156,552 Commits over 4,536 Days - 1.44cph!

12 Days Ago
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
12 Days Ago
Update Cow meat item names and descriptions
12 Days Ago
merge from misc_error_cleanup
12 Days Ago
Manifest Update
12 Days Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
12 Days Ago
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
12 Days Ago
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
12 Days Ago
Remove "standard vis test" debug log when bradley targets non-players
12 Days Ago
merge from main
12 Days Ago
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
12 Days Ago
Add a pool attribute, fix some formatting
12 Days Ago
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
12 Days Ago
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12 Days Ago
Applying shelved heli/hav direction based armour changes
12 Days Ago
Brackets for pipes (room c)
12 Days Ago
merge from main
12 Days Ago
Fixed stag not responding to ai select/move commands
12 Days Ago
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12 Days Ago
Post merge manifests
12 Days Ago
merge from cookingworkbench_stopping_fix
12 Days Ago
Refresh refrigeration status immediately when an item changes container, fixes the delay alltogether
12 Days Ago
Merge from animal_fencing_v2
12 Days Ago
Rather than using the active depth texture in the GBuffer pass, switched back to using the CameraDepth directly
12 Days Ago
Removed the UniversalPipeline tags from the blit shaders
12 Days Ago
merge from livestock_animals
12 Days Ago
merge from main
12 Days Ago
merge from automated_testing
12 Days Ago
Fix kick hazmat worldmodel outline
12 Days Ago
merge from main
12 Days Ago
Merge from main
12 Days Ago
Bradley Flatbed materials and textures. Model update
12 Days Ago
Add pillbox tranlsation strings. Add to icon generator manifest.
12 Days Ago
Merge from main
Rin
12 Days Ago
Reduced HQM collectable scale
12 Days Ago
Fix terrain compute uninitialised variable warnings
12 Days Ago
Merge from vehicle_panel_nre_fix
12 Days Ago
Hypothetical fix for NRE on VehicleEditingPanel
Rin
12 Days Ago
merge from bee_grenade_visual_fixes
12 Days Ago
Added support for a DroppedItem to call SetEntityAndChildrenDynamic when it stops moving, allowing us to switch a LOD component from dynamic to static This should allow us to use MeshLOD/RendererLOD on dropped items
Rin
12 Days Ago
merge from paintballgun_colourequipfix
Rin
12 Days Ago
merge from chandelier_optimization
Rin
12 Days Ago
merge from rifle_show_lod_animevents_update
Rin
12 Days Ago
merge from candy_inventory_fix
Rin
12 Days Ago
merge from ornate_horse _mask_fix
Rin
12 Days Ago
merge from worldmodel_sep_fixes
12 Days Ago
Merge from main
12 Days Ago
Added a check to the SceneChecker if a mesh without RendererBatch has > 1000 verts but < 1100 (ie. close)
12 Days Ago
RendererLOD and MeshLOD converters will now calculate new camera distances when converting from a LODGroup LODGroup measures screen height and our LOD components operate on distance so it's not perfectly 1:1 but it's better than the old hardcoded values Add an inspector warning to the RendererLOD if there is a gap in the LOD settings (eg. LOD0 and 2 have targets, LOD1 is missing) Add an inspector warning to MeshLOD if the same mesh appears multiple times Added automated tests to find all meshes used for collision that calculates tangents, imports blendshapes, cameras, lights or materials
12 Days Ago
Add the vendor to the ranch, s2p both
12 Days Ago
Fixed animal leads not working after purchase