192,356 Commits over 4,049 Days - 1.98cph!

12 Days Ago
Merge from foliage_wind_phase
12 Days Ago
Missing files
12 Days Ago
Kapok tree polish / billboards / folder cleanup
12 Days Ago
Clean: remove unused NativeList Tests: none, trivial change
12 Days Ago
Submitting adjusted height croc swim anims
12 Days Ago
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12 Days Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
12 Days Ago
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12 Days Ago
half_height shelf test setup
12 Days Ago
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12 Days Ago
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12 Days Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
12 Days Ago
Added null checks on min/max armour peices when toggling their state
12 Days Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
12 Days Ago
main -> conditional_armour_meshes
12 Days Ago
hooper_range_visuals -> main
12 Days Ago
Clean: removing dead code Tests: compiles
12 Days Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
12 Days Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
12 Days Ago
Merge from boomerang
12 Days Ago
Setup for wall mounted weapon racks. Too small for other types.
12 Days Ago
Visual fixes to jungle concrete walkway kit
12 Days Ago
replaced remaining loose models in ziggurat scene with their prefab versions
12 Days Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
12 Days Ago
Merge from blowpipe
12 Days Ago
Blowpipe weapon racks setup.
12 Days Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
12 Days Ago
Setup Hopper visual range
12 Days Ago
blowpipe worldmodel LODGroup
12 Days Ago
zigg s2p
12 Days Ago
Merge fix 2/2
12 Days Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
12 Days Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
12 Days Ago
Merge from jungle_update
12 Days Ago
Better fix for croc emerging from water (didn't go through)
12 Days Ago
Better fix for croc emerging from water
12 Days Ago
Merge fix 1/2
12 Days Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
12 Days Ago
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12 Days Ago
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12 Days Ago
merge from gibs_skin_fix
12 Days Ago
Fixed single armored and metal doors playing wood sounds when destroyed
12 Days Ago
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12 Days Ago
Compile fix
12 Days Ago
merge from inputfield_chinese_fix
12 Days Ago
exported crocodile intimidate to walk rm animation
12 Days Ago
Switched these back to green power lights.
12 Days Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
12 Days Ago
Merge from main