239,410 Commits over 3,837 Days - 2.60cph!

9 Years Ago
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9 Years Ago
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9 Years Ago
can no longer throw melee weapons/tools underwater
9 Years Ago
Removed a now useless fullscreen clear
9 Years Ago
River-clip/underwater fix
9 Years Ago
- Branched and more control rework
9 Years Ago
- More controls refactoring
9 Years Ago
Ditched GlobalGog; ToD scatter does the job
9 Years Ago
Merge from Goal Improvements
9 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
9 Years Ago
Fixed recursive decision making over goals, goal plans and goal plan variants, that we exhaust all our options rather than to not reach a decision. Fixed some issues with regards to considerations being non-existen or there only being a single consideration in our DSE. Cleaned up debug in DSE a bit, that it's not as intrusive on the code elegance.
9 Years Ago
latest data, neck now moved by head controller(can be manually offset)
9 Years Ago
latest anim data
9 Years Ago
- Controls purge/cleanup before splitting out to input device classes
9 Years Ago
- Reduced length of AsteroidToFactory flow
9 Years Ago
checkin before attempting to change the neck bone for smoother head movements
9 Years Ago
added dylan's new lifesteal effects to unity project
9 Years Ago
Fixed RUST-310
9 Years Ago
Updated dungeons with current rock formations progress
9 Years Ago
YAMfM
9 Years Ago
- Pass BehaviourPlanData to new Behaviours on creation in DM, and in SmartObject.TrySubscribe - BCD/BPD tweaks and error avoidance - Fixed issue with AddCompensationFactorToScore turning scores NaN when a DSE has 0 considerations - Resourcce.TryHarvest returns bool, outs list of harvested items - DecisionPlan.ScoreForDecisionMaking returns Parameters property of the same name
9 Years Ago
Fixed Effect trying to apply stat modifers to Agents that do not have the target Stat
9 Years Ago
GUI Skin save
9 Years Ago
More editor UI tinkering
9 Years Ago
- Editor gui skin, styles, stuff - Moved some drawers to their own files
9 Years Ago
- Started making level skins tileset based. WIP
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9 Years Ago
Automated Linux DS Build #81
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9 Years Ago
Automated OSX Build #81
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9 Years Ago
Automated Linux Build #81
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9 Years Ago
Automated Windows Build #81
9 Years Ago
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9 Years Ago
fixed stone world model graphical issues + physics
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9 Years Ago
Automated Linux DS Build #80
9 Years Ago
removed ability to place locks on some prefabs
9 Years Ago
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
9 Years Ago
Plugged a hole with the road intersection polygon bug. Tweaks.
9 Years Ago
fixed rockets going through building parts
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9 Years Ago
Automated OSX Build #79
9 Years Ago
ReorderableListDrawer fixes
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9 Years Ago
Automated Windows Build #79
9 Years Ago
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9 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
9 Years Ago
Sky WIP
9 Years Ago
ReorderableListDrawer generics, interface, hell.
9 Years Ago
Pushed back river backface clipping
9 Years Ago
Cowboy export script
9 Years Ago
Cowboy backhand anim
9 Years Ago
Cowboy backhand anim + updated forehand meta
9 Years Ago
- Added Emotes to the Unit debug view - Added DecisionLayers filtering to DecisionPlanParametersDrawer - Added DecisionLayerAttribute to pipe in DecisionLayers filtering
9 Years Ago
re-exported grass mesh and synced its uvmapping up with grass so lightmap works on it properly. repositioned trees and roots. undulated the ground a bit. removed lights, working on light emission. added lightprobes. added normal map for court lines.