134,338 Commits over 4,262 Days - 1.31cph!

10 Months Ago
Tests: add TestWaterFactorsConsistency test - Converted other tests to use BasePlayer instead of BaseEntities - Also exposed WaterFactor methods from BasePlayer (other overloads were already public) Doesn't stress all paths, only the main path that has updated logic Tests: ran all unit tests
10 Months Ago
merge from main
10 Months Ago
merge from backpack_refreshes_clothing_fix
10 Months Ago
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10 Months Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
10 Months Ago
split container content hashes into deep and shallow, only used to determine if player clothing needs updating - using shallow for clothing so that backpack contents changing doesn't refresh all the clothing
10 Months Ago
Removed mention of movement penalty on inserts, updated wheat description to new one from the sheet
10 Months Ago
Merge from main
10 Months Ago
merge from clear_bushes_radius
10 Months Ago
merge from fridge_reskin_light_fix
10 Months Ago
merge from repair_bench_redirect_fix
10 Months Ago
merge from naturalbeefix
10 Months Ago
merge from tea_consumable_info
10 Months Ago
merge from ocean-render-fix
10 Months Ago
merged from Item_Descriptions_update
10 Months Ago
merge from hv_explosion_sound
10 Months Ago
little zigg update - WIP
10 Months Ago
Clean: adding ext to safely clean-up NativeReference Tests: ran unit tests
10 Months Ago
incapacitate and scatter dart icons
10 Months Ago
incapitate worldmodel, LODs and prefab.
10 Months Ago
adjusted sunken knife icon to same position of combat knife for consistency plugged in viewmodel so it's all working
10 Months Ago
small improvements/fixes to particle erosion setup - starting to look like a bad approach for us though
10 Months Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
10 Months Ago
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10 Months Ago
further normal map progress, output directory saving
10 Months Ago
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10 Months Ago
Don't destroy and reinstantiate all item icons every time, hide/show and reuse them. Removes a 90mb instantiate everytime when search results return hundreds of items.
10 Months Ago
Replace four calls in a row to GetComponentInChildren<ItemButtonTools>() with one.
10 Months Ago
Add profiling
10 Months Ago
Remove the previous 160 hard coded item view limit
10 Months Ago
Adjust angle limits Initial handling for trees being destroyed - nearby vines are notified and update their detination lists, will self destruct if no destinations are available If a vine is parked away from it's home tree and that tree is destroyed the vine will swing back to to it's home tree
10 Months Ago
Unsaved
10 Months Ago
Better vine visual rotation handling, use burst cloth for now
10 Months Ago
Baseline
10 Months Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing
10 Months Ago
Rough process for preventing multiple vines from overlapping when parked
10 Months Ago
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10 Months Ago
Remove VineSpawnPoint tag, parent tree now stores a list of vine spawn points
10 Months Ago
Merge from main
10 Months Ago
Bugfix: don't leak WaterLevel's persistent allocations Currently only allocating on Server, since no other code actively relies on this. Tests: ran unit tests. Started Craggy in editor with leak detection - no leaks pointing to WaterLevel statics
10 Months Ago
update manifest for icon
10 Months Ago
viewmodel prefab setup
10 Months Ago
adjusted sunken knife icon updated prefabs
10 Months Ago
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10 Months Ago
bee_ux_improvements -> main
10 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
10 Months Ago
missing files
10 Months Ago
Clean: remove dead batch method Tests: compiles in SERVER+CLIENT
10 Months Ago
Clean: simplify GetWaterLevels code by using NativeArray.Expand Tests: ran unit tests