130,225 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                blowpipe ammo update
updated ammo projecticles for scatter and incapacitate darts
updated icons, updated .item and other ammo specific prefabs
cleaned up folders of unnecessary prefabs
                
                
                
                
             
         
        
            
            
            
                
                opaque bg except for missed rays
                
                
                
                
             
         
        
            
            
            
                
                Print out content as warning if HTTP request fails and slight cleanup
                
                
                
                
             
         
        
            
            
            
                
                Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
                
                
                
                
             
         
        
        
            
            
            
                
                Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
                
                
                
                
             
         
        
            
            
            
                
                Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
                
                
                
                
             
         
        
            
            
            
                
                merge from premium_servers -> main
                
                
                
                
             
         
        
            
            
            
                
                Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
                
                
                
                
             
         
        
            
            
            
                
                merge from manual_refresh -> premium_servers (before the merge from main)
                
                
                
                
             
         
        
            
            
            
                
                Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0`
Don't update the local premium status from manual refresh if it threw an error
                
                
                
                
             
         
        
            
            
            
                
                Ensure premium status is always saved to registry when it's changed
                
                
                
                
             
         
        
            
            
            
                
                Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
                
                
                
                
             
         
        
            
            
            
                
                Merge from croc (fix client/server compile errors)
                
                
                
                
             
         
        
            
            
            
                
                Merge from tiger (to fix trophies)
                
                
                
                
             
         
        
            
            
            
                
                Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
                
                
                
                
             
         
        
            
            
            
                
                Previous changeset didn't go through
                
                
                
                
             
         
        
            
            
            
                
                Have croc match their prey aggression
Which means they'll be hyperagressive if sprayed non-stop
Pause sometimes when not hit for a while
Take their time if not hit at all
This helps the croc feel more balanced when faced with different player loadouts
Also make croc belly flop side-steppable again as the primary counter play
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added some missing shaders to always included shaders
                
                
                
                
             
         
        
            
            
            
                
                Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely.
Add some extra safety checks behind alwaysOnEnabled.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                show_sprinkler_range -> main
                
                
                
                
             
         
        
            
            
            
                
                Added convar to allow enable/disable
                
                
                
                
             
         
        
            
            
            
                
                Remove unneeded ddraw commands
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed inaccurate sprinkler radius
                
                
                
                
             
         
        
            
            
            
                
                Added toggleAlwaysOnRadius command
                
                
                
                
             
         
        
            
            
            
                
                Fixed volume guide being slightly offset towards the player
                
                
                
                
             
         
        
            
            
            
                
                Update: use PlayerCache for ServerUpdateParallel
Should enable us to optimize for data persistence - will attempt next CL.
Tests: played back staging server demo twice, got same analytics numbers
                
                
                
                
             
         
        
            
            
            
                
                - Huge code cleanup
- Ensure spheres and hemisphere prefabs can be correctly swapped between
                
                
                
                
             
         
        
            
            
            
                
                Volume guide now disables properly when turning off
                
                
                
                
             
         
        
            
            
            
                
                dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
                
                
                
                
             
         
        
            
            
            
                
                Further heater zone placement refinements
                
                
                
                
             
         
        
            
            
            
                
                edited crocodile sprint and swim attack anims
                
                
                
                
             
         
        
            
            
            
                
                Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
                
                
                
                
             
         
        
            
            
            
                
                Updating reload animation with correct dart movement
                
                
                
                
             
         
        
            
            
            
                
                Corrected some incorrect heater growable sizes
                
                
                
                
             
         
        
            
            
            
                
                Corrected a bunch of incorrect visual sprinkler radius size calculations
                
                
                
                
             
         
        
            
            
            
                
                Ensure sphere prefab loads into memory correctly
                
                
                
                
             
         
        
            
            
            
                
                - Proper prefab based volumes support
- Ensured prefab scales properly
                
                
                
                
             
         
        
            
            
            
                
                Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
                
                
                
                
             
         
        
            
            
            
                
                Fixed client not granting premium status when value is exactly 15$ (matches API)
                
                
                
                
             
         
        
            
            
            
                
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                Added Ziggurat Water Treatment Tank Prop 
Setup Basic Materials for Water Treatment Tank Prop
                
                
                
                
             
         
        
            
            
            
                
                Fixes. Support for turning off.