192,344 Commits over 4,049 Days - 1.98cph!

9 Days Ago
Kapok tree / fixed vertex color
9 Days Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
9 Days Ago
Remove some unused variables
9 Days Ago
Actually make the debug text visible
9 Days Ago
merge from fix_manifest_generate_loot -> main
9 Days Ago
Actually remove cl_showpluginmessages
9 Days Ago
Fix metal detector sources not spawning in the jungle
9 Days Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
9 Days Ago
Lerp the slack instead: way nicer result
9 Days Ago
Nuke the length calculation from the Protobuf as well
9 Days Ago
Merge from protobuf_fixes (exception trobleshooting)
9 Days Ago
Log the full exception in WorldSerialization.Save+Load
9 Days Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
9 Days Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
9 Days Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
9 Days Ago
Hookup anim in holdtype so third person fire anim triggers
9 Days Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
9 Days Ago
Updated wood armour gloves materials, textures, and viewmodel and viewmodel prefab
9 Days Ago
Fix compile error
9 Days Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
9 Days Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
9 Days Ago
Remove FastIK
9 Days Ago
Fix regression with Creator tool Fix scanners creating console warnings on spawnmenu spawn resource.AddFile does not add .jpg for .mdl files Fixed crashes when SubRect materials is used on a brush Dedicated server workshop improvements * Cache addon list on success * On failure to connect to Steam, try to load addons from cache (this is kinda hacky) * Run Steam callbacks when waiting for Steam Log On, maybe that makes it work more consistently. Mention that sv_no_ain_files should be set before map load Handle missing cache file a bit better Remove cl_showpluginmessages
9 Days Ago
Jungle ground plants building displacement
9 Days Ago
merge from tunacanlamp_preventbuilding_fix
9 Days Ago
Simplelight polish WIP.
9 Days Ago
Merge from protobuf_fixes
9 Days Ago
Fix RPC error in SetInheritedVelocity
9 Days Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
9 Days Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
9 Days Ago
Cleaned up, meshes, WM and icon updates
9 Days Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
9 Days Ago
Tapered corner pieces of piper nigrum. Added final translucency.
9 Days Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
9 Days Ago
▊▄▋▋▌ █▉▊▉
9 Days Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
9 Days Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
9 Days Ago
Updated Conditional Meshes
9 Days Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
9 Days Ago
▇▄▋▊▇ ▊▄▊▇ ▋▇▅▌_▊▅▋▋▉▌▇▊_▉▆▌▅▅█▍_▅▉███▍▊█▋▌█
9 Days Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
9 Days Ago
Conditional Meshes
9 Days Ago
merge from rustige_egg_spec_balance
9 Days Ago
merge from fix_explosive_inserts/attempt_2
9 Days Ago
▋▊▆▉▄ ▇▋▅▋ ▌▋▆█▄▊▊▊█▊▇▍_▇█▄▊▍▅_▌▋█
9 Days Ago
Exhaust tweak.
9 Days Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
9 Days Ago
Can no longer use a boomerang to gather wood or harvest bodies