233,526 Commits over 3,775 Days - 2.58cph!

9 Days Ago
Update mesh shape by updating the BVH instead of recreating the whole shape
9 Days Ago
undo paint
9 Days Ago
merge from radtown_redux
9 Days Ago
Line Tool Organise
9 Days Ago
merge from main
9 Days Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
9 Days Ago
merge from mountable_rotation_fix
9 Days Ago
merge from fix_convar_defaults_server
9 Days Ago
merge from optimize_prewarm_doors
9 Days Ago
merge from triggerbase_fix
9 Days Ago
Converted the isGestureViewmodel field on viewmodel into a new viewmodel type variable, also has a shield type Fixes bullet casings ejecting from the players camera while a shield is equipped as well as some clothing issues
9 Days Ago
Temp model Added a new shield hands layer to the 3p animator that only masks the left arm, just has an idle for now
Leaderboard backup, run #12535
9 Days Ago
Hold RMB to block with the shield (only visible in first person right now) Cannot attack while blocking
9 Days Ago
Hide the left arm of viewmodels when a shield is active (rotated off screen) Hide the viewmodel shield while reloading weapons
9 Days Ago
Let bike driver wield items
9 Days Ago
Turn on trace solver again, looks like it performs much better Use worldspace cloud here for the obstacle, it's always identity so no need to transform it
9 Days Ago
Backups/unsaved
9 Days Ago
Created RoomResource. Made Tools for generating RoomResources from prefabs. Associate exit object with transform in resource. Updated all resources appropriately Add IsStartingRoom to RoomResource "Update Resource" -> "Save Resource" Updated all the text rooms Added Basic Map Generation. https://files.facepunch.com/CarsonKompon/2024/July/18_00-14-TruthfulYosemitetoad.mp4
9 Days Ago
clown reworked ogre levelcreator bank, money bag meat
9 Days Ago
Updated third and first person animations for rock paper scissors gesture.
9 Days Ago
▆▅█▅▌ ▋▊▅▅▉▌▉█▍▊▊▊▉ -> ▇▄█▄
9 Days Ago
▋▌▋▍▇▌▅▊▄ ▆▅▋▋█▍▄ ▆▍▆▊ ▆▌▉█▅▄▊_▍▊▍▅▌█▍▅ ▋▇▉▊ ▆▅▍▇
9 Days Ago
▆▉▄ ▋▍▍▋▅ ▍▌█ ▄▄▌▆█▌▇▆ ▆▅▉▇▅▄▇▋▆▇ ▅▋▊ ▄▍▌ ▋▉▌ █▋▇▊▋▉▅▅▇▄▊ ▄▌▋▄ ▌▇▊ ▅▍▋▉▆ █▋▌▄▌ (▍▅▄▉▌▍▌▉▍█ ▋▌▄▌ ▍▋▊▆ ▆ ▄▉▅ ▊▅▉▉▅▍▉▍ ▍▍█▇). ▅▆▍▄▅, ▍▌█▍▌▌▇▍▌, ▉▉▋█▉, ▄▆▌▉▍▍▆, ▌▍▄▍▉▌▇▊▋, ▋▋▊▅▇, ▆▄▅▋▆.
9 Days Ago
Clear velocity internally when disabling motion
9 Days Ago
Rock paper scissors gesture anim progress + backups
9 Days Ago
We can't assume rigidbodies are static when motion is disabled, people are using them for kinematic platforms
Leaderboard backup, run #12530
9 Days Ago
Fix terrain clipmaps being generated at the shadow map's position rather than the main camera's when rendering shadows
9 Days Ago
Merge latest izabu changes
9 Days Ago
SBOX changes
9 Days Ago
Fix body cast shape (#113) reworked cast result Merge remote-tracking branch 'upstream/main'
9 Days Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
9 Days Ago
Made a simple shield viewmodel, seems to just work as expected as the shield entity is getting the correct OnDeploy/OnHolster client events
9 Days Ago
Added a shields inventory loadout for testing Can now use M92 with shields Can no longer ADS while a shield is equipped
9 Days Ago
First pass jungle wall texture for testing brick sizes. Doubled wall thickness in kit. Initial blockout of vertical slice jungle wall segment.
9 Days Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
9 Days Ago
Change player grabber to allow unfreezing
9 Days Ago
Rigid body motion disabled uses static, it doesn't make use of shadow controller so we just miss out on CCD if we use kinematic
9 Days Ago
Make sure rigidbody disables controller when motion is enabled
9 Days Ago
More ui
9 Days Ago
Edge place
9 Days Ago
More tests
9 Days Ago
Move flip and rotate to paint tool
9 Days Ago
More logs
9 Days Ago
Enter to confirm rectangle
9 Days Ago
Re-implement handling void task exceptions
9 Days Ago
Clean up Rect tool
9 Days Ago
Take this delta
9 Days Ago
Margin