144,160 Commits over 2,467 Days - 2.43cph!

22 Days Ago
more hard octopus changes hard mech laser color hard mech boss invuln pixel revenge bullets hard mech turret pixels hard mech balancing hard fuse bg color fix fuse starFlicker fuse enemyA hard recolor fuse enemyB hard recolor hard fuse minion movement changes Debugging some particles being emitted with NaN positions Don't try to bundle Textures/replayui/ Updated Jenkinsfile More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan' Revert change to particle system arc angle Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset
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22 Days Ago
Increased normal scale range to 12
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22 Days Ago
More foliage material tweaks Improved cactus materials
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22 Days Ago
Added basic support for bone followers on "anim" type SENTs - Entity.CreateBoneFollowers, Entity.UpdateBoneFollowers, Entity.DestroyBoneFollowers (All serverside only) "anim" type sents will render their physics object with vcollide_wireframe if there exists one clientside (yellow for clientside physobj, green for model index vcollide)
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22 Days Ago
Quality settings (shader LODs) matching up perfectly
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22 Days Ago
Revert change to particle system arc angle
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22 Days Ago
Debugging some particles being emitted with NaN positions More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan'
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22 Days Ago
renderfx is copied to clientside ragdolls like it is for serverside ragdolls
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22 Days Ago
Fixed console spam from the Paint tool
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22 Days Ago
Fix "worldspawn" exception
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23 Days Ago
Junkyard v2 terrain work
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23 Days Ago
Random bot names Error notice fixes Adde Panel.WaitThen, Panel.WaitForTransitionThen Added killfeed to flying head addon Rebuilding ghost - try to make it not be red die particles
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23 Days Ago
fix status bar ios light mode bugs
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23 Days Ago
Hub re-design Tabs design Tabs Adding the drawer menu Servre List to drawer menu Notification menu ServerList Sidebar Server Selectable Notifications button on all pages ServerHeader changes Chatinput style PageHeader accepting teaminterface Team Header status tooltips Merge branch 'master' into ui-changes Fix TS errors Wire up notifications to the new notifications menu Tablet landscape team redesign tabbar fix tablet Hub tablet views re-organise tablet team views ServerInformation and tablet styling Server Info and Tablet header Map button Player Capsule tweaks tablet Improved notification listing and opening Filter Devices and Team Chat input Merge branch 'ui-changes' of rust_companion_react into ui-changes confirmationmodal footer and deleting servers Add some mock data to the notification menu fix chat input on tablet Notifications Menu styling Parse notification data so we can use it in the UI code Hook up the device search box Turn on Android's junk shadows for the map focus button Notification menu category styling Tooltip map name Merge branch 'master' into ui-changes Avatar in Drawer and Notification menu styling confirmation modal safearea and styling Hide username in drawer Server Header logo and fallback Notification menu NotificationStatus styling Pull server logo from the game server Add logo to mock data attempt to fix android News redesign ServerHeader tablet Filter Devices no results Show server logo on the server switcher and tablet hub Server Logo in pairing and tablet modal ServerInformation rewrite - potential android fix Fix Server list scrollarea Fix crash on logout fix status bar issue on login ios fix no devices and no filter results Pass server logo to delete server Notification status no servers and no servers in drawer pagemessage update available header More update status bar changes localisation on filter devices hub localisations and map size fix asyncbutton NewsItem styling Update status, fix header showing settings button Fix TS errors fixing typing fast bug on inputs update loading visuals update assets ios Fix statusbar crash on android Promote to leader functionality + mock server support Latest News tappable opacity update FUE assets mock data update fix status bar ios light mode bugs
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23 Days Ago
Arid foliage material and texture tweaks
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23 Days Ago
Added foliage normal scale based on thickness map
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23 Days Ago
Don't try to bundle Textures/replayui/ Updated Jenkinsfile
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23 Days Ago
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23 Days Ago
Debugging some particles being emitted with NaN positions
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23 Days Ago
mock data update
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23 Days Ago
AI Memory/senses respect ConVar.AI.ignoreplayers. Flee/move/roam states set movement seped percentages.
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23 Days Ago
merge from /Twitch
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23 Days Ago
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23 Days Ago
update FUE assets
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23 Days Ago
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23 Days Ago
Latest News tappable opacity
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23 Days Ago
More northeast
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23 Days Ago
Refreshed Prefabs.txt and Prefabs.unity for the SDK
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23 Days Ago
Monument markers fall back to root game object name when phrase is not set Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
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23 Days Ago
Fixed exception with particle screenshake
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23 Days Ago
merge from Twitch
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23 Days Ago
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23 Days Ago
hard mech turret pixels hard mech balancing hard fuse bg color fix fuse starFlicker fuse enemyA hard recolor fuse enemyB hard recolor hard fuse minion movement changes
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23 Days Ago
Fix statusbar crash on android Promote to leader functionality + mock server support
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23 Days Ago
updated crane textures, fixed bad merge on crane prefab
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23 Days Ago
Add support for promoting players to team leader from the app
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23 Days Ago
Better train driving, still a bit bumpy but improving
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23 Days Ago
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23 Days Ago
update crane interior rig / lod
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23 Days Ago
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23 Days Ago
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23 Days Ago
Merge from main
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23 Days Ago
Show a warning in the skin inspector if a skin has a duplicate ID and display the next available ID
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23 Days Ago
Get the train driving on the track manually again, along with the snap-to-spline. Not working very well, will probably need to change how this is done
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23 Days Ago
Show a button to fix prefab and viewmodel names on Skinnable asset
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23 Days Ago
Merge from demo_toggle_nvg
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23 Days Ago
Road network temp files
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23 Days Ago
Fix NVG being turned off whenever a player changes clothing during demo playback
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