141,247 Commits over 4,383 Days - 1.34cph!

10 Months Ago
merge from main -> party_system
10 Months Ago
merge from party_system -> main
10 Months Ago
Update: add unit test that showcases invalid PooledList<T> pooling Tests: ran the test - fail as expected
10 Months Ago
renamed - remove underscore in mapname
10 Months Ago
bake height map changes
10 Months Ago
Assign textures and bundles
10 Months Ago
QA Island scene/map setup
10 Months Ago
Add ability to add general padding Fixed locker snapping
10 Months Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
10 Months Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
10 Months Ago
Icon setup
10 Months Ago
merge from main
10 Months Ago
Steam inventory market price is using the steam client country code
10 Months Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
10 Months Ago
Required items rework. More UI wip.
10 Months Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
10 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
10 Months Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
10 Months Ago
merge from frontier_external_fixes
10 Months Ago
rework some volumes to make snapping and building block to work nicer
10 Months Ago
Update: projectile perf test Tests: ran the perf test
10 Months Ago
10 Months Ago
more legacy cleanup
10 Months Ago
10 Months Ago
also delete stray Assets\Materials dir, added in 119921
10 Months Ago
deleted beehive natural large and horse costume icon from asset root dir
10 Months Ago
deleted random jungle rock in Asset root dir
10 Months Ago
snap_deployables -> main
10 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
10 Months Ago
Updated legacy wall icon
10 Months Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
10 Months Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
10 Months Ago
manifest
10 Months Ago
main -> snap_deployables
10 Months Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
10 Months Ago
revert_ui_slider_merge_issues -> main
10 Months Ago
Dont stomp new ui volume slider
10 Months Ago
updated files
10 Months Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
10 Months Ago
merge from frontier_external_fixes
10 Months Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
10 Months Ago
merge from rpc_sourcegen
10 Months Ago
merge from abyss_containers
10 Months Ago
merge from lookingat_improvements
10 Months Ago
merge from feedback_report_enum_fix
10 Months Ago
merge from fridge_texture_res
10 Months Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
10 Months Ago
Phrases
10 Months Ago
main -> patrol_heli_revision_2
10 Months Ago
main -> snap_deployables