250,262 Commits over 3,959 Days - 2.63cph!
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Make BaseDropObject public so it's accessible to editor tools
Added "Import Spritesheet" button which opens a blank import dialog
Merge branch 'main' into spritesheet-importer
Merge branch 'main' into spritesheet-importer
Merge branch 'main' into spritesheet-importer
TextureAtlas.FromSprites orders list by name so order doesnt matter
TextureAtlas.FromSpritesheet re-orders list so order doesn't matter
Merge branch 'main' into spritesheet-importer
Create SceneWorld thru EditorUtility
Created SpritesheetPreview widget
Created SpriteRenderingWidget as a generic for SpriteEditor and SpritesheetImporter to both extend
Import settings control widgets
Import Settings Groups
Importer window shows importing image
Remove unused shaders and renamed main shader & material to "sprite_2d"
Spritesheet Importer Overlay Buttons
Fixed transparency issues with spritesheet importer
Fixed origin/attachment materials
Created sprite_sheet_grid which draws over the spritesheet import preview
Update sprite_2d vmat initial variables
Attempt at grid shader
Spritesheet Importer Window UI
https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4
Remove debug logs
Remove some other un-needed stuff
Add SpriteSheetRecf to SpriteAnimationFrame
TextureAtlas class now caches the atlas itself instead of just the texture
Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets
Spritesheet Import Button which saves image+rect data to the selected animation
Timeline optimizations with respects to spritesheets
FrameButton supports spritesheet frames
Preview now supports a supplied rect
SpriteComponent now supports sprites with spritesheets
Improve TextureAtlas caching
Support sprites that aren't square aspect ratio in the Sprite Editor UI
Imported some more spritesheet test assets
Fix spritesheet size being used instead of rect size for spritesheet frames
Update Frame List automatically after importing spritesheet
Remove Spritesheet Overlay
Update player and example scene
Fix SpriteFlags not applying OnStart
Timeline optimizations with respects to spritesheets
FrameButton supports spritesheet frames
Preview now supports a supplied rect
SpriteComponent now supports sprites with spritesheets
Improve TextureAtlas caching
Support sprites that aren't square aspect ratio in the Sprite Editor UI
Imported some more spritesheet test assets
Fix spritesheet size being used instead of rect size for spritesheet frames
Update Frame List automatically after importing spritesheet
Remove Spritesheet Overlay
Update player and example scene
Fix SpriteFlags not applying OnStart
Detect hand tracking, if not available (meta runtime) fallback to /input/grip/pose
Update Facepunch.XR to 915dcf5
Fix poses not working if you didn't have fully tracked hands
Save off system properties when we make the system
Debug utils extension is optional, only do hand tracking stuff if we have it supported
Log enabled API layers
Don't exit immediately on fail, becomes confusing
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WIP - Added bloom color
ditto
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Adjusted name text of travelling vendor icon
Added first 3 wallpaper skin variants
radtown redux HLOD setup and bake
set dressing polish, replaced old binbags with new ones
Remove debug logs
Remove some other un-needed stuff
Add SpriteSheetRecf to SpriteAnimationFrame
TextureAtlas class now caches the atlas itself instead of just the texture
Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets
Spritesheet Import Button which saves image+rect data to the selected animation
Add BytePack handlers for Vector2Int, Vector3Int
WIP - Using Mips on downsamples. Plus other WIP misc. changes
ditto
mailboxes textures metas at 1024
merge from door_explosive_fix
Make sure isAnimating is set to true on both client and server
Add json type converter safely through TypeLibrary
Fix default score format
Include all score properties in ScoreboardRow.BuildHash()
Model maps
Models + Materials
Shaders
Level 1
Update .sbproj
merge from vendor_sell_order_fix
GivePlayerStateComponent
RetakesScoring
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TDM map tweaks
Refined layout, more spawn points ,improved flow in to shop
constraint tuning
- sibling linear constraints are directonal, taking the average of the orientation between them
- parent receives half the constraint easing as well
- tuned some cloth materials for these changes
Added a bunch of landscape and portrait photos and paintings for residential deco
Code gen
Vending machine cleanup
Attachment list free'd before being overwritten
merge from SidecarCollision
merge from travellingvendor_hostile_warning
merge from HurtTriggerTuning
merge from vending_full_discount_fix
merge from hood_and_cuffs/no_restrained_wounded_prolong
merge from electric_heater_fix
merge from door_explosive_fix
Code cleanup 1 ~
Remove unused RPC method in vending machine map marker
Remove unused boolean local update experiment in vending machine map marker
Free current path list used in vendor path install