194,025 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Fixed spear being listed as stone spear skin, now wooden
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed weapons staying visible while gesturing
1 Year Ago
Fade in/out menu background overrides
1 Year Ago
Fix pooling issue with zone name labels for the map
1 Year Ago
Fix shader error in StandardMap
1 Year Ago
Merge from main
1 Year Ago
Prefab Backgrounds and adding clickable item onto nomad
1 Year Ago
All Prefabs, prefabbed, animated, linked and styled
1 Year Ago
Fix screen prefabs being disabled when testing them in play mode
1 Year Ago
tightened up SAP + SAR viewmodel reload animations/ads reduced SAP movement recoil
1 Year Ago
Meta file
1 Year Ago
Skin viewer test scene now properly supports skins
1 Year Ago
Lets try that again
1 Year Ago
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
1 Year Ago
Misc item all prefabed and animated
1 Year Ago
Fix being unable to open the takeover pages for things that were already purchased Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
1 Year Ago
page footer prefab
1 Year Ago
Fix diving AK not assigned to left side of backpack
1 Year Ago
Tweak offset of smallbackpack (-0.01 Z) , bolt & hmlmg to reduce floating holstered weapons
1 Year Ago
Move coconut underwear screen back to its proper folder
1 Year Ago
Viewmodel render setup for FX/lights
1 Year Ago
Trying a different approach
1 Year Ago
Setup shovel for weapon racks after recent changes.
1 Year Ago
CNY Spear - fix for spears penetrating the body too much, updated holster position
1 Year Ago
Fixed final accordion bugs
1 Year Ago
Reduced more delgate allocations Accordions only generate if current listing isnt a solo listing Fixed bugs with accordions
1 Year Ago
Listings allocate delegate memory at start
1 Year Ago
Merge from main -> backpacks
1 Year Ago
3p metal detector - fix for handle becoming detached when crouching and scanning
1 Year Ago
Modified minimum accordion amount Listings handle their own animations
1 Year Ago
Setting up prefabs for view so page transition works
1 Year Ago
Added back button Ensured no listings animations close properly
1 Year Ago
shovel - made to spin when thrown, fixed collider so lands better in the world
1 Year Ago
Vendor interface removes itself to respond to map markers Refactored interaction code in map interface
1 Year Ago
Fixed edit_sky losing its values after being duplicated Also made other edit entities inherit map values whenever possible, and fixed edit_sun not doing anything on paste. Fixed crashes HL1 vort or scientist is killed by unowned combine ball Removed more useless files from build process Do not mark addons with id of 0 for download from server Just avoids the unnecessary wait time when its the only addon Fixed potential minor memory leaks with Source Engine reported via email Disable/remove Source Engine commentary system No reason to really have it.
1 Year Ago
Set up Coconut Underwear page transitions and prefabs
1 Year Ago
Tame the light
1 Year Ago
PlayerRemains 4k Textures and Material Setup
1 Year Ago
Reapply
1 Year Ago
Merge from main
1 Year Ago
fixed shovel world model not having lodgroup properly set up
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Additional terrain test
1 Year Ago
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
1 Year Ago
Re-add the reveal animation for one prefab
1 Year Ago
Vendor listings and single vendors now sort themselves
1 Year Ago
Merge from main
1 Year Ago
Flash bulb emission colour instead of just the light effect. (needs to be reduced)