161,136 Commits over 2,771 Days - 2.42cph!

14 Days Ago
Compile fix
14 Days Ago
Subtracting 65396 since it didn't do shit
14 Days Ago
fix needing to dive to complete oilhunt worldpositiongenerator now can generate positions on the surface of the water
14 Days Ago
merge from mission fixes
14 Days Ago
Blaster Projectile fix test
14 Days Ago
updated mission icon
14 Days Ago
Fixed IndexOutOfRangeException edge case (untested, for helk)
14 Days Ago
14 Days Ago
Removed old clear test
14 Days Ago
RestorePredictedValues for Render Prediction tweaks
14 Days Ago
Fill Test
14 Days Ago
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Blaster Muzzleflash and projectile
14 Days Ago
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merge from main
14 Days Ago
Filesystem search now works with map's PAK lump (file.Find included)
14 Days Ago
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14 Days Ago
More terrain healing around junkyard swap
14 Days Ago
Move InEnergyElevator predicted variable to MoveController
14 Days Ago
Fixed launch pad idle particles and don't sway the weapon view model when skiing Merge branch 'main' of sbox-hover into main
14 Days Ago
Metal fence- adjusted the collision boxes and made the gate lock in to its own model
14 Days Ago
Updates to Dune map
14 Days Ago
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14 Days Ago
Bind particles to launch pad entity when using it
14 Days Ago
Added ViewModelZNear and ViewModelZFar to the Camera class
14 Days Ago
Support for a separate ZNear and ZFar for view models
14 Days Ago
Merge from main
14 Days Ago
Fixed normals and added a debugging method. Added sub surface scattering.
14 Days Ago
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
14 Days Ago
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14 Days Ago
Have Global.ChangeLevel use native method
14 Days Ago
Fix for sbox-issues/issues/1044
14 Days Ago
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Global.ChangeLevel
14 Days Ago
metal fences - added new 64 wide fence panel and adjusted pivot points for gates and tweaked added cross beam on its own Merge branch 'master' of sbox-game
14 Days Ago
Complain if trying to [Net] an EntityComponent Added [BindComponent] Fix error spinning forever on map load fail
14 Days Ago
fix ios image headers
14 Days Ago
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Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
14 Days Ago
Possible fix for NVG over saturation at night based on temperature Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged) Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)
14 Days Ago
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14 Days Ago
Scene backup
14 Days Ago
Add missing material meta file
14 Days Ago
Networking MLRS storage info