191,035 Commits over 4,049 Days - 1.97cph!

9 Months Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
9 Months Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
9 Months Ago
Remove PedalTrike kickstand
9 Months Ago
Exhaust FX change. Show some exhaust FX all the time
9 Months Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
9 Months Ago
added license plate props. more fixes to storage warehouse.
9 Months Ago
merge from runtime_profiling_entity_csv -> main
9 Months Ago
Fixed brake lights again
9 Months Ago
Enable waiting again - oops!
9 Months Ago
Clear material properties block before setting colour
9 Months Ago
Switch from multiple bools for tracking invokes to a single int 0 = off 1 = total execution of invokes per frame 2 = execution time per type of invoke per frame
9 Months Ago
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9 Months Ago
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9 Months Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
9 Months Ago
vm frontier hatchet - added bones for beads & tassel
9 Months Ago
Fixed util.DecalMaterial to actually work TTT: Updated localization files (Community Contribution) Fixed vrad not writing light flags to the BSP Fixes "Cast entity shadows" option in Hammer to not working. Also added info to the hammer option about how to properly make it work.
9 Months Ago
additional profiling, a few quick wins on performance
9 Months Ago
Added "Secondary Detail Layer" to standard terrain blend shader
9 Months Ago
player update. 3p kayak anims updated
9 Months Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources
9 Months Ago
Merge Travelling Vendor -> Main
9 Months Ago
Vending front changes
9 Months Ago
Fixed wheel colliders having a slight gap with the ground
9 Months Ago
initial skinned oni cloth setup for ghostsheet
9 Months Ago
small perf modifications to oni cloth and initial setup for global solver updater
9 Months Ago
Merge from qol_building_preview_lerp_snapping -> main
9 Months Ago
Added "Mask" blend type to terrain blend layer
9 Months Ago
Removed unused TerrainLayer.cginc
9 Months Ago
Fixed compile error when using terrain parallax variants
9 Months Ago
Merge from main
9 Months Ago
Merged Travelling Vendor -> Main
9 Months Ago
Attempt to fix staging
9 Months Ago
Merge Travelling Vendor -> Main
9 Months Ago
Cleanup and missing files
9 Months Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
9 Months Ago
added route to radhouselarge roof
9 Months Ago
collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
9 Months Ago
storage_building_large LODs, Colliders pass, prefab setup
9 Months Ago
Adjust bike physics and steering, improve jitter and bounce. Not perfect but better. Fixed eye pos not taking up/down look into account.
9 Months Ago
merge from main
9 Months Ago
merge from frontier_hatchet/furTrim branch
9 Months Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
9 Months Ago
Fixed shadow cascade blending gaps/artifacts when using low FOV camera
9 Months Ago
Switched Force Mount and Force Swap Seat icons to use the mount icon.
9 Months Ago
Disable self dismounting when handcuffed
9 Months Ago
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9 Months Ago
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9 Months Ago
Subtract the other two merges from Bikes from today
9 Months Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
9 Months Ago
moved turret bracket to correct position