250,114 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Stash
6 Months Ago
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
6 Months Ago
Rebuild server browser when ping estimation is turned on / off
6 Months Ago
Add test asserting no ActionGraphs have errors in a given scene
6 Months Ago
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6 Months Ago
Merge from main -> ping_estimation_fallback
6 Months Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
6 Months Ago
update spritetools blood health pack sprite update spritetools
6 Months Ago
Fixed crashes when getting ammo type name of invalid ammo Update icon for ep2_outland_06a to actually represent what it is
6 Months Ago
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6 Months Ago
Belt is now locked during surrendering or being handcuffed, to match other inventories. Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
6 Months Ago
UV offset gets reset appropriately when changing animation
6 Months Ago
Added controls for exposure and enabling/disabling autoexposure
6 Months Ago
Added Deathcam: display killer and follow their movements for a bit #127
6 Months Ago
Changed default fallback smoothness values to 0.15
6 Months Ago
Added new spec/metal intensity (now working) and fallback (low shader LOD) params to blend4way and packedMaskBlend shaders
6 Months Ago
cherrypicking 100552 100553 100554 100555 100575 100576 100578 100583 100593
6 Months Ago
Codegen, manifest
6 Months Ago
merge from main
6 Months Ago
Minor placement check fix, sockets handle position tweaks
6 Months Ago
Merge from main
6 Months Ago
Fix loading custom cursors and tga, psd textures in non editor games
6 Months Ago
Get rid of trying to show owner's name on weapons
6 Months Ago
Serialize prefab vars with expected type
6 Months Ago
Drone stays flying when it's not being controlled Track state for deployed pawns, can return to deployed pawn with Use Add hud overlay for deployed pawns like the drone
6 Months Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
6 Months Ago
Recycler lighting
6 Months Ago
Cleanup
6 Months Ago
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
6 Months Ago
Update .sbproj Fixed spectating CPU games creating boards for spectators Show GameHud as a spectator with some different text Fix Bot Matches not working Don't show hints to spectators. Fixed AttackRandomly not working as non-host Show player count in lobby. Remove lobby status until it can be properly implemented.
6 Months Ago
Hill cliff placement progress
6 Months Ago
Shadow bleed fix.
6 Months Ago
NPC Vending order and vending machine cleanup Refuse used list when grabbing random entries
6 Months Ago
Cleanup visuals class Reformat targetting class
6 Months Ago
Road categories now available on networked worlds
6 Months Ago
Better placed server/client variable locations
6 Months Ago
phrases
6 Months Ago
storage warehouse material tweaks
6 Months Ago
WIP minor changes WIP
6 Months Ago
Wallpaper reskinnable using the spraycan
6 Months Ago
divesite scene cleanup
6 Months Ago
Fixed material inspector errors when using packed mask blend shader
6 Months Ago
Progress backup
6 Months Ago
Added renderer batch component to binbag prefabs
6 Months Ago
adjusted spawn position for play mode to work
6 Months Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
6 Months Ago
Add Json.ToNode overload with expected type * We're deserializing with an expected type already * We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s * Can actually use [JsonDerivedType] etc Let anyone serialize / deserialize System.Type * We already had this in Facepunch.ActionGraphs, add it to Sandox.Json * Looks up types through TypeLibrary * Works with array types / generic types / nested types * Fixes Facepunch/sbox-issues#5762
6 Months Ago
merge from rotorwash_fixes
6 Months Ago
merge from CyclistHands
6 Months Ago
merge from HoveringBikeSpawns