223,889 Commits over 3,684 Days - 2.53cph!

35 Days Ago
Spawn object on unlocked
35 Days Ago
Split up map into prefabs Attacking uses less stamina
35 Days Ago
added dryingrack_a
35 Days Ago
added chains_a_ground
35 Days Ago
Move hash & status from server tags -> rules
35 Days Ago
Reposed burlap pants to match updated player rig
35 Days Ago
Minigun ammo backpack fixes/cleanup
35 Days Ago
Fix RenderDeviceInfo_t wrong size
35 Days Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context
35 Days Ago
Add WidgetUtil.CreateSwapChain NativeRenderingWidget renders in regular render path
35 Days Ago
increase flashlight size (again) Combination lock sound
35 Days Ago
npc block animation and run adjustment
35 Days Ago
Door with pad lock
35 Days Ago
If a Component isn't valid then just set the property anyway for a Sync var
35 Days Ago
added surface types to assets
35 Days Ago
Make docs clearer
35 Days Ago
Test to re-register Sync props after Network.Refresh
35 Days Ago
.meta file
35 Days Ago
setting up asset zoo scene for snow setup ahead of time
35 Days Ago
exported latest minigun ammo backpack
35 Days Ago
added chains_a for door frames
35 Days Ago
MonumentIsland_Bradley test scene
35 Days Ago
Remove the old BuildCubeMaps
35 Days Ago
Dynamic cubemap component settings
35 Days Ago
Added Minigun 4K Textures
35 Days Ago
deleting unused coaling tower models/prefabs that were redundant
35 Days Ago
Remove unsued, clean up
35 Days Ago
Updated snow effect material config
35 Days Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler GGX filtering Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array Do cubemapper processing of all faces at once without using intermediary copies, 4-8x speedup (~17ms > ~2.5ms), still needs to be faster https://i.imgur.com/b61mX1Y.png Rendersystemvulkan: Alllow binding specific cubemap [ & arrays ] mips if UAV
36 Days Ago
Tweak citizen eye ao add compilled avatar scene (!)
36 Days Ago
added dynamic_container_style 1/2/3 prefabs
36 Days Ago
Use faster _aligned_malloc in physics system
36 Days Ago
Leaderboard backup, run #10443
36 Days Ago
Merge from harbor_tweaks_4_cargoship
36 Days Ago
Compile fixes
36 Days Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
36 Days Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
36 Days Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
36 Days Ago
Tried to fix broken swing bridge animation
36 Days Ago
Fixed weird cargo movement bug
36 Days Ago
Merged electricity_power_fixes/randswitch to Aux2
36 Days Ago
Added cargoship save support Ran protobuf
36 Days Ago
Merged electricity_power_fixes to Aux2
36 Days Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
36 Days Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
36 Days Ago
Set up proximity manager for harbor 2 First pass swing bridge
36 Days Ago
Harbor 1 ladder and parent triggers
36 Days Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
36 Days Ago
Initial docking path for harbor_2
36 Days Ago
First attempt at spawn near for docking command