126,140 Commits over 4,171 Days - 1.26cph!

10 Days Ago
reapply mixing_item_delete_fix
10 Days Ago
reapply clone_icons_fix
10 Days Ago
reapplying improve_rug_pickup
10 Days Ago
More coconut palm stuff
10 Days Ago
Fixed pivots on farm barge structure
10 Days Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
10 Days Ago
Fixed jungle animals not counting towards Wildlife Cull bandit camp quest.
10 Days Ago
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars - occlusion_blocked_cells visualizes all blocked cells nearby - custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode) - restored player_occlusion_subgrids Tests: used the commands
10 Days Ago
ignore collisions between dropped item and drone
10 Days Ago
merge from main
10 Days Ago
Impostor stuff
10 Days Ago
Merge from main
10 Days Ago
merge from naval_update
10 Days Ago
merge from main
10 Days Ago
Tropical palm files.
10 Days Ago
Scene backup
10 Days Ago
merge from log_disable_logs -> main
10 Days Ago
Log to console indicating when logging is disabled & enabled
10 Days Ago
drone properly drops storage loot on death
10 Days Ago
merge from translate_error_fix
10 Days Ago
drone uses its own loot panel
10 Days Ago
Fixed another translate NRE happening during bootstrap
10 Days Ago
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.
10 Days Ago
merge from main
10 Days Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
10 Days Ago
Bugfix: ServerOcclusion - don't block visibility if there's one blocked string passage This fixes edge-cases around hills, but there's still an issue of being able to see through hill - investigating Tests: used player_occlusion_subgrids to test a bunch of paths
10 Days Ago
merge from uiworkshop_fixes
10 Days Ago
vm chainsaw attack anim edits
10 Days Ago
Fixed workshop pages not loading items correctly
10 Days Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
10 Days Ago
Debug: changed up player_occlusion_subgrids to render results from ServerOcclusion.Algorithm.Gather - Gather now also marks if it used the neighbour passage or direct path or was blocked - Gather respects various convars Think I see what the problem is - my recent algo changes have a bug with neighbour passages. Investigating further Tests: used above server var to visualize paths
10 Days Ago
account for attack cooldown on ThrownWeapon types
10 Days Ago
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10 Days Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
10 Days Ago
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10 Days Ago
subtract 130346 linq_optimisations
10 Days Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
10 Days Ago
Bugfix: LoadMapFile - assign Terrain layer to created terrain Required for server occlusion Tests: recreated the scene, now server occlusion cache generation works
10 Days Ago
Changing item category in the workshop menu brings you back to page 1
10 Days Ago
More anchor setup and initial wip anim code.
10 Days Ago
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10 Days Ago
merge from menu_cartbutton_fix
10 Days Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
10 Days Ago
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10 Days Ago
merge from naval_update
10 Days Ago
merge from main
10 Days Ago
Merge from main
10 Days Ago
merge from translate_error_fix
10 Days Ago
More null checks to avoid item description NREs
10 Days Ago
trawler_A some zfight improvement among mesh decals