248,646 Commits over 3,928 Days - 2.64cph!

32 Days Ago
merge from main
32 Days Ago
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32 Days Ago
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32 Days Ago
Fixed battering ram door wheels culling, set to isDynamic
32 Days Ago
Merge from hackweek_car_radio
32 Days Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
32 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
32 Days Ago
fixed entity bounds on ice sculpture
32 Days Ago
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32 Days Ago
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32 Days Ago
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32 Days Ago
meta changes on some collider meshes
32 Days Ago
manifest update
32 Days Ago
Committing walkway changes to switch branch
32 Days Ago
merge from wolf-sound-tweaks
32 Days Ago
Create ssao.scene Delete fluid simulation, this isn't going to work
32 Days Ago
Add nav_blocker tag
32 Days Ago
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32 Days Ago
roof conditionals colliders and then some
32 Days Ago
Re-enable deployment checks
32 Days Ago
Fix issues with navmesh generation API Should also fix tests
32 Days Ago
Leaderboard backup, run #15677
32 Days Ago
Shader rebuild process (#1713) * Add * option to vfxcompile * Delete older shader build scripts * Remove cs_surface_interactions * Always output combo count if it's over 1000 * Strip some lesser used stuff from spritecard to get the compile time/size under control * Build shaders as part of ci, so they can't be out of date (we should still manually build and commit though!)
32 Days Ago
Merge from io_infinite_power
32 Days Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
32 Days Ago
Merge from io_infinite_power
32 Days Ago
None compile fix
32 Days Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
33 Days Ago
balance adjust menu, zombie elite, etc hp regen floaters
33 Days Ago
Weapon_case Missile Case WIP texture asset, uploaded for world placement and decoration
33 Days Ago
Squashed commit of the following: -GTAO -Aoproxy removal Split between SSAO and GTAO Start moving gtao to command lists, adjustments
33 Days Ago
Start moving gtao to command lists, adjustments
33 Days Ago
Merge from launcher reload bug
33 Days Ago
Applied fixed timing to dragon rocket launcher
33 Days Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
33 Days Ago
Codegen
33 Days Ago
merge from siege_weapons
33 Days Ago
Siege tower decay reset when used
33 Days Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
33 Days Ago
Updated catapult icon
33 Days Ago
Collision effects and minimum collision force tweaks
33 Days Ago
Plushy scenes and prefab aseets backup
33 Days Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
33 Days Ago
Siege weapons decay
33 Days Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
33 Days Ago
Car shredder now shows proper icon and localized name on death screen
33 Days Ago
Merge from hackweek_car_radio
33 Days Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
33 Days Ago
Fixed server / client errors
33 Days Ago
Merge from main