223,525 Commits over 3,684 Days - 2.53cph!

37 Days Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
37 Days Ago
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37 Days Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
37 Days Ago
merge from cine_anims
37 Days Ago
merge from sense_purge
37 Days Ago
Prevent electrical branch from draining power when nothing is connected to its left side
37 Days Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
37 Days Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
37 Days Ago
Increase not-attacked timeout duration
37 Days Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
37 Days Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
37 Days Ago
Move NotesUI in front of everything that isn't the pause menu
37 Days Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
37 Days Ago
Codegen
37 Days Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
37 Days Ago
Enable/disable model renderer when using model panel inspector
37 Days Ago
Use InputHint for NotesUI
37 Days Ago
Added posture bar to hud
37 Days Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
37 Days Ago
reverting a material changes to main's version
37 Days Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
37 Days Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
37 Days Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
37 Days Ago
Start designing posture mechanic
37 Days Ago
Fixed being able to block while in the notes UI
37 Days Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
37 Days Ago
Merge from main
37 Days Ago
merge from material_biome_improvements
37 Days Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
37 Days Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
37 Days Ago
merge from store-ui
37 Days Ago
merge from Easter2024
37 Days Ago
merge from RidingChickenCostume
37 Days Ago
Fix error in translation script if output dir doesn't exist Ignore hidden sheets
37 Days Ago
Remove unused UnregisterProperties methods
37 Days Ago
Simplify a bunch - allow setting property if slot not registered
37 Days Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
37 Days Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
37 Days Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
37 Days Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
37 Days Ago
Fix NRE if destroying object in animation event
37 Days Ago
Leaderboard backup, run #10300
37 Days Ago
Merge from main
37 Days Ago
Store a static list of cargo cranes, save a Vis
37 Days Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
37 Days Ago
Bike stability experiments + materials
37 Days Ago
Add tools to show possible pickup and drop points via gizmos
37 Days Ago
Merge main -> Bikes
37 Days Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
37 Days Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains