166,530 Commits over 2,863 Days - 2.42cph!

2 Months Ago
▉▉▌▉▆ ▋▌▄▌ ██▅▄
Sam
2 Months Ago
Start refraction work
2 Months Ago
More WIP snowmobile code
2 Months Ago
█▇▄▋█▆ ▄▄▇▄ █▄ ▇▋▌▊▇ ▋▆▆▋▆ ▉▌▄▄ ▊▄▆▉▆▋█▋▄▋ ▆▇▋ ▇█▌▋▋▆
2 Months Ago
▍▄▇▉ ▄█▉▉▅▊ ▋▆▊▆▅▍ ▍▅▆ ▍▊▄▇▉▍▇ ▋█▄▋▍▉▄
2 Months Ago
Cleaned up old east inland splats
2 Months Ago
▌█▍▄▅▊ ▊▉▍▍▆ ▋▆▆▋▋▅▌▅ ▅▇▉▄ ▌▋▄▄ ▆█▅▅▄▅▊▄▊▌▆ ▆▊▅▄ ▄▇ ▊▅ ▅▍▇ ██▍▌ ▆▋▇█ ▅▇ ▄▊█▄ ▋▋ ▆▉▉ ▅▄▍▌▉█ ▄▇█▊▅▉▍ ▄▌▄ ▊▆▅▍'▍ ▊▆▊ ▍▆ ▄▊▍▆
2 Months Ago
WIP converting CarPhysics to be more generic, so snowmobiles can use it too. + some snowmobile code.
2 Months Ago
Road normal/tangent tweaks to mitigate an intersection issue. (temp fix)
2 Months Ago
More sculpts/backup
2 Months Ago
▋▆▅▆ ▇▅▌ ▉██▇▊▉▅ ▍▆█▇▄▉▌▉ ▇█▇▉ ▊▋▇▍▋▍▉▉▊██▉ ▉█ ▄▍▋▍▉▊▌ ▍▍▍▍▅▍ █▍▆▍▋ ▌▋▉ ▅▅▉▋▇▄ ▍▉█▋▌ ▋▊▉▍▋ █▌ ▋▋▊▋ █▍▉▄▅▊▇▉ ▋▋▋ ▌▌▋▆▅▅▊▌█ ▉▅▅▇▆▍▄ █▉▌▅▄ ▌▇▋ ▉▅▇▌▆▅▌▍▅▍ ▌▊ ▅▉▆▋▄▌▆ ▅▆▌▆▋▆
2 Months Ago
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
2 Months Ago
Fixed input rebinding !switch !release
2 Months Ago
- Changed some more GetWorldVelocity calls into GetLoalVelocity, so they'll work if parented. - Moved GetLocalVelocityServer and GetAngularVelocityServer rigidbody-based overrides into BaseVehicle, so we don't have to override with the same method for every new vehicle.
2 Months Ago
Merge Main -> Snowmobile
2 Months Ago
Rename ModularCarPhysics to CarPhysics
2 Months Ago
Rename EntitySpectateAware -> LocalOrSpectatePlayer Update RPC overloads
2 Months Ago
Support for single Joy-Con in single player !switch !release
2 Months Ago
Merge VehicleUpdates -> Main, let's try this again
2 Months Ago
Sculpt backup
Sam
2 Months Ago
Use RG16F for splash
Sam
2 Months Ago
Nicely formatted DomainPatchConstants and HullPatchConstants on VFX compiler Code cleanup, make it have our current shader coding style
2 Months Ago
Fix for revertion bullshit in northern terrain data
2 Months Ago
Most remaining east inland cliffing
2 Months Ago
█▅▇▆▍ ▍▊▉▋▆▄▊▌▌▅ █▉▋▊▅▍ ▄▍ ▉▄▉ ▉▄█▊▉▆
2 Months Ago
merge from permstore_1
2 Months Ago
Fixed a bug displaying which weapon upgrades are already owned
2 Months Ago
Refactor of weapon upgrades. Almost completely implemented weapon selection + upgrading in the new Station Screen.
2 Months Ago
▇▄▉▇▅ █▌▉▆ ▌▄▉▅▋▇▍ ▌▆▉▊█▅▇ ▅▊▍▅▉▇█
2 Months Ago
▇█▅▍▆▊▍▉▍
2 Months Ago
Updated test-procedures.md
2 Months Ago
Missed an include
2 Months Ago
Apply lock on AllAttributes in Library.GetType just like other Library.Get methods try-catch ModelBreakCommand execution Added PropGib entity which is spawned as gibs instead of Prop, and carries some extra data Implemented (and moved to managed) break_create_joint_revolute model break command
2 Months Ago
Connection lanes implementation All SendMessage overloads have optional laneIndex
2 Months Ago
VROverlay: handle key management automatically internally Add VROverlayPanel<T> where T : RootPanel, acts like a normal VROverlay but automatically renders UI to it Render VR menu from menu addon using VROverlayPanel, render in 4K so it doesn't look shit
2 Months Ago
ModelDoc: Rotate view with model rotation when using ctrl+rmouse, useful for testing lighting https://files.facepunch.com/layla/1b2211b1/ryvQMNslWw.mp4
2 Months Ago
Add icons to the stationscreen
2 Months Ago
Remove NativePointer, simplifying managed object pointers in native Refactored so managed classes in c++ use handles and aren't pointers to classes Clean up InteropSystem Refactored m_pManagedPtr to EntityObject
2 Months Ago
styling for weapon selector
2 Months Ago
Add in the select buttons
2 Months Ago
ModelDoc: Rotate viewmodel camera with model rotation
2 Months Ago
StationScreen buttons
2 Months Ago
merge from human_ai_combat
2 Months Ago
merge from ai_misc
2 Months Ago
Adding in Weapon selector upgrade view
2 Months Ago
Loadout Weapons Station screen styling
2 Months Ago
Added a near clip offset for underwater rendering
2 Months Ago
animals can no longer attack players in modular vehicles
2 Months Ago
Implement loadout weapon main screen display for station dialog
2 Months Ago
Generator comments out SteamInputActionEvent_t.AnalogAction_t types since the type declaration is missing from steam_api.json