130,353 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Rpg setup
- added 3p anims
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- zero'd entity offsets, set to follow left prop
- removed weapon root from mask on w_launcher anims
                
                
                
                
             
         
        
            
            
            
                
                merge from ranking_change -> premium_servers
                
                
                
                
             
         
        
            
            
            
                
                Fix tracking accumulating error
                
                
                
                
             
         
        
            
            
            
                
                Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays
Preparing to replace more of managed logic with burst jobs
Tests: Ran unit tests
                
                
                
                
             
         
        
            
            
            
                
                show hit notifications when your bee swarm damages someone
                
                
                
                
             
         
        
            
            
            
                
                impact_details_variety -> main
                
                
                
                
             
         
        
            
            
            
                
                Improved blunt wood decal
                
                
                
                
             
         
        
            
            
            
                
                Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
                
                
                
                
             
         
        
        
            
            
            
                
                Restore stomped code changes
                
                
                
                
             
         
        
            
            
            
                
                Add failure transitions to croc to fix log spam
                
                
                
                
             
         
        
            
            
            
                
                Fix croc diving under terrain
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▄▅▍ ▅▆█▆▅▅-▋▍▍▉▄▋▋▉▊-▇▋▌▄▍ -> █▍▊▄
                
                
                
                
             
         
        
            
            
            
                
                Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
                
                
                
                
             
         
        
            
            
            
                
                Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
                
                
                
                
             
         
        
            
            
            
                
                Optim: replace height fetching with a burst job
Tests: unit tests
                
                
                
                
             
         
        
            
            
            
                
                exported crocodile back pedal, edited attack and intimdate animations
                
                
                
                
             
         
        
            
            
            
                
                █▇▉▅▋▌▄▍ ▊▆▉▌█▇ ▄▍▊▊█▊▊ ▉▍▇█▆▊ ▉▊█▇▋ & ▉▉▌▊ █▄▆▉ ▉▉▇█▇█▋▆█▍ ▊▇▅▅▍ ▌▇ ▆▊█▅█▇▆▍▋▆ ▍███▉█
                
                
                
                
             
         
        
            
            
            
                
                ▌▉██▇ ▅▊█▇ -> ▅▇██▋▍-▄▇▌▇▉▆▌█▆
                
                
                
                
             
         
        
            
            
            
                
                Optim: replace initialization with with a burst job
Tests: ran unit tests
                
                
                
                
             
         
        
            
            
            
                
                renamed biro dart fbx -> incapacitate dart (i broke everything with this) 
updated already existing incapacitate dart prefab 
renamed materials for consistency
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▆▅ ▊▍▄█▉▍▌ ▌▆▊▋▇▌▄▅▅█ ▇█▅▉█ & ▌▄▅▆▄▇▍▇ ▊▆▄▍▋█▊▄▅█▊▉▊ ▄▉▋▉▇
                
                
                
                
             
         
        
            
            
            
                
                Update: replace Spans with NativeArray in WaterLevel.GetWaterInfos
Will allow to pursue using burst jobs internally.
Tests: tests passed
                
                
                
                
             
         
        
        
            
            
            
                
                jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
                
                
                
                
             
         
        
            
            
            
                
                renamed dart b -> scatter dart 
world model/lods
                
                
                
                
             
         
        
            
            
            
                
                Update server browser menu prefab
                
                
                
                
             
         
        
            
            
            
                
                Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
                
                
                
                
             
         
        
            
            
            
                
                Deleting Panther skeleton assets
                
                
                
                
             
         
        
            
            
            
                
                Rebinding panther prefab variant with correct mesh
                
                
                
                
             
         
        
            
            
            
                
                Accept any rivers that end in the jungle biome beyond the typical max river count
Reduced min distance between rivers a bit
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▍▅█ ▌▉▅ ▍▍▅▇▊▇ ▌▊▆ ▇▄▌▅ ▋▅▆▊▆▅▋▍▉▋▆ ▍▋▍▅ ▊▆▄█▄▊█▋▍▋▄▆, ▌▆ ▄▄█▆ ▋▉▋▊▉▅ ▊▌▆▇ ▆▍▇ ▍▇▋▍▍ ▇▉▋▉▇█▆ ▌▅▌'▌ ▊█ ▊▋▋▄█▇
                
                
                
                
             
         
        
        
            
            
            
                
                more crappy volume changes
                
                
                
                
             
         
        
        
            
            
            
                
                - show area of electric heater
- more accurate sprinkler radius
- can see volume materials when inside it
- sprinkler and heater scales are now mulitplied by the actual replicated convar values
                
                
                
                
             
         
        
            
            
            
                
                Fixed hunting trophy to include lods for croc head
                
                
                
                
             
         
        
            
            
            
                
                - Allow reversing of volume rotations
- Scale volume based on sprinkler radius if used with sprinkler
                
                
                
                
             
         
        
            
            
            
                
                forgot mention of horse buff in desc
                
                
                
                
             
         
        
            
            
            
                
                Fix errors with deploy guides that dont have volume renderers
                
                
                
                
             
         
        
        
            
            
            
                
                updated wood armor desc, fixed typo in pumpkin pie, pushed bee desc updates again as not included in previous merge
                
                
                
                
             
         
        
        
            
            
            
                
                impact_details_variety -> main
                
                
                
                
             
         
        
        
        
            
            
            
                
                Standardise order of pie ingredients in recipes
                
                
                
                
             
         
        
            
            
            
                
                dart type b 
materials and textures