150,251 Commits over 2,588 Days - 2.42cph!

16 Days Ago
Fixed floating hanging table lights at bandit town Bandit town S2P
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16 Days Ago
merge from gestures_2
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16 Days Ago
AIInformationGrid profiling and reworked array access
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16 Days Ago
More profiling, bit of refactoring.
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Sam
16 Days Ago
Fix buttons having wrong debug indexes on developer toolbar Reflection adjustments to testmap Fix edges on seamless reflections, needs shader recompile Remove old conflicting simple and complex shaders Recompile ocean with better seamless borders
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16 Days Ago
merge from main
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16 Days Ago
more cleanup/fixes
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16 Days Ago
Removed support for playing the legacy gestures via the gesture convar command
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16 Days Ago
Fix text sizing issue on slots UI panel
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16 Days Ago
16 Days Ago
Added a ton of extra profiling
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Sam
16 Days Ago
Initial methods for border-image, stub for setting a gradient from image, set image from texture rather than URL
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Sam
16 Days Ago
Make SetBackground in Styles.Set method lambda polymorphic Fix squareish round borders being incorrectly set
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16 Days Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
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16 Days Ago
Fix for the motor tool's torque axis garrysmod-issues/issues/4882 Server flag filters and minor visual improvements Also fixed unreachable servers being filtered out by default filter values Hopefully improved performance of map icon loading Only loads the current page, not all pages
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16 Days Ago
merge from main
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16 Days Ago
Fixed Motor tool applying torque in "world space", i.e. acting as if the prop it is attached to is never rotated
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16 Days Ago
Start devcam with no blur (fps sucks)
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16 Days Ago
Restore disconnect button Merge branch 'master' of sbox
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16 Days Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
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16 Days Ago
More consistent styling for text boxes in the main menu between operating systems and beta branches
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16 Days Ago
Remove a log
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16 Days Ago
Potential EndGestureShared NRE fix
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16 Days Ago
Fixed cards mesh being visible underneath card table seats
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16 Days Ago
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16 Days Ago
Potential workaround for "SV_CreatePacketEntities: GetEntServerClass failed for ent 1." error message and crash when disconnecting from a listen server as a host while it is not empty Fixed all Unreachable servers being filtered out by the default filter settings
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16 Days Ago
Add SceneCapture ClearColor and AmbientColor
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16 Days Ago
Updated menu background video
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16 Days Ago
Update of some broken/obsolete links (#1782) Over the time, some links notably those of the wiki and the changelist have disappeared.
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17 Days Ago
Merge CardGames -> Main
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17 Days Ago
Fixed player's previous cards that were sent through not clearing if the new load contains no cards
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17 Days Ago
network++
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17 Days Ago
merge from CardGames
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17 Days Ago
Topbunnies no longer hides hostile UI
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17 Days Ago
adding materials Merge branch 'master' of sbox
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17 Days Ago
Fix the first to have a turn player for two-player games
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17 Days Ago
In two player games, have the dealer post the small blind. Small blind player becomes big blind.
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17 Days Ago
Action UI edit
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17 Days Ago
Merge branch back to CardGames
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17 Days Ago
Fix betting, make it per turn instead of per round
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17 Days Ago
claw straight3 pattern tweaks sfx Merge branch 'master' of SpaceUsurperUnity sliders bullet works for 2-player invasion slider fix fix 2player endless mode safeSpace fix for 2player fix nullref when both players die on same frame more sliders coop fixes
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17 Days Ago
Add UI render scene test back
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17 Days Ago
Create anim scene objects from managed. Bind setting of bone world transforms on anim scene objects
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17 Days Ago
Clear LightDesc properly before using it
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17 Days Ago
- Fixed up more troubles with how bets and raises are handled - The first "raise" is just a bet. Corrected it still being called "raise" - Cleaned up the audio switch
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17 Days Ago
Allow scene objects for scene capture to be created in C# Allow scene capture camera info to be set in C#
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17 Days Ago
- Fix the raise minimums to follow the rules correctly - Made the action UI less complicated, now only showing the amount your bet will increase - Always send card player data for all players, less bug-prone - Move some CardPlayerData methods to server-only
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17 Days Ago
Better abandoned scrap calculation
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17 Days Ago
Remove temporary debug print
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17 Days Ago
If a player leaves the poker game (quits/dies), but has a higher bet than anyone still in the game due to being all-in for an amount that nobody else could afford, that leaves that portion of the pot in a nominally unclaimable state since poker rules state that a player can only claim winnings from each other player up to the value of their bet. Previously this was paid out in an awkward way that could end up with non-winners claiming the "bonus" scrap. Bonus winnings are now divided equally between the winner(s) (plural in the case of a draw result) of a round.
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