135,446 Commits over 4,293 Days - 1.31cph!

57 Days Ago
Mege from parent
57 Days Ago
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57 Days Ago
merge from boat_building
57 Days Ago
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57 Days Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
57 Days Ago
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57 Days Ago
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57 Days Ago
Scene2prefab on all floating cities
57 Days Ago
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57 Days Ago
casino creak sounds and volume changes
57 Days Ago
Fixed boat scientist all sleeping when the boat driver dies
57 Days Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
57 Days Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
57 Days Ago
Play codelock effects/sounds for steering wheel
57 Days Ago
boat steering anim update
57 Days Ago
single 50cal turret mount/dismount changes
57 Days Ago
merge from space_checking_ore_spawners -> main
57 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
57 Days Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
57 Days Ago
Diving Mask repose
57 Days Ago
Space LR300 - updated worldmodel with LODs
57 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
57 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
57 Days Ago
Do not save the boats spawned by ghost ship hackable crates
57 Days Ago
merge from hackablecrate_boats_fix
57 Days Ago
Variable Zoom Scope LOD0 Refresh
57 Days Ago
Added a null check in EnableScientistBrains for safety
57 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
57 Days Ago
edited vm lr300 space anims
57 Days Ago
Fixes and optimisations for can accept mission checks
57 Days Ago
ore box updated with preliminary material and baked lowpoly geo
57 Days Ago
merge from deep_sea
57 Days Ago
Cocoknight armor repose
57 Days Ago
merge from boat_building
57 Days Ago
Holding shift disables rotation snapping
57 Days Ago
exported updated lr300 3p anims
57 Days Ago
re-added decal mask 0 to space station skin
57 Days Ago
Merge from parent
57 Days Ago
merge from boat_building
57 Days Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
57 Days Ago
subtracting 137641 - got errors on play
57 Days Ago
Merge from naval_update
57 Days Ago
Spotlight to prefab.
57 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
57 Days Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
57 Days Ago
Codegen
57 Days Ago
balloon skinviewer 3d model and prefab
57 Days Ago
Various PT boat related.
57 Days Ago
Merge from boat_deployables_rotation_snap_improvements
57 Days Ago
Merge from wheel_fixes_wip