161,017 Commits over 4,597 Days - 1.46cph!

27 Days Ago
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27 Days Ago
Merge from animal_anim_compression
27 Days Ago
Merge from legacy_anim_deletes_oct_2026
27 Days Ago
Merge from fluidswitchlodfix
27 Days Ago
Disable duplicate main camera in test scene
27 Days Ago
Merge from distanceflareorientationfix
27 Days Ago
Merge from menuvideo_nre_fix
27 Days Ago
Merge from meshlod_updaets_oct_26
27 Days Ago
S2P apartment complex again
27 Days Ago
Merge from binbagpile_optimisation
27 Days Ago
Also fixed up 31 clutter and collectable prefabs
27 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
27 Days Ago
Add support to TerrainMap to return a NativeArray
27 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
27 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
27 Days Ago
Codegen
27 Days Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
27 Days Ago
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
27 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
27 Days Ago
- More RRP support - Really lightened the scene
27 Days Ago
Merge from livestock_shader_review
27 Days Ago
Merge from depth_egg_fix
27 Days Ago
Merge from rrp_ore_marker_fix
27 Days Ago
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27 Days Ago
Add support for clearing Rust+ auth to smart entities from in game
27 Days Ago
merge from animalanimation_optims
27 Days Ago
Fixed AnimalAnimation out of range errors
27 Days Ago
merge from notices_rtl_fix
27 Days Ago
Fixed item dropped and item pickup notices not working with RTL languages
27 Days Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
27 Days Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
27 Days Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
27 Days Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
27 Days Ago
Merge from HotbarScrollSaveZone
27 Days Ago
merge from boateffects_optims
27 Days Ago
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
27 Days Ago
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
27 Days Ago
Merge from softcore_first_join_fix
27 Days Ago
Merge from bag_compass_icon_fix
27 Days Ago
Merge from softcore_trainyard_fixes
27 Days Ago
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27 Days Ago
Merge from dome_pump_mt_save_fix
27 Days Ago
Fixed dome pump multi threaded saving issue
27 Days Ago
Fixed AnimalAnimation allocating 80 bytes for each footstep
27 Days Ago
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
27 Days Ago
merge from animalanimation_optims
27 Days Ago
Remove planner linq when looking for sockets
27 Days Ago
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
27 Days Ago
Avoid allocs when ticking hurt triggers
27 Days Ago
Fix linq every frame in cooking visuals