193,466 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Air control improvements and refactoring
1 Year Ago
merge from main
1 Year Ago
Parent merge
1 Year Ago
Cherrypick 95464
1 Year Ago
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
pilot light on 3p flamer
1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
merge from Minigun_2024
1 Year Ago
slightly increased AI flamethrower range
1 Year Ago
Fixed moonpool reflecting the sky
1 Year Ago
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1 Year Ago
Iterated on visual flame + smoke collision and behaviour
1 Year Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
1 Year Ago
Lowered delay on yellow fireball flames.
1 Year Ago
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1 Year Ago
fixed flamer collision
1 Year Ago
Fixed ground fire error.
1 Year Ago
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1 Year Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
1 Year Ago
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1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
Rebaked AO on the crane to make the inside slightly brighter
1 Year Ago
Fixed splitter power distribution issue when not all outputs are used
1 Year Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
compile fix
1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
merge from Minigun_2024
1 Year Ago
ai usage balance
1 Year Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
1 Year Ago
Harbor 1 and Harbor 2 scene2prefab
1 Year Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
1 Year Ago
Fixed minigun muzzle flash not emitting light
1 Year Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
1 Year Ago
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1 Year Ago
Check in helicopter revision
1 Year Ago
Remove extra logs
1 Year Ago
Prevent patrol from forcing a target inside a no go zone
1 Year Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
1 Year Ago
Updated deploy sound
1 Year Ago
viewmodel fix for errors when wearing clothes
1 Year Ago
Fixed unnecessary text updates when showing passthroughj
1 Year Ago
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1 Year Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
1 Year Ago
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1 Year Ago
merge from main