130,327 Commits over 4,201 Days - 1.29cph!

8 Months Ago
Merge from spatially_aware_env_volume_fixes
8 Months Ago
merge from premium_servers/manual_refresh
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
8 Months Ago
Compile fixes for SERVER
8 Months Ago
Steam upload files for aux05
8 Months Ago
Update premium modal prefab Add blue refresh button style
8 Months Ago
Add manual refresh button code to premium modal
8 Months Ago
Implement route to manually refresh premium status
8 Months Ago
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8 Months Ago
Merge from horse_handcuff_fix
8 Months Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
8 Months Ago
Merge from vehicle_optim
8 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
8 Months Ago
Merge from main
8 Months Ago
Merge from repair_bench_redirect_fix
8 Months Ago
Fixed being able to apply same redirect skin twice
8 Months Ago
Merge from repair_branch_redirect_fix
8 Months Ago
More init refactoring, should support proc gen placement now (in theory)
8 Months Ago
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8 Months Ago
More save+load work Fixed swings starting at wrong rotation briefly
8 Months Ago
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8 Months Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
8 Months Ago
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8 Months Ago
HBHF emission polish & light radiation.
8 Months Ago
Progress / lotsa material and texture performance optimizations.
8 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
8 Months Ago
Viewmodel setup
8 Months Ago
Increase coarse cull epsilon, and improve debug logs
8 Months Ago
Spawn at the correct position + rotation
8 Months Ago
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8 Months Ago
test
8 Months Ago
Scene change
8 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
8 Months Ago
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8 Months Ago
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Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
8 Months Ago
Proper throw setup with eye position validation and racyast before throwing
8 Months Ago
merge from premium_servers
8 Months Ago
subtracting disable_premium
8 Months Ago
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8 Months Ago
gantry kit