141,380 Commits over 4,352 Days - 1.35cph!

8 Days Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
8 Days Ago
Old fluors.
8 Days Ago
BC - handle null root chain entries and chains that have no nodes
8 Days Ago
merge from bc_null_chain_fix
8 Days Ago
merge from waterwheel_deployable
8 Days Ago
remove debugging ddraw, compiler issue
8 Days Ago
merge from waterwheel_deployable
8 Days Ago
Add condition to waterwheel item, retained when picked up
8 Days Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
8 Days Ago
fix missing ! from refactor
8 Days Ago
merge from main
8 Days Ago
replaced single doors with double doors in apartment complex
8 Days Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
8 Days Ago
merge from main
8 Days Ago
manifest
8 Days Ago
4k armoured ladder hatch textures
8 Days Ago
Merge from Main
8 Days Ago
static double door prefab
8 Days Ago
easter grass store icon and square images
8 Days Ago
more wear on the spotlight
8 Days Ago
merge from new_console-ui
8 Days Ago
Codegen
8 Days Ago
merge from new_console-ui
8 Days Ago
Missed a file earlier when fixing the command list inputfield
8 Days Ago
Renamed editor auth level convar, to make sure it defaults to 3 in editor
8 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
8 Days Ago
store icon for rattan wallpaper + steam images
8 Days Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
8 Days Ago
Don't hide the asset path paste input when the options are closed.
8 Days Ago
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
8 Days Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
8 Days Ago
top tier hatch HP reapply
8 Days Ago
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
8 Days Ago
Merge from Main
9 Days Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
9 Days Ago
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
9 Days Ago
merge from new_console-ui
9 Days Ago
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
9 Days Ago
Fixed TMP color overriding issue when selecting multiple texts with different colors
9 Days Ago
Merge from main
9 Days Ago
Added a mute button to the admin UI player panel Also added current player's position
9 Days Ago
Hide World in info tab if theres no world available
9 Days Ago
fixed crypt foundation step culling before network grid
9 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
9 Days Ago
merge from main
9 Days Ago
new store icons for some easter limited items
9 Days Ago
merge from main
9 Days Ago
merged rust_relay_server -> main (splash screen + dupe send fix)
9 Days Ago
merge main -> rust_relay_server
9 Days Ago
removed dupe packet send 🙈