193,465 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Sprint and air control torque
1 Year Ago
Cherry pick harbor 1 topology sets
1 Year Ago
Harbor 1 docking path set topology
1 Year Ago
12 range FX.
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
atlassed crate materials / models
1 Year Ago
merge from Minigun_2024
1 Year Ago
Refactoring, three-wheeled bikes now also support sprint torque
1 Year Ago
merge from cargo_dock_loot_respawn
1 Year Ago
merge from bradley_scientists
1 Year Ago
merge from save248
1 Year Ago
restoring 95312
1 Year Ago
many bugfixes and balance
1 Year Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
1 Year Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
1 Year Ago
Added prevent movement volumes to all crane staircases
1 Year Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
1 Year Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
1 Year Ago
Add a convar to toggle LOS detection methods
1 Year Ago
harbor 2 s2p
1 Year Ago
added missing fishing net collider to harbor2 floating containers area
1 Year Ago
Remove unnecessary list newing Remove a debug.log
1 Year Ago
s2p all
1 Year Ago
tweaked albedo for better lod popping
1 Year Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
1 Year Ago
updated collision to fit the model
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
removed erroneous screen mesh, set cctv desk to world layer
1 Year Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
1 Year Ago
resized cctv controls texture to 1024
1 Year Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
1 Year Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
1 Year Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
1 Year Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
1 Year Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
1 Year Ago
enabled read/write on the sat tube convex mesh environment volumes
1 Year Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
1 Year Ago
Added environment volumes to portacabins to prevent snowy props in them
1 Year Ago
fixed floating barrel in small rig
1 Year Ago
Reverted mesh lod changes :)
1 Year Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
1 Year Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
1 Year Ago
Codegen
1 Year Ago
Added boolean to allow cargo to dock to any harbor that it comes across
1 Year Ago
subtracting 95312 merge from save248 - critial error on joining world
1 Year Ago
▍▇▌ ▉▋▅▆▆▇ ▄▊▍▍▌ ▍▉▊▌▊
1 Year Ago
Allow repeat docking command
1 Year Ago
Added debug commands to dump cargo current state