128,590 Commits over 4,201 Days - 1.28cph!

29 Days Ago
merge from naval_update
29 Days Ago
merge from main
29 Days Ago
Manifest
29 Days Ago
Merge from parent
29 Days Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
29 Days Ago
merge from hot_air_balloon_mark_users_hostile
29 Days Ago
merge from meta_shift
29 Days Ago
Fixed clutter spawns.
29 Days Ago
Tropical ground foliage spawntable stuff
29 Days Ago
Manifest
29 Days Ago
Clutter debug
29 Days Ago
Merge from naval_update
29 Days Ago
Progress.
30 Days Ago
merge from main
30 Days Ago
Start and end game phase on the timeline based on when you're in a server or not
30 Days Ago
Merge from main
30 Days Ago
Tweaks.
30 Days Ago
Finalized sans clutter spawns
30 Days Ago
Collision fixes. Scene stuff.
31 Days Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
31 Days Ago
Dressing
31 Days Ago
▍█▆▆▄▄▌▊▊▅ ▋█▋██▉▅▆ ▅▍▇▋▅▄▆ ██▋▄ ▋▋▆▅▋▌▌_▊▇▇▇▍▅
31 Days Ago
Merge from blueprint_unlock_fix
31 Days Ago
Fix for workbench tech tree appearing fully unlocked, woops
31 Days Ago
Fix steering and gas pedal hallucinations
31 Days Ago
Start to fix turrets placed outside of a base turning off turrets inside a base - cache turrets within 40m instead of doing a physics query to find all turrets within 40m each time we update interference - rewrite the interference system, getting rid of all the queues - system is no longer recursive since a turret can only overload itself, meaning we never have to recalculate neighbors interference - when a turret turns on, if it would cause a nearby turret to go over the interference limit it instead will overload itself - when a turret turns off, it will check if any nearby turrets that are overloaded can now turn on Now the complex part: which overloaded turret should be turned on first - tried to reactivate overloaded turrets based on the order they were powered on, however this could be abused by stacking 40 turrets in your base (mostly overloaded) and the raiders having to destroy every single turret in the base before theirs would turn on - instead trying to prioritize the overloaded turrets with the least amount of active turrets nearby, assuming that the FOB will have less turrets nearby then the turrets inside the base
32 Days Ago
▉▉▆▍▄ ▉▌▊▆▋▄▌▄ - ▄█▄▋▌▊▆ ▋▌▋▄▇, ▉▆▇█▊█▍▅, ▆▌▄▅▋ ▍▍▊▉█▉▆▅▍, ▌▊▄▄, ▋▄▆▆ ▋▋▅▊█▆█▅▉▇ ▄▋▋▅█, ▍▄▍ ▋▉▅▇▅▌▅▉
32 Days Ago
▄▆▉▋▉▊█▅ ▄▇▆▄▇▉ - ▋ █▇▆ ▊▌▊▉▉ :▋▆▍█:
32 Days Ago
█▇█▄▆ ▄▄▊▋▆▄▋▆▄ ▊▉▄ █▉ ▊▆▌▄▊▍▍▌▍▇█▍▍▉▅█▌▋▄ ▆▊▉█ ▅▅▅ ▊▊▋▆▉▉ ▍▅█ █▊▆▋▅▆▆▅▆▇▇▅▆▅▉▌▋ ▄▅▌▄ ▋▊▍▉▇▇▄▊▌▌▍▋▅▋▌▉▄▌▄ ██▅ ▌▋ ▄██ ▆█▋ █▌ ▇▇▊ ▍▇▆▌ ▌▅█▇█ ▇█▅█▊▆▋ ▆▄█▊▉▋▅ ▉▌▌▌▆ ▄▇▅ █▋▄▍▆ ▋▄▆▇▍▋█, █▉▆▄▊▅▄ ▆ ▋▌▊ ▄▆▅▋▍ ▍▆▆▆▄▆▄ ▇▇▋ ▄▍▆▌ ▄▋▋▇▋▍▊▌ ▆▄▄ ▅▇▉▅▍ ▋▄▄▄▆▄▊██ ▅▉▍▊▍▄▄▄ - ▍▌▌▇▌█▋▇▅ ▄▅▆▌▍█▆█▄▄_▍▅▉ ▄▄▇▌▉ ▇▊▅▇▍▍▄█▊. ▆▊▌▉ ▆▊▅ ▍▉▆ ▉▆▄▋▆▍▄▅▌▇ ▌▌▍▄▌ █▊ ▍▋▅▆▌ █▌ ▍▌▅█ ▋██▄ ▉ ▄▇▆▇▍▌█▍▌ ▆▄▌█▊▌▊▋ (▍▅▆▇▍▋▋▆▋█▋▊▇▇▍▌▆▍ ▊▊▅ ▋▄▇▆█▊ █▍ ▉▅▇▋▍ █▆▋▅, ▄▊█▄▆█ ▊▇█ ▌▅ ▄▅▋▅▄ ▊▆▄▌▅▉▅▇▆). ▅▆▇▌█▌▊▄▄▌.
32 Days Ago
▍▄▋ `▌▋` ▅▊▅▊ ▌▇ ▍▉█▍▍▊▋▉ ▆▄▉▍▇, ▌▇▍▆▅▊▉▊▅ ▅▅▌▍▇▅ ▅▌▅ ▊▄▊▋▆▋▅▇█▉ █▆▆▇. ▅█▄█▅ ▇▄▍ ▇▊▌█▇ ▅▍▇▊ ██▍▍▌▋ ▄▄▆▅▋▅▄ ▅▍▌▌▊▉▆▊▍█▅▊▊▍▍▌, █▍█▄▌▄▋▇▇▆▋▍▇▍▅▇▌, ▆█▍▉▉▉█▄▍▉▄▋▇▆▋▅▆▌▅, ▆▄▆▅▅▉█▇▌▇▇▍▆▌▌▇█▍▆▌█▄▄▌▉▋▉▄▄▍ - ▋▄▅▄▄▋▄▇ ▋▄▄ ▅▊▋▊ ▉▋▍▉ ▌▆▆▄ ▍▋▆ ▄▇▊█▄ █▇ ▌▉▆▌ ▆▋▅▇▅▅▆ ▋▆ █▇▆ ▍▄▉▉▆▊ ▉▄ ▅▆▋ ▊▋▋▇▄▊▌ ▋▅▇ ▊█▅█▉▅▄▌ ▅█▌ ▊▄▊▇█▍▄▅. ▍▆▊▍▄ █▉▇▌ ▅▅█▊▅▍▇▉.
32 Days Ago
merge from main
32 Days Ago
Nature dressing. Tree tweaks.
32 Days Ago
Fail build when VPK.EXE fails to run Fixed VPK.exe crashing randomly Minor merge from x86-64 Improve .nav file error handling * L4D2 nav mesh files no longer hang on load Fix up some cryptic console messages * Applying a fix for L4D2 maps! * Node Graph out of Date. Rebuilding... (random numbers)
32 Days Ago
merge from drone_storage_slot
32 Days Ago
merge dynamic_environment_volumes to naval_update
32 Days Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
32 Days Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
32 Days Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
32 Days Ago
Fix compile errors
32 Days Ago
▌▋▇▉█▇█▊ `▉▊▍████▇▅▆-▌▉▋█▊▊▇▆█▌.▆█` `▇▄▄▉█▋▆▇▌▍_▊▆▇` ▅█▋▋▇▋▄▉ ▆▆ ▅▆█▄▊▅▆▌ ▊█▄▇▌▇▍▄▋ `▄▌` █▍▍▉ ▅▉ ▅▊▉▅▅▅▍▄▋▍ ▆▄▊▉▅ ▊▄▍▌▆▌▊▇▌▆ ▍▄▊ ▋▇▅▋▆▉▉ ▉▋ ▊▉▆ ▄▆▄█▊▄▄█▋▌ ▌▍▋▌, ▊▉▆▊▌ ▅▄▆▆█▌▉▋ ▄▄▊▍ ▇█▉ ▆▉▉▍▆▆▌▉ ▍▍█▅▍█▌. ▍▆▄▌▇ ▅▋▍▊▊▄▇▍. █▄▍█▉ ▅▊▄▄▇.█▊▆▉▇▇▍▊▉ ▇▆▄█▌▉▄. ▇█▊▌▆ ▅▍▌▅▌▄▍▊▌
32 Days Ago
PrefabIDs, manifest.
32 Days Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
32 Days Ago
Allow full stop in seek state
32 Days Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
32 Days Ago
merge from climate -> deep_sea