239,408 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Updated cliff abledos with AO Mat update
9 Years Ago
merge from main
9 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
9 Years Ago
-removed now-useless Considerations -yamfm
9 Years Ago
- Minor space game update with a few bug fixes, movement change and ability nerfs
9 Years Ago
Actually fixed GoalSettingsEditor guistyle errors, updated lots of conditions and considerations new getters
9 Years Ago
- Increased cooldown timers of some abilities
9 Years Ago
GoalSettingsEditor GUIStyle error fix
9 Years Ago
Meta
9 Years Ago
- Added DecisionLayers and ConditionTypes enums, abstract getters in ConsiderationSettings, ConditionSettings - Fixes cs 2646
9 Years Ago
- Fixed GoalSettingsEditor not showing child goals - Added some background styling to GoalSettings plan and child listing - BeforeEditorLayout.DrawContentGroup now takes an optional GUIStyle to use for the container - FindBestInteractionPlanVariant passes smart_object as DC target
9 Years Ago
FOR FUCK SAKE asteroid tileset, recenter area C
9 Years Ago
-made a bunch of Conditions to replace boolean Considerations
9 Years Ago
- Fixed the way Room creates it's bounding box
9 Years Ago
Removed unused mesh
9 Years Ago
Updated Igor prefab
9 Years Ago
Added Cowboy racket, Updated prefab, Started cleanup
9 Years Ago
- Fixed some Health/MaxHealth enemy issues
9 Years Ago
checkin for backup before I try and fix wrist twist bone
9 Years Ago
- The amount of damage a BaseEntity can take in one hit/shot can now be capped to a % of total health - Capped Timmy Turrets max single damage to 5% - Death Row now does target entity MaxHealth as damage, instead of just destroying it (same outcome most of the time, but allows it to be capped properly on bosses etc)
9 Years Ago
tweaked specular values on some water effects.
9 Years Ago
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9 Years Ago
Merge from New_Rocks
9 Years Ago
Health meter tweak, Transitions folder set-up.
9 Years Ago
human male and female now have a blendshape on the eyes called "small" that ranges from 0 (big) to 100(small)
9 Years Ago
- PLAYER MOVEMENT CHANGES: Increased deceleration speed (3->4.5), increased turn speed (15->100). - BaseMovement now has a max speed random range. Set some default ranges for enemies.
9 Years Ago
Rock_cliff_a generic detail texture set Rock cliff meshes, with shared atlas textures
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9 Years Ago
Automated Linux DS Build #78
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9 Years Ago
Automated Windows Build #78
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9 Years Ago
Automated OSX Build #78
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9 Years Ago
Automated Linux Build #78
9 Years Ago
* Bump Steam.inf version so I don't forget to do it later * IP ban some naughty server
9 Years Ago
- Removed some debug stuff
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9 Years Ago
Automated Linux DS Build #77
9 Years Ago
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
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9 Years Ago
Automated OSX Build #77
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9 Years Ago
Automated Windows Build #77
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9 Years Ago
Automated Linux Build #77
9 Years Ago
Added SetNW2/GetNW2 functions back for testing purposes
9 Years Ago
Moved textures Created Cowboy prefab and controller
9 Years Ago
BehaviourChainPlanSettingsWrapper DM exclusion test ActionChainData stores HarvestedItems list BehaviourChainData convenience accessor in Action HarvestResources stores item yield in ACD and BCD ConsumeItem will check BCD then ACD for targets
9 Years Ago
Moved files
9 Years Ago
Moving folders
9 Years Ago
Added a load more props
9 Years Ago
Added a shit load of world prop prefabs.
9 Years Ago
DecisionPlanParametersDrawer tweaks
9 Years Ago
Fixed BeforeInspector not renaming assets properly
9 Years Ago
Clothing prefabs, eye shader/material dickery
9 Years Ago
Server perf fixes
9 Years Ago
fixed missing animation events for a bunch of weapons