135,056 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Merge from deployable_corpse
10 Months Ago
Added a 30m mesh cull to all static gibs
10 Months Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
10 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Fixed furnace corpse not dropping on ground missing
10 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
10 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
10 Months Ago
merge from fix_premium_modal_typo -> main
10 Months Ago
Fix typo in the premium modal
10 Months Ago
Update phrases
10 Months Ago
merge from workshop_qol #116942 compound bow fixes
10 Months Ago
reverted, should be on a branch
10 Months Ago
merge from workshop_qol #116942 compound bow fixes
10 Months Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
10 Months Ago
merge from fix_item_ownership_halloween -> main
10 Months Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
10 Months Ago
Desal Update
10 Months Ago
merge from fix_premium_lock_favorite -> main
10 Months Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
10 Months Ago
merge from fix_show_premium_label -> main
10 Months Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
10 Months Ago
Merge from parent
10 Months Ago
Fix arrow effects not turning back on after network load
10 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
10 Months Ago
jungle security gate
10 Months Ago
Merge from main
10 Months Ago
Merge from blowpipe
10 Months Ago
Manifest
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
merge from fix_item_ownership_filtering -> main
10 Months Ago
merge from copy_paste_clientside_fixes -> main
10 Months Ago
merge from fix_typecache_generic_name -> main
10 Months Ago
merge from persist_teas -> softcore_update
10 Months Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
10 Months Ago
Merge from blowpipe
10 Months Ago
Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
10 Months Ago
Optim: remove allocations from Item.MoveToContainer Unity profiling showed an allocation inside it's sort impl, but I haven't seen it on server snapshots - will clean up if it is there Tests: got a bunch of wood in separate stacks and stacked it via right click from belt to inv. Checked profiler to confirm expected allocations are gone.
10 Months Ago
Bugfix: BufferList can handle sorting subrange Tests: moved items around in inventory(future cl)
10 Months Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
10 Months Ago
Fixed killfeed names regression
10 Months Ago
Fixed killfeed names regression
10 Months Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
10 Months Ago
Updated descriptions for all weapons. Fixed typo on bread, and extra word on egg.
10 Months Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
10 Months Ago
Initial setup of player modifier limits: Removed junk test data. Added radiation dart limits: max 5 applications via dart.
10 Months Ago
Default modifier counts for when no limits are specified.
10 Months Ago
updated override controllers