192,970 Commits over 4,049 Days - 1.99cph!

9 Months Ago
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9 Months Ago
Undo changes to old wolf animator
9 Months Ago
Fix missing convar
9 Months Ago
Remove debug draw and replace constants with convar
9 Months Ago
First pass on wolf combat behaviour
9 Months Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
9 Months Ago
Merge from runtime_profiling_rcon -> main
9 Months Ago
merge from tincan_alarm
9 Months Ago
Refactored wire checks and fixed a missing Pool.FreeList
9 Months Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
9 Months Ago
Update: merge from main Tests: built all targets
9 Months Ago
Added tin can alarm to T1 tech tree Updated craft recipe
9 Months Ago
merge from pickup_item_number_size
9 Months Ago
merge from SBToolCupboard
9 Months Ago
merge from homing_spectate_fix
9 Months Ago
merge from patrolheli_fixes/dmgfx
9 Months Ago
merge from hurt_overlay_changes
9 Months Ago
unique environment - lake_a scene setup
9 Months Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
9 Months Ago
Vendor Audio Fix -> Main
9 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
9 Months Ago
Placeholder logic to have wolves react to another wolf being hit nearby
9 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
9 Months Ago
Add convar to toggle fsm logging
9 Months Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
9 Months Ago
Increased sound radius Parking changes for now
9 Months Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
9 Months Ago
merge from main
9 Months Ago
Added Natural Dye set and some colours
9 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
9 Months Ago
merge from tincan_alarm
9 Months Ago
merge from temperate cliffs rework
9 Months Ago
merge from main
9 Months Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
9 Months Ago
Merge from dynamic_vendor_pricing
9 Months Ago
Clamp PriceUpdateFrequency
9 Months Ago
Close the recorder window after completion.
9 Months Ago
Fixed the tunnels no build volumes I missed
9 Months Ago
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9 Months Ago
Rename context menu. Support finding deployable item prefabs. Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc). Strip out blank URLS.
9 Months Ago
Update: Marking Pool.GetList as obsolete - Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly Tests: built all targets
9 Months Ago
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.
9 Months Ago
merge from PPD branch
9 Months Ago
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.
9 Months Ago
merge from main
9 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
9 Months Ago
Converted jungle ruin walls to prefabs
9 Months Ago
Merge from main
9 Months Ago
Rejigged ruins folder structure, added colliders
9 Months Ago
Compile fix