145,674 Commits over 2,498 Days - 2.43cph!

33 Days Ago
neon sign uses chain link impact sound
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33 Days Ago
sled slide sounds louder, stereo w/ spread, and gain/pitch curve tweaks
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33 Days Ago
Updated Jenkinsfile Fixed another error in tentacle boss script !redux
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34 Days Ago
Construct01 Block in
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34 Days Ago
Improved error handling of dedicated server workshop support
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34 Days Ago
Fixed error in redux tentacle boss !redux
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34 Days Ago
Restore the previous brush when the eraser is selected and you click a color
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34 Days Ago
Can now toggle between only FPS / full performance stats Updated Facepunch.Steamworks !redux
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34 Days Ago
Support for parameters being explicitly specified Better exceptions on invalid operators
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34 Days Ago
SelectionIndex/SelectionSub Inventory selection (with temporary hacks) Merge branch 'master' of sbox
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34 Days Ago
Fixed force ladder move not resetting without an active ladder on player death
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34 Days Ago
Update translations Update items
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34 Days Ago
Update translations Update items
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34 Days Ago
Testing perf measurement consistency
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34 Days Ago
Hide "Power Usage: 1" in the item details for wooden signs
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Sam
34 Days Ago
Update generated css files for console to fix resize indicators and responsiveness Add test_water.vmap Merge branch 'master' of sbox
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34 Days Ago
Fixed gmpublish.exe's "Can't edit workshop id X! (are you the author?)" message interpreting the ID as a 32bit integer
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34 Days Ago
Replay validating timing uses GetThreadTimes()
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34 Days Ago
Updated Snow Machine container name Relaxed Snow machine placement
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34 Days Ago
Art Drop
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34 Days Ago
Stripping some unneeded bot code Making HasAmbientOcclusionProxies non const Entity.FindByIndex Fixed mousewheel being fucked Added UserInput.SelectedEntity
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34 Days Ago
Deleted a load of now unused utils etc. Some light refactoring.
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34 Days Ago
Added Entity.IsValid() which also checks for null Delete inventory contents when dying HUD boilerplate
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34 Days Ago
Delete in game ui after leaving game (this isn't proper but it works) position: absolute - right and bottom Panel Tick Box shooter
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34 Days Ago
Fixed shadow spread Fix display: none behaviour Cleanup debug shit dm player: Add gun to inventory on spawn
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34 Days Ago
border-left test to remind me to make this work
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34 Days Ago
Fixed sled not being placeable on snow machine snow - TerrainCheck sock now checks "Terrain" layer as well as "World"
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34 Days Ago
Compile fix
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34 Days Ago
Merge from xmas_2020
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34 Days Ago
Apply the effect of gravity on sloped track
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34 Days Ago
Code review cleanup
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34 Days Ago
Decrease non-snow friction, wait a bit more time before switching to friction material Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
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34 Days Ago
-Only allow mounting WorkCart when already standing on its platform (prevent drive-by mounting by jumping at the right moment) -Fix bounds.Contains use, since it's AABB only, not rotated (Unity pls)
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34 Days Ago
Add some rotational force to the sled if it's in the air to try and prevent flipping Don't show the help popup if a sled is in mid-air
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34 Days Ago
spaces
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34 Days Ago
Sand now counts as a valid surface for the sled
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34 Days Ago
Replaced FP logo
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34 Days Ago
Add mount passthrough on WorkCart glass entity, so the player can still mount when looking at the windows.
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34 Days Ago
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
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34 Days Ago
Rotate grabbed physgun object with owner yaw
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34 Days Ago
Increase direction match force (1 > 3)
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34 Days Ago
Flip deploy angle of sled so it faces away from player
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34 Days Ago
Manifest
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34 Days Ago
Merge Main -> WorkCart
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34 Days Ago
TraceResult returns physics body and shape hit
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34 Days Ago
Add implicit casts from joint types to physics joint handle
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34 Days Ago
Split physics related enums into their own files
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34 Days Ago
East tunnel entrances WIP Road material consistency fixes.
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35 Days Ago
Tweaking cssbox so it doesn't have big borders when there's no border 🤦‍♂️ Render background if it has a border, even if it has no background color Fixed colour equality shit border: 0 should set the border sizes to 0, not null Color Parser test Fixed Border size tests to reflect new behaviour Styles Merge branch 'master' of sbox
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35 Days Ago
Move target distance with mouse wheel
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