250,267 Commits over 3,959 Days - 2.63cph!

7 Months Ago
merge from vending_full_discount_fix
7 Months Ago
merge from hood_and_cuffs/no_restrained_wounded_prolong
7 Months Ago
merge from electric_heater_fix
7 Months Ago
merge from door_explosive_fix
7 Months Ago
Code cleanup 1 ~ Remove unused RPC method in vending machine map marker Remove unused boolean local update experiment in vending machine map marker Free current path list used in vendor path install
7 Months Ago
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7 Months Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks
7 Months Ago
Increase frequency of building check
7 Months Ago
Make the electric heater growable heat source apply heat based on an animation curve rather than a linear falloff Curve is weighted to only start dropping heat once the growable or planter is more than 70% of the radius away
7 Months Ago
find has assettype: filter Fix user tags not working !
7 Months Ago
If a vending price multiplier is 0 for any reason, treat it as full price and don't show any multiplier changes
7 Months Ago
tree chipmunk dancer, fix some setgridpos stuff shake event, wine
7 Months Ago
Fixed AnimatedBuildingBlock never setting isAnimating to false when first initialising, fixes attached IO lines never sleeping
7 Months Ago
merge from main
7 Months Ago
Better fix to retain IO line improvements - pass init into OnAnimationStarted
7 Months Ago
merge from door_explosive_fix
7 Months Ago
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7 Months Ago
Travelling vendor will now trigger the safe zone warning UI in the top right of the screen if a player is within 200m
7 Months Ago
Fixed sidecar bikes not getting pushed back when hitting animals/players
7 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
7 Months Ago
Increased bike hurt trigger min speed from 1m/s to 4m/s. Decreased base unmultiplied damage/s from 6 to 4
7 Months Ago
Remove unused convar refs
7 Months Ago
Better fix for NPCVendingMachine NRE, will fix sell orders added via mods not getting dynamic pricing applied
7 Months Ago
Extended main bike box collider - prevent bike and sidecar ending up on opposite sides of a thin wall
7 Months Ago
Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4
7 Months Ago
All first-person weapons: implemented b_deploy_skip on remaining graphs, disabled Auto Reset on that parameter
7 Months Ago
merge from main
7 Months Ago
Fix NPCVendingMachine.GetDiscountForSlot out of range exception
7 Months Ago
merge from main
7 Months Ago
Fix MapMarkerCH47 NRE
7 Months Ago
v_m4a1: added "bayonet" bodygroup
7 Months Ago
Disable launcher maximize button
7 Months Ago
LineEdit for creating new actions instead of having to edit the action afterwards https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png
7 Months Ago
merge from monitor_looping_gesture_fix
7 Months Ago
merge from roadside_electrical_lodding
7 Months Ago
Potential fix for potential unlock UI bug.
7 Months Ago
merge from hood_and_cuffs/IsMapBlockedByHood_nre_fix
7 Months Ago
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7 Months Ago
When adding an input action, add it to the final group, not "Other", less annoying
7 Months Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
7 Months Ago
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7 Months Ago
Don't need this shit now
7 Months Ago
skin approval
7 Months Ago
merge from main
7 Months Ago
Detangle all this from Cubemapper, make it able to render inline rather than on a render block Redo update strategies from envmapprobe, much simpler, works everywhere now
7 Months Ago
MapInterface.IsMapBlockedByHood sentry NRE probable fix
7 Months Ago
merge from retroTC_NRE_fix
7 Months Ago
Fix player angles serverside while in vehicle not matching client Also fixed GetPassengerSeatPoint returning wrong values for vehicles without ACT_IDLE, such as the chair models, now will select first sequence.
7 Months Ago
Fix Depth::GetWorldPosition dividing by zero on skyboxes, pass epsilon to it use Depth::GetWorldPosition on Motion Blur, fix darkening/overbrightening of it based on sample count
7 Months Ago
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