255,519 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Fixed salvaged hammer viewmodel
8 Years Ago
Fixed NRE ServerMgr.cs:806
8 Years Ago
tugboat textures, WIP model, materials
8 Years Ago
Slightly faster LightEx / LocalPositionAnimation
8 Years Ago
Bag opening shit
8 Years Ago
Added a comment in code to show that explicitly
8 Years Ago
Singleton Managers should live in GameManager, since that's where they live on the Game Manager prefab. Default to Survival game mode when starting with startup, so that we actually get out of the loading screen and load the game (or quit the game if there's no game mode defined at that point).
8 Years Ago
FOR FUCK SAKE scene
8 Years Ago
fixed SAR costing 3 semi auto bodies (now 1, oops) balanced SAR recoil/damage (easier to hit stuff now)
8 Years Ago
FOR FUCK SAKE island border FOR FUCK SAKE raised world by 5 unit FOR FUCK SAKE disabled shgore ovjecte cuz it look weird with big wave !A wip ocean surface shader
8 Years Ago
Water force to 12, cannon ball bit bigger, cannons fire faster, longer and less height
8 Years Ago
Generators for bag
8 Years Ago
Fixed buggy chat visuals with pool.mode 2
8 Years Ago
EAC update
8 Years Ago
FOR FUCK SAKE wip ship
8 Years Ago
FOR FUCK SAKE tweak ship model/prefab
8 Years Ago
Optimize ReverbZoneTrigger updates Add voice limiting to physics sounds River sounds use the local ambience system Wounded screams stop on death VIewmodel sound timing tweaks Ambient sound layer timing tweaks Fix deployable placement effects spawning at the origin when attaching to other entities Add new placement sounds for deployable building parts (doors, ladders, etc) Misc sound polish
8 Years Ago
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8 Years Ago
redid the 3rd person pistol deploy animation so it matches the 1st person better
8 Years Ago
YAMFM
8 Years Ago
Merge in updated vehicle player animations
8 Years Ago
Fixed eye direction confusion
8 Years Ago
Committing current work before trying something risky
8 Years Ago
Reworked Hazmat suit source files
8 Years Ago
reduced radpill spawns
8 Years Ago
BaseBehaviourPlanSettings has RoleParameters for player exposed/commanded behaviours
8 Years Ago
radiation has more of a gradient rather than a seemingly binary exposure updated radpill description added food box to junk piles phrases protocol++
8 Years Ago
8 Years Ago
updated player in car animations to allow horizontal rotations of -135 and 135
8 Years Ago
rocket launcher more expensive rockets cost additional pipe lowered oil barrel HP removed waterpipe pipe requirement (derpy but needed for now) tightened up flamethrower fuel stream graphics flamethrower must be held to create fire can no longer tap flamethrower for 1 fuel to create a fire flamethrower holds 100 ammo instead of 50 flamethrower uses twice the fuel per second flamethrower direct damage against players increased attempt to fix empty crates/barrels added semi auto body (p250/SAR component) slightly reduced sheet metal HQM recycle yield slightly reduced spring HQM recycle yield protocol++
8 Years Ago
Stop mouse being grabbed even when editor is paused!
8 Years Ago
Adding my test scene to the build list, sick of re-adding it.
8 Years Ago
Partial work on vehicle eye rotation etc
8 Years Ago
GPV completion now adds role weight
8 Years Ago
8 Years Ago
Bag crafting
8 Years Ago
Profiling formatting crap, minor refactoring
8 Years Ago
yet another merge from main.
8 Years Ago
8 Years Ago
Rebuilt plugins
8 Years Ago
save
8 Years Ago
Cannon aiming resets when leaving aiming mode
8 Years Ago
Breed request is player exposed, condition tweaks to support that. Fixed Berry Bush IPS data warning
8 Years Ago
Warning fix
8 Years Ago
Bag test
8 Years Ago
art sauce
8 Years Ago
more crocking
8 Years Ago
8 Years Ago
water bottle viewmodel updates, adding Toms bottle mesh & textures
8 Years Ago
vm source update