▇██▋█▉█▇ ▌▍▄▋▌▋▍▆███▇ ▌▌▌▋▇▇▆▍▌▅▌, ▌▊▅█▋▉▄▉ ▆▅▄▍ ▅▆▅▍ ▅▍▇▅▅▆███▉ ▊▇▄▆▉█▋▄, ▅▄▊▇▅ ▊█▍▆▅▋▍ ▊▉▅█▅▍ ▉▍ ▊▊▅▋▍▅▍ ▊▉▍▊▊, ▆▅▄▄▆ ▋▌▋▊▆▍▆ ▊▉▌▅ ▆▉ ▅▉▌ ▋▇▉▌▍█▄▋, ▋▇▆▉▄▋ ▉█▄▅ █▅▌▆█▊▌▄▇ ▆▌█▍▌▄▌ █▋ ▉▅▆▆/▌▄▍▍▊, ▋▉▋▇▊▅█ ▋█▄█▍
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42 Days Ago
▄▋▆█▊█ ▉▋▇ ▌▄▋▍▅▊▊ ▊▋▆▆▉ ▍▋▍▉▄▊ ▋▇ ▉▇▄ ▄█▅ ▅▄ ▉▍█▊▌▅▋ ▆▋▉█ ▉▉▌ ▌▇▊▉▅▄▇ ▌▊▋▋█▋█▍ ▋▉▄▉▉▄'. ▌▋▉▋▋▍▊ ▌█▆ ▆▋▋█▋▇▍▄ ▄▋ ▋▇▊ ▍▇▇▇▆_▍▄▇▄▄▋▄ ▉▄▋▇▅▊▍▅ ▉█ ▋▄▍▅▇ ▉▄█▌▇ ▉▄▊▇▇ ▊█▍▇▍▆▋.
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42 Days Ago
Added lockable conditional and set up central locking with it. We can use this for any future lock visuals also.
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42 Days Ago
build !redux
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42 Days Ago
Replace central locking placeholder with final version
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43 Days Ago
more co-op tutorial stuff !redux Merge branch 'master' of SpaceUsurperUnity
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43 Days Ago
Fixed button prompt anims in speech bubbles during co-op Co-op splitscreen player distance now takes aspect ratio into account Tweaked default values for splitscreen camera Re-enabled camera clamping Use CameraPos instead of TargetPos for splitscreen calculations Camera clamping accounts for very tight split angles better Maybe better solution for splitscreen camera clamping
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43 Days Ago
tweaks to gate prefab (lock position) updated collider
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43 Days Ago
▌█▊▋▄ █▍▋▇▌▅ ██▄▄▊▇▋▍ ▅▉▍▇▅, ▌▌▋▌▅▅ ▇▍▋▆▇, ▌█▅ ▉▍▉▊▉▌▄▊ ▌▆▋▉▍▆█▄▍▌
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43 Days Ago
Updated external wooden walls and gate to match new model
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43 Days Ago
▌▌▆▇▅▋▄▋▅▅▋▍ ▄▍▊██ ▉▍▇▆ █▄█ ▊▉▄▉▉▉▊█ ▍▅▊▋ ▋▋▆▋ ▄▄ █▊▍▍▅▆ ▉▆▊ ▇▄▊▉▇ ▌▌▋▉▊ █▅ ▊█▆ ▍▌▇▍
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43 Days Ago
prevent animals from targeting players in safe zones
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43 Days Ago
▋▆▌▌▆ ▍▅ ▋▌▇▆▇ ▊▍▆▅▊ ▇▌ ▉▍▄▋▋_█▆▇▇▄ ▍▍▍ ▅▅▍▊▅_█▌▊█▉▇█, ▍▅▉▆▇▄██ ▉▅▅▋▉▅█▍▊▌ ▋▍█ ▆▅▉ ▄▊▄▆
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43 Days Ago
▆▍▅▊▋▄ ▊▆▋ ▄█▉▍█ ▉▉▆ ▊▌▅▌▋▉▇ ▇▊█▋▋▅, ▉▊▋▄ ▉▉▆ ▋▊▄▋▆▋▇▇▆. ▅▆▆▌▇▍▌ ▍▍▉█▌▇ ▅▊▍▉▊.
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43 Days Ago
▋▊██▇ ▆▆▋▊▊▋▌▆▌▌ ▍▋▄▌▌ ▋▉▇ ▄▆▄▊▄█▇▅█ + ▇▄▆▉ █▄▉▉▍▍▅▅ ▌▇▌ ▅▅▋▆▉▅▋▋▆, ▇█▆▆ ▉▅▆▇ █▇█▆▊▇█ ▋▉
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43 Days Ago
Merge from random_opt
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43 Days Ago
Fix skipping a light when one is removed
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43 Days Ago
Merge from main
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43 Days Ago
Adjust module world colliders - smoother on ramps etc.
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43 Days Ago
▅▆▍ █▄▌▄▆ ▄▋▄ ▍▌ ▆▇▋▊▍/▋▌▄▆
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43 Days Ago
Replace colliders on the other version of powerline_pole_a as well
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43 Days Ago
Update power poles to use capsule colliders instead of mesh colliders, for better collision calculation
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43 Days Ago
▉▇▌▋▊▆ ▊▋▊ ▊▌▉▋▋▆▍█ ▅▊▋▊▉▄ ▆█▌▋▅▆▌▆.
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43 Days Ago
Move car module visuals that were on the Vehicle Detailed layer to the Default layer
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43 Days Ago
Added summer_dlc Jenkins trigger
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43 Days Ago
update lock/vehicle texture
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43 Days Ago
█▅▄▍▌▋ ▌▋▅ ▆▍█▄▊ ██▋▊▉, ▅▅▉▇▌▄▆▆▊, ▅▊▋ ▆▉▋▄▄▉▌█. ▋▋▊▆ ▌▉▌ ▋▍▍▅▌▅█▇▆▍▌ ▆▌▉█▆▉ ▉█▊▌▆. ▊█▌▌▅ ▌█▉ ▆▉▆▆▉▆▊▍▌▊▌.
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43 Days Ago
adding central lock model, updating vehicle texture
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43 Days Ago
▍▆▍▆▉ "▅▉▆▋▅▋ ▄▍▄▇▉█▋█▍▋ ▌▌▋▋▇▋▌ ▇▆ ▊█▇▊▍▌▄" ▌▍▄ █▋▉█▍▅▋ ▍▊ ▋█▋▆ ▋▊▄█▆▉▅▇▋▍▉█▆▋ ▆▅█ ▉▊▌█▉ ▍▆▇▌▉▊▋, ▅▉▋ ▌▆▊ ▍▍█▌▇▋▊▊▌▄ ▄▋ ██▌▆▆▌▍▌▅
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43 Days Ago
updated wall_external_high scene for codelock
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43 Days Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
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