136,970 Commits over 4,444 Days - 1.28cph!

10 Months Ago
Coconut gloves (20MB)
10 Months Ago
Coconut torso armor (25MB)
10 Months Ago
Enable streaming on mannequin textures (16MB)
10 Months Ago
merge from menu_optims
10 Months Ago
merge from menu_optims
10 Months Ago
merge from hackweek_crosshair_customization
10 Months Ago
Fix crosshair rendering below scope overlays
10 Months Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
10 Months Ago
merge from main
10 Months Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
10 Months Ago
Fixed using wrong enum as array index in prediction Bump MAX_CMD_RATE to 150 (from 100), to match update rate changes Minor cleanups Validate input range for FileObj:Read and FileObj:Write Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
10 Months Ago
merge from fix_streaming_wallpaper -> main
10 Months Ago
Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
10 Months Ago
Enable texture streaming on wallpaper floors
10 Months Ago
merge from rotatable_paintings -> main
10 Months Ago
merge from main
10 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
10 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
10 Months Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
move colorpicker to separate assembly, refactor some jank third party code
10 Months Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
10 Months Ago
Fix chainsaw hit sounds not playing in first person
10 Months Ago
First pass on dynamic nav obstacles
10 Months Ago
merge from naval_update -> deep_sea
10 Months Ago
merge from main -> naval_update
10 Months Ago
Merge from boat_building
10 Months Ago
merge from lop_entity_spawn_time -> main
10 Months Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
10 Months Ago
Fix accidental negative collider on sail post
10 Months Ago
halloween floorpaper setup and wip textures
10 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
10 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
10 Months Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from fix_tags_levelurl -> main
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Include level url in server tags
10 Months Ago
Prepare migration of entities currently having a navObstacleComponent
10 Months Ago
Static versions of deployed/world model props, replaced in scene
10 Months Ago
Plays the correct third person deploy sound
10 Months Ago
unity tutorial update
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
10 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
10 Months Ago
floating city 2 layout update, connected most barges and piers together
10 Months Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
10 Months Ago
Harmonised plywood across scene, added another plywood variant