193,446 Commits over 4,079 Days - 1.98cph!

11 Months Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
11 Months Ago
merge from black bin fix
11 Months Ago
backup
11 Months Ago
Fixed small and medium non-animated neon signs culling issue
11 Months Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
11 Months Ago
Merge from main
11 Months Ago
blackbin model gap fix + rotation fix
11 Months Ago
merge from serverevent_commands
11 Months Ago
Fixed server build errors
11 Months Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
11 Months Ago
Compile fix
11 Months Ago
11 Months Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse
11 Months Ago
deleted ShipLightTest.prefab - old, outdated, loadtime impact
11 Months Ago
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11 Months Ago
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11 Months Ago
.mat missing fix
11 Months Ago
merge from savas_cull - minor loadtime and memory savings
11 Months Ago
Formatting fix
11 Months Ago
11 Months Ago
Merge issues fixed
11 Months Ago
Change default PriceDecreaseAmount to 5% (was 10)
11 Months Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
11 Months Ago
radtown storage warehouse: added lod2 and fixed roofing mat
11 Months Ago
Don't allow movement when crawling and restrained
11 Months Ago
Merge from cleanup
11 Months Ago
Restraint item override for tick
11 Months Ago
11 Months Ago
merge from Hapis_cull
11 Months Ago
Moved Hapis prefabs into modded directory Deleted any broken, unused Hapis prefabs Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
11 Months Ago
removed a left over tickbox for a biome override on ground concrete foliage
11 Months Ago
fixed wall_300_pillar LOD1 rotation
11 Months Ago
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
11 Months Ago
Cherrypick audio import setting changes
11 Months Ago
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings - assuming the tool still applies good settings
11 Months Ago
Updated campfire_static to use latest campfire lighting and fx. Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
11 Months Ago
11 Months Ago
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
11 Months Ago
Revert playground to original state Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Handcuffs_cinematic assets backup
11 Months Ago
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
11 Months Ago
Fixed map marker info not being properly updated when updating dynamic pricing Formatting change on map vendor
11 Months Ago
Fixed server projectile visibility check sometimes returning false when it shouldn't
11 Months Ago
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream - reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations - add `loadmap` test command to load local map when profiling deserialization
11 Months Ago
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
11 Months Ago
Merge from parent
11 Months Ago
merge from monument_scenes -> aux2
11 Months Ago
Generate manifest with new string pool