138,724 Commits over 4,324 Days - 1.34cph!

10 Days Ago
Fix compile error
10 Days Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
10 Days Ago
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Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
10 Days Ago
merge from settingsmenu_export_config
10 Days Ago
Compile fix
10 Days Ago
main -> inventory_commands_streamermode
10 Days Ago
Skin pass for tiwtch underwear
10 Days Ago
Kitchen set 1 material settings
10 Days Ago
merge from workshop_animator_controls
10 Days Ago
fix exports with new animator and fx controls
10 Days Ago
Merge: from main
10 Days Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
10 Days Ago
merging onto my branch, trying to fix local repo problem with missing files
10 Days Ago
Buildfix: add missing SERVER guard
10 Days Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
10 Days Ago
texturing progress - apartment complex monument S2P
10 Days Ago
Adding my test save
10 Days Ago
Merge from stability_test
10 Days Ago
merge from main
10 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
10 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
10 Days Ago
Moved legacy hair to it's own folder
10 Days Ago
merge from workshop_animator_controls
10 Days Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
10 Days Ago
Added average female skin set Added average female skin set collection for debugging
10 Days Ago
Fixing outbreak scientist setup
10 Days Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
10 Days Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
10 Days Ago
Player seed updates
10 Days Ago
merge from testrunner_editor
10 Days Ago
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10 Days Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
10 Days Ago
CodeGen
10 Days Ago
server_browser_ping_removal -> main
10 Days Ago
Ensure region sorting button uses the correct background
10 Days Ago
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
10 Days Ago
server_browser_ping_removal -> main
10 Days Ago
Remove DeveloperOnly restriction from Indirect Instancing Convars
10 Days Ago
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10 Days Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
10 Days Ago
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
10 Days Ago
Missed file
10 Days Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
10 Days Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
10 Days Ago
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load
10 Days Ago
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10 Days Ago
Remove the export to console option as it's no longer useful. Improved button description.
10 Days Ago
merge from testrunner_editor
10 Days Ago
Restored TestRedirects