141,239 Commits over 4,352 Days - 1.35cph!

10 Days Ago
merge from main
10 Days Ago
get RRP running on unity 6
10 Days Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
10 Days Ago
Fixed item and vehicle list flex scroll gap
10 Days Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
10 Days Ago
Merge from main
10 Days Ago
Checkpoint for Flavien test.
10 Days Ago
Fix missing HasFlag swaps
10 Days Ago
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10 Days Ago
Refactor all fsms, wip
10 Days Ago
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10 Days Ago
new mocap for shrug, thumbs up and thumbs down updated
10 Days Ago
merge from main
10 Days Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
10 Days Ago
merge from new_console-ui
10 Days Ago
Compile fix
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
oops
10 Days Ago
Fixed double select none buttons in the tools tab
10 Days Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
10 Days Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
10 Days Ago
merge from hasflag_replacement
10 Days Ago
merge from new_console-ui
10 Days Ago
Fixed loadouts not loading in non debug builds
10 Days Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
10 Days Ago
RidableHorse.prefab really wants to be reserialized
10 Days Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
10 Days Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
10 Days Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
10 Days Ago
rust_relay_server -> main
10 Days Ago
main -> rust_relay_server merge
10 Days Ago
offset packetType by lowestUserPacket
10 Days Ago
Can copy error by clicking on them
10 Days Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
10 Days Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
10 Days Ago
merge from main
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
probable fix for flickering fog
10 Days Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Increased the error overlay size, reduced the max amount of entries
10 Days Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
10 Days Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
10 Days Ago
nice new shiny store icon for egg suit
10 Days Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
10 Days Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
10 Days Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
10 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
10 Days Ago
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
10 Days Ago
ErrorUI -> UI_Error