4 Months Ago
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
▆▌▅ "▆▉▅ ▉▇▉▆" ▋▄▆▅▉▋▋ █▆▊ ▄▋▄▄▍▄▌█▅
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4 Months Ago
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) Add teleport2marker to teleport you to your marker point on the map
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4 Months Ago
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4 Months Ago
▊▍▄▉_▅▉▅ ▌▅▅▉ ▋▆▊█▍▉▉ ▅█▋▍▉
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4 Months Ago
Explicitly set app.serverid's default to empty
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Make the map more zoomed in by default
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4 Months Ago
Fix "inactive" smart alarm text overflowing Switch to the plain tab view, add a fake page header for Devices page because toggling the header has one frame of weirdness
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4 Months Ago
Models that exceed MAXSTUDIOFLEXVERTS no longer crash the game
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4 Months Ago
[D11] Merge with main
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4 Months Ago
[D11] Code tidyup
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4 Months Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
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4 Months Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
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4 Months Ago
FOF spawnpoint ents FOF maps category Read only ContentHeader no longer editable Use correct rendermode/groups and use actual enums
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4 Months Ago
Spawnmenu's ContentHeader panels obey parent's read only state by not allowing its text to be edited
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4 Months Ago
Immediately hide / show comments when option changes New replay UI almost done Merge remote-tracking branch 'origin/master' Finished off new replay HUD Don't show pause header in replays Fixed replay control prompts always being for controller Fixed some UI getting reordered Fixed binding control icon regression
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4 Months Ago
The Stanley Parable map icons
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4 Months Ago
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4 Months Ago
▆▊█▋▄ ▌ ▄▌▍█▆ ▋▌ ▆▌▊▍█▊█ ▇▉▉▋▌▉▌▇ ▇▅▌▆▉▌▋ ▅▉▇██▌ ▋█▅▇▇▅ ▍▇▌▅ ▅█▉▍▋▅ ▊▌ █▄▋▉▋▊▄ ▅▍█▋▅▊▍▅ ▊▉▅▇▇▉█▌ ▄▉▄▊▋▍ ▍▄▄▌█▄ █▅▆▊▉▇▆ ▅█
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4 Months Ago
Update Sites.csproj
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4 Months Ago
[D11] [UI] Removed unit suffix from Camera Inertia value.
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4 Months Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
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4 Months Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
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4 Months Ago
Cleaning Cleanup
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4 Months Ago
Completely disable fading decal removal, it just causes crashes
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4 Months Ago
header logo commit site ?format=json mode
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4 Months Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
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4 Months Ago
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4 Months Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
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4 Months Ago
pagination Commits site Header Updated pagnation uses to use pages
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4 Months Ago
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4 Months Ago
Kill off c# compiler before installing new version of Unity
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4 Months Ago
▍▉▊▋▋▊ ▌▌▅ ▇▍▋▆▍▄▍▄▋▆▄ █▅ ▅▌▉▉▋▋█▌ ▊▉ ▍▉▌▉++ (▍▋▄▉▄▌█▉▍▄ ▇▋▍ ▍▉▌ ▆▋▅ ▌▇▌▆▅ ▌▅▇▇▊█▌▊, ▄▉▄▆▊'▋ ▍▉▊▉ ▌█▆▄ ▋█▇▌▆ ▆▇▄▅▅▉▍)
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4 Months Ago
█▆▍▉▆▋ ▇▇▄▍▆▍▉█▇▇▊ ▅▆ ▊▇▌▍█ █▍ ▍▄▅▄▇ (▆▉▉▉▉▄ ▅▌▍▇▊▌)
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4 Months Ago
Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
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4 Months Ago
▇▊▉ ▅▇▍ █ ▇▌▅ ▋█▅ █▍▄▋ ▌▆▍▄▇▊ ▋▆▊▅
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4 Months Ago
[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
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4 Months Ago
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4 Months Ago
[D11] - Removing missed read/writes
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4 Months Ago
Friendly Urls Added ScmCommit.HiddenRepositories Filtering Mobile style fixes
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4 Months Ago
Branding update
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4 Months Ago
[D11][UI] Set quick chat icons, rotate direction icons
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4 Months Ago
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.
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4 Months Ago
[D11] Temporarily switch the light off for the shotgun trap fire effect
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4 Months Ago
[D11] [UI] Removed backend new line tag error from localisation file.
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4 Months Ago
[D11] HDRP Fixes for ExplosionsLightCurves and related prefabs
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4 Months Ago
more laser crosshair changes laser homing grenade attack laser grenade attack behaviour laser tractor attack
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4 Months Ago
Some temp primitives
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4 Months Ago
New fluid combiner entity, combines three separate fluid inputs Extended the electrical combiner script to support three inputs (no actual change to the electrical combiner prefab)
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4 Months Ago
Code review: Change shader property strings to IDs.
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4 Months Ago
Code review: Combine MaterialPropertyBlocks and make static.
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4 Months Ago
Reduce garbage gen in RefreshLODSets a little
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4 Months Ago
New water desalinater entity, inherits from the Water Purifier but isn't placed over a campfire and must be powered. Processes 4x as much water each minute and only loses half of the salt water in the conversion process.
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4 Months Ago
Code review: Remove unused vars.
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4 Months Ago
Initial test per code review discussion, started converting VehicleModuleComponentBase components to actual sub-entities, using a new IVehicleModuleComponent
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4 Months Ago
Default map cell labels to on
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4 Months Ago
Version numbers styling, hit slops on the hub header buttons
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4 Months Ago
Bring the auth stack off the compatibility layer, remove the dynamic below status bar stuff for the login page
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4 Months Ago
Fixed water purifier reusing the miningquarry protobuf - now has it's own protobuf class
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4 Months Ago
Hide the links to other blogs and stuff in BlogView
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4 Months Ago
Devices page tweaks
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4 Months Ago
Remove log
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4 Months Ago
Reduce the openModal debounce to 1 second
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4 Months Ago
Fix update and login buttons shrinking when toggling the dev menu Switch the dev menu to use AsyncButton so it's consistent between Android and iOS
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4 Months Ago
Added a water depth test socket mod to enforce minimum/maximum depths for the water pump Added a place on water option to the construction component so the pump is placed on the water level
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4 Months Ago
Merge from Main -> Vehicles
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4 Months Ago
Use proc for ToggleSwitch (should speed up mount speed....)
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4 Months Ago
[Editor] Don't lose TonemappingColorGrading settings when switching off #CLIENT. Fixes black screen on first run when switching back.
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4 Months Ago
Merge from farming2
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4 Months Ago
Potentially fixed LootContainer.OnKilled stats NRE (only occurs when a container is killed via a DestroyOnGroundMissing component)
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4 Months Ago
Fixed power plant puzzle bypass PP S2P Removed redundant prevent movement volumes (PP)
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4 Months Ago
Nicer censorship Basic filters
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4 Months Ago
4 Months Ago
▉▉▍ ▄ ▆▋█▆▅
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4 Months Ago
Updated SteamVR / ported to Unity 2018 Fixed level loading twice
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4 Months Ago
Make liked shared, commits have likes
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4 Months Ago
▍▊▌▇▌▅
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4 Months Ago
█▇▅▅▇▆▊ ▆▊▋▋▊▆ ▉▉▌▅▌
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4 Months Ago
▍▄█▍▍█ ▆▋▉ ▇▄▌ ▊, ▄▌▆▋▆ ▄▆▇▌▇▋▄▄, ▆▆▋▌▋ ██▇ .▌▉▌█▅█▋▅▅▇ ▋▉▊▄█▌
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4 Months Ago
Small oilrig S2P Small oilrig hackable crate now behind red keycard
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4 Months Ago
[D11] Ambient light. Fixing the compilation error.
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4 Months Ago
Large oilrig hackable crate now behind red keycard Removed all keycard spawners from large oilrig
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4 Months Ago
Added The Stanley Parable to mountable games list Added spawnmenu icons for The Stanley Parable and Fistful of Frags Added missing map icon for gt_desperados (FOF map)
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4 Months Ago
Fixed deploy
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4 Months Ago
Commits site start
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4 Months Ago
cherrypicking 49327 49328 49344 49351 49359 49364 49367
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4 Months Ago
Buttons and Emitters also support transparency
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4 Months Ago
[D11] Ambient light. Fixing the compilation error.
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4 Months Ago
env_fade no longer crashes with its hidden activator only flag set and null activator Added "activator only" flag for env_fade in base.fgd
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4 Months Ago
▅▌▋▉▍▋▆ ▆▅▆▍▆'▄ ▇▅▇▄▇
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4 Months Ago
Fixed NREs on foliage v3
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4 Months Ago
Fixed script NREs on scenes without terrain
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