194,025 Commits over 4,079 Days - 1.98cph!
Fixed spear being listed as stone spear skin, now wooden
Fixed weapons staying visible while gesturing
Fade in/out menu background overrides
Fix pooling issue with zone name labels for the map
Fix shader error in StandardMap
Prefab Backgrounds and adding clickable item onto nomad
All Prefabs, prefabbed, animated, linked and styled
Fix screen prefabs being disabled when testing them in play mode
tightened up SAP + SAR viewmodel reload animations/ads
reduced SAP movement recoil
Skin viewer test scene now properly supports skins
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
Misc item all prefabed and animated
Fix being unable to open the takeover pages for things that were already purchased
Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
Fix diving AK not assigned to left side of backpack
Tweak offset of smallbackpack (-0.01 Z) , bolt & hmlmg to reduce floating holstered weapons
Move coconut underwear screen back to its proper folder
Viewmodel render setup for FX/lights
Trying a different approach
Setup shovel for weapon racks after recent changes.
CNY Spear - fix for spears penetrating the body too much, updated holster position
Fixed final accordion bugs
Reduced more delgate allocations
Accordions only generate if current listing isnt a solo listing
Fixed bugs with accordions
Listings allocate delegate memory at start
Merge from main -> backpacks
3p metal detector - fix for handle becoming detached when crouching and scanning
Modified minimum accordion amount
Listings handle their own animations
Setting up prefabs for view so page transition works
Added back button
Ensured no listings animations close properly
shovel - made to spin when thrown, fixed collider so lands better in the world
Vendor interface removes itself to respond to map markers
Refactored interaction code in map interface
Fixed edit_sky losing its values after being duplicated
Also made other edit entities inherit map values whenever possible, and fixed edit_sun not doing anything on paste.
Fixed crashes HL1 vort or scientist is killed by unowned combine ball
Removed more useless files from build process
Do not mark addons with id of 0 for download from server
Just avoids the unnecessary wait time when its the only addon
Fixed potential minor memory leaks with Source Engine reported via email
Disable/remove Source Engine commentary system
No reason to really have it.
Set up Coconut Underwear page transitions and prefabs
PlayerRemains 4k Textures and Material Setup
fixed shovel world model not having lodgroup properly set up
Set dressing harbor2 progress
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
Re-add the reveal animation for one prefab
Vendor listings and single vendors now sort themselves
Flash bulb emission colour instead of just the light effect. (needs to be reduced)