224,237 Commits over 3,684 Days - 2.54cph!

5 Months Ago
Nuked Rust/Standard-Indexed shader set
5 Months Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
5 Months Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
5 Months Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
5 Months Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
5 Months Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
5 Months Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
5 Months Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu
5 Months Ago
5 Months Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
5 Months Ago
Add essential system types to TypeLibrary (#1365) * Add some essential System.* types to TypeLibrary * Fixed TypeLibrary.GetType<T>() * System type tests * Simplify reflection in NodeLibrary * Filter methods available to ActionGraph * Add PropertyDescription.IsIndexer
5 Months Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
5 Months Ago
Rename SoundListenerComponent to AudioListener Sound.Listener defaults to camera position Soundscape component
5 Months Ago
layer change
5 Months Ago
Use AddType() directly when adding intrinsic system types
5 Months Ago
Fix typo causing all radiation to bypass armor
5 Months Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
5 Months Ago
Add Sound.StopAll
5 Months Ago
merge form chainsaw_reload_fix2
5 Months Ago
merge from planter_splash_los_fix
5 Months Ago
merge from shot_through_fix
5 Months Ago
merge from sign_paint_improvements
5 Months Ago
merge from legacybow
5 Months Ago
Hide indexer properties from ActionGraph for now
5 Months Ago
Hide some more methods from ActionGraph Add PropertyDescription.IsIndexer
5 Months Ago
Alternate method index using fast hash
5 Months Ago
Don't include IsFamily members from System.* types
5 Months Ago
Targeted Messages (Send to Connection Id) (#1363) * Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage * Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
5 Months Ago
Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
5 Months Ago
Fixed sending wrong method index
5 Months Ago
Filter instance methods a bit
5 Months Ago
Filter methods available to ActionGraph Don't include ones with pointer / Span<> / byref parameters
5 Months Ago
Add Nullable<> as an intrinsic type Simplify reflection in NodeLibrary
5 Months Ago
System type tests
5 Months Ago
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
5 Months Ago
Fixed searching type hierarchy for accessible members
5 Months Ago
Add some essential System.* types to TypeLibrary Fixed TypeLibrary.GetType<T>()
5 Months Ago
Merge from Main
5 Months Ago
Add Scene.GetAllComponents<T> (fast path) PostProcessers can use this shortcut to get their camera
5 Months Ago
Whitelist Type.BaseType
5 Months Ago
Test: do full checkout with clean on shader.yml, delete debug_shaders.yml ( pointless )
5 Months Ago
Scene hook system, convert Animation and Physics to use hook system
5 Months Ago
Stop using emoji for create object menu, everyone hates it except me
5 Months Ago
Added bone position data for all 31 mounted poses, and updated the others.
5 Months Ago
merge from fix_wall_connect_tcs
5 Months Ago
merge from hide_ddraw
5 Months Ago
merge from legacy_shelter
5 Months Ago
merge from save244
5 Months Ago
merge from main
5 Months Ago
Hierarchy tree doesn't swallow shortcuts when focused