250,797 Commits over 3,959 Days - 2.64cph!

7 Months Ago
Update premake.yml
7 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
7 Months Ago
Update README.md
7 Months Ago
Update README.md
7 Months Ago
Update Raknet.lua
7 Months Ago
Create premake.yml
7 Months Ago
manifest
7 Months Ago
Add Editor.FileSystem.Config Add string.GetFilenameSafe() Layouts are stored in game/config/editor/layout/ Add/Update default layout
7 Months Ago
merge from fluid_push_max_output_increase
7 Months Ago
merge from creative_mode
7 Months Ago
Merge from wire_slacking/optimisations
7 Months Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
7 Months Ago
Merge from main
7 Months Ago
Pan/zoom mostly working now
7 Months Ago
Merge Bikes -> Aux2
7 Months Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
7 Months Ago
Added invisible pipe option to industrial connections
7 Months Ago
Set up motorbike speedometer
7 Months Ago
Implemented motorbike fuel gauge and needle shake
7 Months Ago
Can now build building blocks of any skin/grade in free build mode
7 Months Ago
Some progress
7 Months Ago
Merge from main
7 Months Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
7 Months Ago
Testmap
7 Months Ago
Final'ish tweaks
7 Months Ago
Mat fixaroo
7 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
7 Months Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
7 Months Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
7 Months Ago
Merge from main
7 Months Ago
Fixed demo recorder off-centered popup
7 Months Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
7 Months Ago
Merge from tutorial_map_fix
7 Months Ago
merge from demorecorder_ui_improvements
7 Months Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
7 Months Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
7 Months Ago
compile fix
7 Months Ago
Remove debug print
7 Months Ago
merge from wire_slacking/optimisations
7 Months Ago
NotifyLOD component on hose prefabs
7 Months Ago
updated motorbike skinning
7 Months Ago
Code cleanup, comments
7 Months Ago
Motorbike chain now animates
7 Months Ago
Fixed wire length calculation
7 Months Ago
map updates A site developments
7 Months Ago
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7 Months Ago
weekly skins setup
7 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
7 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
7 Months Ago
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)