195,728 Commits over 4,110 Days - 1.98cph!

14 Days Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
14 Days Ago
watergun_achievements_fix -> main
14 Days Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
14 Days Ago
merge from iconrender_improvements -> iconrender_improvements/batch
14 Days Ago
merge from main -> iconrender_improvements
14 Days Ago
Removing more logs when changing AA, DLSS, and DLAA settings
14 Days Ago
watergun_achievements_fix -> main
14 Days Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
14 Days Ago
simple_snow_usage -> main
14 Days Ago
Remove some debug stuff
14 Days Ago
Fix incorrect beehive boolean trigger
14 Days Ago
main -> simple_snow_usage
14 Days Ago
main -> syncvars
14 Days Ago
main -> new_menu
14 Days Ago
compile_simulator_window -> main
14 Days Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
14 Days Ago
Tweaked brick foundation wallpaper pos again
14 Days Ago
pooling_test_command -> main
14 Days Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
14 Days Ago
merge from adobe_floor_split
14 Days Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
14 Days Ago
pooling_test_command -> main
14 Days Ago
Wrap whole thing in client block instead
14 Days Ago
Compile error
14 Days Ago
pooling_test_command -> main
14 Days Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
14 Days Ago
merge from main
14 Days Ago
Settings keybinds tab
14 Days Ago
adobe floor models split for ceiling wpp
14 Days Ago
cleanup
14 Days Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
14 Days Ago
vine_pooling_nre -> main
14 Days Ago
Ensure vine renderer is not null
14 Days Ago
14 Days Ago
merge from wallpaper/floor
14 Days Ago
Can put wallpaper outside on triangle foundation too
14 Days Ago
merge from wallpaper/floor
14 Days Ago
Wallpaper tool stack size and category, craft one at a time
14 Days Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
14 Days Ago
Can put wallpaper on foundation outside
14 Days Ago
Removed ConVar logs when changing DLSS settings
14 Days Ago
Remove turntables from Wallpaper Starter Pack view
14 Days Ago
Floor and Ceiling pack page setup
14 Days Ago
removed some jungle procedural components from empty procedural map
14 Days Ago
Merge from parent
14 Days Ago
Merge from main
14 Days Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
14 Days Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
14 Days Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file