156,336 Commits over 2,679 Days - 2.43cph!

18 Days Ago
Added various hatch environment volumes to underwater lab prefabs
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18 Days Ago
Merge from render_scale
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18 Days Ago
Merge from main
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18 Days Ago
Merge from climate_grading
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18 Days Ago
Craggy underground volume
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18 Days Ago
Hooked up underground volume
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18 Days Ago
Adding missing vertical_hatch_tube volume mesh
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18 Days Ago
merge from /Submarine
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18 Days Ago
Added debug volumes to craggy
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18 Days Ago
hot, cold, hurt overlays smooth a lot better.
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18 Days Ago
Nuke HL2/NPC/AI stuff from core FGDs, cleanup s&box.fgd
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18 Days Ago
Prefab updates to support the moonpool water plane
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18 Days Ago
Remove Panel.DataBind, binds are two-way, cleaning up property binding Refactor PropertyBind to DataSource BaseDataSource constructor, forcing propertyName to be filled
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18 Days Ago
Data Binding updates
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18 Days Ago
Adding a less deep 900x900 volume to complete one of the moonpool volumes combo
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18 Days Ago
Moved entities to daynight_* format including daynight_controller and daynight_window
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18 Days Ago
Added Pool and Moonpool water body types Moonpool water bodies are visible even when inside water culling volumes Retired MainCamera.isWaterVisible since things aren't that black and white anymore
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18 Days Ago
Fixed OOB $frame on render targets crashing the game
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18 Days Ago
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18 Days Ago
merge from main
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18 Days Ago
This time it will work - disable some other stuff regarding material unloading that I missed
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18 Days Ago
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18 Days Ago
Merge from voiceprops/dlc
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18 Days Ago
Fixed some cases where high volume sensitivity was actually lowering volume sensitivity Fixed sensitivity setting being calculated incorrectly on the disco floor Standardised sensitivity between both disco floor variants
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18 Days Ago
Merge from BeatDetection
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18 Days Ago
Merge from main
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18 Days Ago
Reduce AudioVisualisationEntity samples to 128, improve performance
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18 Days Ago
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18 Days Ago
Final edit
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18 Days Ago
Adjusting everything
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18 Days Ago
More beat detection work. Go back from using RMS, as the basic average provides better variation
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18 Days Ago
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
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18 Days Ago
Sound light work
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18 Days Ago
Sound light work
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18 Days Ago
Balancing volume response, set up laser light
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18 Days Ago
Handle fake input nicely with the new setup
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18 Days Ago
build !redux_all !ecs
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18 Days Ago
Day Nigh Cycle Window Entity Entity for day night cycle that turns off and on window mesh when it's dawn or dusk with random delays. Updated Countryside Map Updated with new dynamic lighting and features.
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18 Days Ago
Use both audio channels for audio vis so that player turning around doesn't affect beat detection
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18 Days Ago
Disable solid collisions on player when they have a noclip tag
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18 Days Ago
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
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18 Days Ago
Add joint builder funcs for generic joint
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18 Days Ago
Added a spotlight beneath the player's cursor that fades in when it becomes night time
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19 Days Ago
merge from main
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19 Days Ago
Street lamp pivot now at bottom of poles
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19 Days Ago
Street lamp now has metal phys
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19 Days Ago
Further improvements for the hurt filter
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19 Days Ago
Street lamp bases now uses the new cylinder phys shape
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19 Days Ago
fx scene sub stuff
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19 Days Ago
Fixed all obsolete / deprecated methods and The Hidden is working again
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