136,125 Commits over 4,293 Days - 1.32cph!

10 Months Ago
New meats visual added to bbq and campfire
10 Months Ago
Transition tweak
10 Months Ago
Last minute changes
10 Months Ago
boomerang -> jungle_update
10 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
10 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
10 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
10 Months Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
10 Months Ago
Cancel 3p animation if hits the ground
10 Months Ago
Added controller
10 Months Ago
duration & speed tweeks
10 Months Ago
Assigned correct texture reference to cocoknight arms material
10 Months Ago
more wip
10 Months Ago
Test
10 Months Ago
Mat fix
10 Months Ago
merge from main
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
10 Months Ago
Improve script notes.
10 Months Ago
Reassigned Material and texttures
10 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
10 Months Ago
enabled r/w on ziggurat gate colliders
10 Months Ago
some tweaking of the jungle_ruins_e alpha map
10 Months Ago
Remove rotating logs
10 Months Ago
Dont fly to a player thats ran too far from the starting position
10 Months Ago
Aim slightly higher up than the feet
10 Months Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
10 Months Ago
Client predicted returning to player
10 Months Ago
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10 Months Ago
Corrected environment volume bounds calculation to prevent culling issues
10 Months Ago
Quicker return speed (again)
10 Months Ago
Merge from parent
10 Months Ago
Merge from jungle_update
10 Months Ago
updated snake idle and created test escape anim
10 Months Ago
Restored playground terrain
10 Months Ago
merge from maxauth_clear_fix
10 Months Ago
'ent auth' command works with tugboat
10 Months Ago
merge from main
10 Months Ago
merge from containercorpse_slots_fix
10 Months Ago
Fixed container corpses incorrect inventory slots count
10 Months Ago
enabled spatially aware environment volumes in Ziggurat
10 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
10 Months Ago
Merge from parent
10 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
10 Months Ago
merge from main
10 Months Ago
Merge from jungle_update
10 Months Ago
Apply Impostor safety checks
10 Months Ago
Possible fix for floating players after vine tree is destroyed
10 Months Ago
Merge from main
10 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders