193,465 Commits over 4,079 Days - 1.98cph!

1 Year Ago
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1 Year Ago
plastic commit spam
1 Year Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
1 Year Ago
merge from main
1 Year Ago
Retro Tool Cupboard store setup + design content
1 Year Ago
Cached server browser is less exceptiony
1 Year Ago
Increased at rotation bounds
1 Year Ago
Halved orbitstrafe rotation speed when first moving into position
1 Year Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
1 Year Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
1 Year Ago
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1 Year Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
1 Year Ago
City hall exterior mesh fixes
1 Year Ago
Merge from store-ui-rtc
1 Year Ago
Minor fixes Added convar descriptions to many default Lua convars DCollapsibleCategory items support disabled styles Visually and physically disable (but not hide) disabled Sandbox tools Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png Display a warning when trying to activate tools without a toolgun
1 Year Ago
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1 Year Ago
tags on files
1 Year Ago
Bunch of viewing vector zero checks before running through lookrotation
1 Year Ago
Ensured thwop and engine lerp and clamped between 0 and 1
1 Year Ago
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1 Year Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
1 Year Ago
player update. edited naming of spas12 anim clips
1 Year Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
1 Year Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
1 Year Ago
radtown basic splats, topologies and blend map painting, terrain anchors
1 Year Ago
merge main
1 Year Ago
Merged main into electricity_power_fixes/2
1 Year Ago
radtown whitebox layout, perimeter estimate
1 Year Ago
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1 Year Ago
Fix editor gizmos null error
1 Year Ago
Fix editor gizmos error for cargoship
1 Year Ago
Merge main
1 Year Ago
Merge container_delays
1 Year Ago
player update. exported/set up python revolver
1 Year Ago
merge from main
1 Year Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
1 Year Ago
AmmoBackpack Texture Update
1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
merge from toolcupboard_retroskin
1 Year Ago
merge from save248/iceberg_fix
1 Year Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
1 Year Ago
Play the cargo ship horn 60s before departure
1 Year Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
1 Year Ago
Air control changes, using duck input now
1 Year Ago
Small fixes
1 Year Ago
Early pilot flames prefab
1 Year Ago
Fixed broken inspector vals
1 Year Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
1 Year Ago
harbor 2 path topology
1 Year Ago
Harbor 1 path topology take 2