136,349 Commits over 4,324 Days - 1.31cph!

12 Days Ago
Enforce limit
12 Days Ago
merge from main
12 Days Ago
audio volume changes
12 Days Ago
Include count of total amount of warnings and errors after the manifest finishes generating
12 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
12 Days Ago
merge from main -> fix_manifest_errors
12 Days Ago
Merge: from main
12 Days Ago
Update: OcclusionValidateGroups now also checks all active players and all sleepers Tests: none, trivial change
12 Days Ago
Bugfix: OcclusionGroup - handle connecting to a sleeper loaded from a save Done via initializing sleeper if it supports server occlusion in PostServerLoad Tests: unit tests + 2p on Craggy with a sleeper in a save
12 Days Ago
Deployable limit convar wip
12 Days Ago
Update: another flow change to ReconnectToASleeperFromSave - added missing PostServerLoad call - adjusted expectations Tests: ran unit test - still fails as expected
12 Days Ago
Update: adjusted the expectations for ReconnectToASleeperFromSave test Realized that original scenario was slightly misimplemented, the flow doesn't exist in our code Tests: ran unit test, it fails as expected
12 Days Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
12 Days Ago
fixed paintable window collision - thanks elliot.
12 Days Ago
Handle NRE inside NPCAnimController.DoPrepare()
12 Days Ago
added new sounds to the modular boat steering creaks
12 Days Ago
pt_boat_turret_full_reload -> main
12 Days Ago
- Updated the script for baking paint ball pellet positions to vertex colors to handle sub-meshes and baking the mesh to an asset - Added a new shader for rendering the paintball pellets with the fill funcionality. This includes some basics from the standard shader, such as an albedo map, normal map, and metallic and smoothness maps.
12 Days Ago
repositioned paintable window collision
12 Days Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
12 Days Ago
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
12 Days Ago
Item list fixes and optims
12 Days Ago
Merge from naval_update
12 Days Ago
Merge from naval_missions
12 Days Ago
Codegen Increase max distance on tutorial mission 8 position generator
12 Days Ago
frame painting resolutions based on current frames
12 Days Ago
Merge from naval_update
12 Days Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
12 Days Ago
Merge from main
12 Days Ago
Fixed RobotoMono base material
12 Days Ago
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12 Days Ago
merge from naval_update
12 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
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12 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
12 Days Ago
Debug mesh finder tool for painting
12 Days Ago
Fixed palm_tree_tropical_short_d colliders
12 Days Ago
merge from naval_update
12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
12 Days Ago
appended tools box to the storage adaptor allow collision group list
12 Days Ago
ran manifest, icon manifest and localization
12 Days Ago
tools box prefab created
12 Days Ago
tools box item created icon created, matrix model added
12 Days Ago
tools box file struct
12 Days Ago
food box repair and pickup updated
12 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
12 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
12 Days Ago
Horse mask initial model/materials/prefab