192,970 Commits over 4,049 Days - 1.99cph!

9 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
9 Months Ago
populated playerAnimation.controller with latest 3p anims
9 Months Ago
merge from swap_keycard_fix
9 Months Ago
Complete client navmesh drawing
9 Months Ago
Make it possible for admins to see the navmesh
9 Months Ago
divesite container update
9 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
9 Months Ago
merge from unique environments to cliffs
9 Months Ago
ue_oasis_c build and level prep
9 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
9 Months Ago
Baseline, added prefabs
9 Months Ago
.mat missing
9 Months Ago
Compile fix following merge
9 Months Ago
merge from main
9 Months Ago
barnacle_tiling_orange variant
9 Months Ago
Better rotation and demolish blocked errors Grade upgrade message order
9 Months Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
9 Months Ago
Plaster added to jungle ruins
9 Months Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
9 Months Ago
merge from main
9 Months Ago
renamed files and folders oasis_b build and level
9 Months Ago
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9 Months Ago
merge from main - RC
9 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
9 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
9 Months Ago
Fixed binoculars overlay covering chat
9 Months Ago
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9 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
9 Months Ago
Pose backup
9 Months Ago
LODStripper change
9 Months Ago
Fixed shields not getting OnHolster callbacks
9 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
9 Months Ago
Fixed duplicate GUID error on client connection in editor.
9 Months Ago
Improved train uncoupling behaviour
9 Months Ago
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9 Months Ago
Fixed inaccurate comments, etc
9 Months Ago
Gib & bullet tweaks.
9 Months Ago
Merge from elevator_parenting
9 Months Ago
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
9 Months Ago
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9 Months Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
9 Months Ago
Disabled pie menu options can now run an action when clicked
9 Months Ago
Merge from main
9 Months Ago
Merge from elevator_collider_rework
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Client-side "Can't deploy on door!" check so the deploy guide doesn't turn blue on doors Minor toast error fixes
9 Months Ago
"Skin not owned" error when trying to skin a block with a skin you don't own Should not happen in normal situations but I was tired of being confused by this in the editor
9 Months Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
9 Months Ago
SB TC now uses the deploy/destroy sounds of the retro TC