124,775 Commits over 4,171 Days - 1.25cph!

41 Days Ago
NRE fix
41 Days Ago
Destroy generated map textures when disconnecting from a server
41 Days Ago
Hook up server wiped on loading screen
41 Days Ago
Hook up 'respawn' button Change out the cartoony map open animation
41 Days Ago
Null check before setting texture parameters in FoliageGrid
41 Days Ago
updated ejector seat mount position and player sitting anim
41 Days Ago
Prepare some voiceline variations so that they don't repeat the same things too much
41 Days Ago
Ejector seat - added LODs and gibs
41 Days Ago
Added a crude profiler that works in release builds
41 Days Ago
Rifle animation and entity updates
41 Days Ago
new_menu -> main
41 Days Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
41 Days Ago
new_menu -> main
41 Days Ago
Fix loading screen tags NRE
41 Days Ago
Swapped placeholder doors for static ones in food market barge
41 Days Ago
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
41 Days Ago
new_menu -> main
41 Days Ago
Session Overlay
41 Days Ago
Fix loading screen having double tags again
41 Days Ago
Updated pilot hazmat prefab with new model
41 Days Ago
respawn button in session
41 Days Ago
Fixed limited skin gradient not scaling right
41 Days Ago
Remove flex graphic transform from refresh button again
41 Days Ago
merge from new_menu
41 Days Ago
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41 Days Ago
deleted m92 and p17 animation sets as they use the animations in the sap anim set
41 Days Ago
Merge from main
41 Days Ago
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
41 Days Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
41 Days Ago
Improve connect/session modal
41 Days Ago
RHIB Update
41 Days Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
41 Days Ago
Fix listplayerreportcounts command
41 Days Ago
merge from fogmethod1 (sky branch)
41 Days Ago
Tweaked home screen gradient overlay, less noise
41 Days Ago
floting city tarp kit
41 Days Ago
Misspelt webm folder name
41 Days Ago
tarp trim texture update
41 Days Ago
Setup safe video player - this allows us to swap between playing .webm and .mp4 files if the system doesnt have the correct .mp4 codecs Setup the same system in the main menu videos Add MP4 versions of the background videos
41 Days Ago
Reworked how fake items are handled and spawn by store item grids Tweaked all grids Fixed a featuring takeover issue
41 Days Ago
Fixed printWeeklyItems and printGeneralStore commands not printing all items
41 Days Ago
added tooltip to view stats as "base [+- diff]"
41 Days Ago
Add help text "Press Capslock to use UI" and change default text on FilterInput to "Filter items..."
41 Days Ago
Merge from main
41 Days Ago
Fixed the width and height of the temp render target for blitting the under water background texture
41 Days Ago
Fixed the spinner blocking you if you remove a favourite whilst in the favourites page
41 Days Ago
merge from main
41 Days Ago
Fixed refreshing in the community tab from dumping duplicate listings into the modded tab Add a gradient for favourited servers Add support to change gradient direction in the style asset
41 Days Ago
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance. Tundra haze tweak.
41 Days Ago
ghost ship B vraiant set dressing progress