139,943 Commits over 4,352 Days - 1.34cph!

10 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
10 Months Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
10 Months Ago
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10 Months Ago
Hovering pack tiles starts playing a video
10 Months Ago
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10 Months Ago
Stop bicycle showing fuel interaction prompt
10 Months Ago
Always ensure terrain pushback is off when starting a spinout
10 Months Ago
Missed files
10 Months Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
10 Months Ago
Delete incomplete stadia support
10 Months Ago
Add support for overriding the Steam item name and background colors
10 Months Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
10 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
10 Months Ago
Enable Discord functionality on Mac
10 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
10 Months Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
10 Months Ago
Fix loot not working on new scientists
10 Months Ago
Use classic scientist mesh
10 Months Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
10 Months Ago
Fix scientists seeing from their belly button instead of their eyes
10 Months Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
10 Months Ago
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10 Months Ago
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10 Months Ago
First pass on cover behaviour
10 Months Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
10 Months Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
10 Months Ago
Setup better item height Applied to main menu prefab
10 Months Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
10 Months Ago
Added support for capsule shaped spatial environment volumes for opaque objects
10 Months Ago
Better connection modal animation
10 Months Ago
That really didnt work
10 Months Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
10 Months Ago
off material for strip light
10 Months Ago
fluorescent light model
10 Months Ago
MacOS doesn't like it
10 Months Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
10 Months Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
10 Months Ago
Maybe this will allow loading of files above 2GB
10 Months Ago
Added store editor convar to change your item inventory Added new store grid filters
10 Months Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
10 Months Ago
Temp debugging stuff for linux
10 Months Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
10 Months Ago
Steering wheel maintains current steering level even with no mounted player
10 Months Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
10 Months Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
10 Months Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
10 Months Ago
Initial boat validation setup. Added basic requirements.
10 Months Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
10 Months Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
10 Months Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor