139,204 Commits over 4,352 Days - 1.33cph!

10 Months Ago
Fixed chicken coop hatching not working
10 Months Ago
merge from wallpaper/floor
10 Months Ago
Fixed wallpaper wood ceiling clipping
10 Months Ago
Fixed a switching issue when deploying the wallpaper tool looking at a door or window
10 Months Ago
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10 Months Ago
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10 Months Ago
Pull scatter shot bees away from the wall like the player thrown ones
10 Months Ago
Silencer FX tweaks. FX prefabs for the two crap silencers with built in offsets.
10 Months Ago
Let player logic go after our ground setup
10 Months Ago
Fix LOS check using the wrong vector
10 Months Ago
Fixed wallpaper outside check on triangle floors
10 Months Ago
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10 Months Ago
/main/bee_catapult_bomb_clipping_fix -> main
10 Months Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
10 Months Ago
merge from main
10 Months Ago
patrol_heli_Infinity_number_fix -> main
10 Months Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
10 Months Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
10 Months Ago
Fixed wallpaper clipping issue with shipping container floor and foundation
10 Months Ago
Added a min place distance parameter to Construction, set to 0.1 for roof wallpaper
10 Months Ago
Twig and armored roof wallpaper clipping fixes
10 Months Ago
Prevent unecessary weaving fires Try without generating the event keyword
10 Months Ago
Minor code cleanup
10 Months Ago
merge from main -> biome_visuals_2
10 Months Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
10 Months Ago
merge from fix_editor_monument_menu -> main
10 Months Ago
Run codegen to fix monument paths for menu that loads monument scene
10 Months Ago
Update all monument scene spawners with their legacy prefab path
10 Months Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
10 Months Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
10 Months Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
10 Months Ago
Update SourceGenerator DLL - better error messages
10 Months Ago
Restore functionality of m_filter Minor cleanups for particles Minor compile warning fixes Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it Minor warning fixes Remove CTakeDamageInfo.m_iDamageStats (unused) When dealing physics stress damage on characters, apply inflictor Will try to set the inflictor/attacker to something more useful than "World". In case of multiple props, it will be the first one. Added commented out Entity.GetConstraintParams it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be. More compile warning fixes
10 Months Ago
updated icons
10 Months Ago
latest icons
10 Months Ago
merge from wallpaper/floor
10 Months Ago
Wallpaper added to all triangle roof skins
10 Months Ago
Wallpaper added to all roof skins
10 Months Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
10 Months Ago
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
10 Months Ago
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
10 Months Ago
removed "wip" from treadplate description
10 Months Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
10 Months Ago
Roof triangle wallpaper Manifest
10 Months Ago
merge from hackweek_command_block
10 Months Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
10 Months Ago
boomerang_anim_tweaks -> main
10 Months Ago
merge from main -> biome_visuals_2
10 Months Ago
missing .mat file
10 Months Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files