Tweaked the physics (still needs a lot of work), added a proper round system where players can take turns and be selected at random (losers never play twice, winner stays on), implemented EntityHandle for networked entities, and pocketing balls will increase score, pocketing the white will respawn it
Mark EnableClientsideAnimation obsolete, m_bClientSideAnimation true by default
Fix animation playback on non player entities
Marking AnimFrame, EnableClientsideAnimation obsolete
Merge branch 'master' of sbox
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.