140,177 Commits over 4,505 Days - 1.30cph!

1 Year Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
1 Year Ago
Implemented support for instances in motion and other fixes
1 Year Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
1 Year Ago
Merge the compile error fix from x86-64
1 Year Ago
Remove code to pack monument scenes bundle (unused)
1 Year Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
1 Year Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
compass viewmodel - removed ironsights script and elements from prefab
1 Year Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
1 Year Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
1 Year Ago
Make Linux happy
1 Year Ago
priv prefab tweak
1 Year Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
1 Year Ago
1 Year Ago
added textures and updated material for pilot hazmat backpack
1 Year Ago
1 Year Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
1 Year Ago
add per-biome, per-weather fog start distance ramps
1 Year Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
1 Year Ago
Merge from medical bay props
1 Year Ago
Simpify filtering logic
1 Year Ago
merge from main
1 Year Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
1 Year Ago
Improvised walkway progress
1 Year Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
1 Year Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
1 Year Ago
Set up python anims, entity and override controller
1 Year Ago
Handle static array constructors, skip convars when resetting static fields.
1 Year Ago
fixes after merge
1 Year Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
1 Year Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
1 Year Ago
PlayerBoat prefab cleanup
1 Year Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
1 Year Ago
Moved all overlay modals in the canvas overlay parent
1 Year Ago
center FP logo more
1 Year Ago
Hazing iteration for distance.
1 Year Ago
cannon materials, textures and gibs
1 Year Ago
All popups background scale to fit 21:9+ ratios
1 Year Ago
merge from main
1 Year Ago
Shockbyte localization fixes
1 Year Ago
turn off toggles for flashlight, fog, and rain before screenshots
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
1 Year Ago
Notification Clean up
1 Year Ago
Merge from parenting_trigger_tests
1 Year Ago
NRE and localization fixes
1 Year Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
1 Year Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest