156,850 Commits over 2,679 Days - 2.44cph!

11 Days Ago
Show fishing line during catch success animation, snap end point of line to the fish mouth
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11 Days Ago
Support uint8 blend weights
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11 Days Ago
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11 Days Ago
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11 Days Ago
Added Sardine, Herring
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11 Days Ago
Added Air Superiority technology researchable from the Advanced Research Lab
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11 Days Ago
Added Airfield stub and Air Superiority technology
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11 Days Ago
Yellow perch viewmodel and world item hookup
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11 Days Ago
Superior method for having units occupy aircraft (lower it to the ground, duh)
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11 Days Ago
Less submarines on my test map
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11 Days Ago
Added support for aircraft
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11 Days Ago
Fixed incorrect holster offset for fishing rod
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11 Days Ago
Fixed not copying default wiggle speed
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11 Days Ago
Fixed wrong order
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11 Days Ago
Now only running the entity OnDestroy assert on the server as at the moment on client, a bunch of these come up when first connecting to a procedural map (although that's probably an issue in itself). Note that this assert is editor-only as well.
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11 Days Ago
Initial animator hookup (used instrument animator slots for different states) Reduced chance for fish to pull away during catch process
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11 Days Ago
It seems that a mountable type somewhere on procedural isn't being destroyed in the proper way. There was already an assert in BaseNetworkable to detect this, but it was commented out. Fixed the reason it was commented out (spam on editor playmode exit) and reinstated it. This has been commented out for over five years so who knows what it might show up.
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11 Days Ago
Fix runtime mesh skinning
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11 Days Ago
Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently Obsolete Hammer.RenderFields enableAlpha argument Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT) Revert "Hacky fix for Visual Studio not triggering recompile consistently" This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e. Destroy client side children on non client only entities Only delete children if they're client only Add BlendIndices and BlendWeights vertex attribute type Finalize modelbuilder properly Forgot about this Merge branch 'master' of sbox Add ModelBuilder.AddBone Vertex size mismatch with vertex layout ArgumentException includes the sizes Merge branch 'master' into particle-scene-obj Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds
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11 Days Ago
Various water tweaks
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11 Days Ago
Merge Main->Submarine
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11 Days Ago
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11 Days Ago
Merge Submarine->HDRP_Art_Backport (aux)
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11 Days Ago
Fix solo sub internal FX NRE
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11 Days Ago
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11 Days Ago
Add null check in mountable FixedUpdateCycle
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12 Days Ago
Exposed some extra params on water overlay for Petur.
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12 Days Ago
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12 Days Ago
Added a few settings, hooked up a basic shader to check everything is working as intended.
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12 Days Ago
The underwater surface plane responds to depth. The sky is no longer crystal clear at extreme depth.
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12 Days Ago
merge from main
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12 Days Ago
file.Exists now works with addon title pathIDs like file.Find
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12 Days Ago
Added a bunch of scripts from my ocean experiments
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12 Days Ago
Added job packages
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12 Days Ago
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12 Days Ago
Improved addon detection for Lua errors ErrorNoHalt/Error will now display a stack trace in Problems panel
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12 Days Ago
Vertex size mismatch with vertex layout ArgumentException includes the sizes
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12 Days Ago
Add ModelBuilder.AddBone
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12 Days Ago
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12 Days Ago
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12 Days Ago
Forgot about this Merge branch 'master' of sbox
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12 Days Ago
Finalize modelbuilder properly
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12 Days Ago
Add BlendIndices and BlendWeights vertex attribute type
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12 Days Ago
Lots of generated ECS job merging Merge branch 'master' of SpaceUsurperUnity
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12 Days Ago
Grenadier requires Pyrotechnics research to train
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12 Days Ago
Added SunMeshBrightnessMultiplier, MoonMeshBrightnessMultiplier and AtmosphereBrightnessMultiplier to EnvironmentVolumePropertiesCollection
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12 Days Ago
Re-compiled all .sound files
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12 Days Ago
Changed unit sound volume to 0.5 for each one. Added the BaseGrenadeAbility and MolotivAbility and updated Grenadier to have it. Fixed namespace issues. Fixed issues with units not interacting with target buildings due to collision size changes. Merge branch 'master' of sbox-rts
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12 Days Ago
util.GetModelMeshes is now also available serverside.
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12 Days Ago
Update game screen Merge branch 'master' of sbox-game
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