139,204 Commits over 4,352 Days - 1.33cph!

39 Days Ago
Updating skinning for horse costume
39 Days Ago
merge from non_convex_col_cleanup
39 Days Ago
added comment comp to sign
39 Days Ago
large banner sign pole as convex hull set
39 Days Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
39 Days Ago
Fix a log message
39 Days Ago
Merge from main
39 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
39 Days Ago
merge from main
39 Days Ago
merge from indirect_instancing
39 Days Ago
rebase on /main
39 Days Ago
bbq workshop camera position
39 Days Ago
Fixed one more docks barrel
39 Days Ago
Merge from naval_update
39 Days Ago
Merge from main
39 Days Ago
beanbags as generated convex hull set
39 Days Ago
wooden window shutters as primitives
39 Days Ago
Merge from naval_update
39 Days Ago
Array size check for ReceiveFogOfWarImages
39 Days Ago
creation gibs gib replacement update
39 Days Ago
floor and wall frame models and prefabs
39 Days Ago
easel colliders
39 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
39 Days Ago
crypt building skin prefabs, building grade
39 Days Ago
merge from save281 - staging wipe
39 Days Ago
network++ save++ persistance++
40 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
40 Days Ago
█ █▍▍▆▇▊▅▅▌▊██▌ ▋▆▄█ ▅ ▋▊▆▍▌█▆█ ▉▌█ ▋▊ ▅▋▊█▇▅▅▆▇▊▅ ▍▋▍█▆▆▄▌ ▄▄▋▋▅█ ▄▉▍▌▅▆ ▋▄ ▄▆▋▅▇▍▌
40 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
40 Days Ago
▌ ▉▌▇▌ ▊▇▊▋▋█ ▄█▆▊█▋ ▊▄▉▆▉ █▌ ▅▇▌▋▄▄▊ ▌▍▊▊▇ ▌▅ ▊▉▄▌█▉▅ ▆█▆▍ ▊█▋▌ ▅▅▇▄ ▄▆▉▌ ▊▉▋ ▄▉▅▋ ▊▇▉▊ ▍▉▉▇ ▄▌▊▌▌▊▋▇▉▌▍▋ █▆▆▌▌▄ ▋█▆▋█▉▅ ▊▉▉ ▅▌ ▋▇▊▋▆▆▇ █▊▆ ▌▅▅▅ ▊▇▇▇▅▋ ▋▌ ▌▄▅▇▇▄▊▅
40 Days Ago
Merge from naval_update
40 Days Ago
Merge from main
40 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
40 Days Ago
merge from main/naval_update/boat_steering_creaks
40 Days Ago
merge from main/naval_update/sound_polish
40 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
40 Days Ago
merge from main/naval_update/sound_polish
40 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
40 Days Ago
mrege from main/naval_update/sound_polish
40 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
40 Days Ago
Compile fixes
40 Days Ago
scientist_boats_gameplay_pass_4 -> main
40 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
40 Days Ago
Don't allow door controllers on player boats in edit mode
40 Days Ago
Don't allow IO connections at all in boat building stations
40 Days Ago
Merge from gesture_sfx_fix
40 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
40 Days Ago
Fix some addons erroring out due to DImage changes Lets try updating BASS.DLL to 2.4.18.3 * Probably achieves nothing at all Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes
40 Days Ago
albedo colors
40 Days Ago
fix left 'ammoLeft' parameter not having the right string name