125,568 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Merge from main
1 Year Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
1 Year Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
1 Year Ago
Clock config UI wip
1 Year Ago
jackhammer
1 Year Ago
Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props
1 Year Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
1 Year Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
1 Year Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
1 Year Ago
Added jungle door, window bar blockouts. More wall kit work.
1 Year Ago
seaweed pass
1 Year Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
1 Year Ago
swim forward meta file
1 Year Ago
player update. editing rocket launcher anims to match viewmodel
1 Year Ago
Reduce navmesh draw allocs again
1 Year Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
1 Year Ago
sar set to use rifle locomotion anims
1 Year Ago
spine settings for some entities
1 Year Ago
UpdateLine NRE fix
1 Year Ago
Further optimize navmesh drawing
1 Year Ago
small off by one error
1 Year Ago
Reset stock back to 10 Removed excess logs
1 Year Ago
Attempted travelling vendor 'Advance Path NRE' patch
1 Year Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
1 Year Ago
Optimize navmesh debug view
1 Year Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
1 Year Ago
populated playerAnimation.controller with latest 3p anims
1 Year Ago
merge from swap_keycard_fix
1 Year Ago
Complete client navmesh drawing
1 Year Ago
Make it possible for admins to see the navmesh
1 Year Ago
divesite container update
1 Year Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
1 Year Ago
merge from unique environments to cliffs
1 Year Ago
ue_oasis_c build and level prep
1 Year Ago
Potential SwapKeycard.UpdateAccessLevel fix
1 Year Ago
Baseline, added prefabs
1 Year Ago
.mat missing
1 Year Ago
Compile fix following merge
1 Year Ago
merge from main
1 Year Ago
barnacle_tiling_orange variant
1 Year Ago
Better rotation and demolish blocked errors Grade upgrade message order
1 Year Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
1 Year Ago
Plaster added to jungle ruins
1 Year Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
1 Year Ago
merge from main
1 Year Ago
renamed files and folders oasis_b build and level
1 Year Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
1 Year Ago
Fixed binoculars overlay covering chat
1 Year Ago
▌▇▄'▉ ▌▍▊▅█ ▋▄▉▄▆▋▊ ▌▌ ▅█▅█▊█ ▉▄▍ ▆▋▄▇▅ ▅▌ ▌▊▇▄▄▆▋█ ▊█▋ ▄▆▅ ▋▄▆█▄▇▊▇, ▊▊▄▋▄█▇▇ █▍█▅ █▄ ▆▋ ▋▍▊▊▋▆
1 Year Ago
Fixed shields not getting OnHolster callbacks