193,831 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Merge ServerSideRagdolls -> main
1 Year Ago
Fixed lerp no longer working on SS ragdolls due to parent ent assignment order bug
1 Year Ago
Party hat is now randomised between 8 different colours Colour is based on item uid (same technique as diver suit)
1 Year Ago
Server-side ragdolls now collide with the AI layer (horses etc)
1 Year Ago
Variant reductions on remaining shaders
1 Year Ago
- Fixed body position and rotation not being set correctly when player dies while mounted. - Only store bone names once. - Assign missing param.
1 Year Ago
Manifest, fixed twitch props using static lod
1 Year Ago
Merge from main
1 Year Ago
Initial gibs
1 Year Ago
Fixed rotation not animating properly
1 Year Ago
First pass art setup, icon
1 Year Ago
pinata
1 Year Ago
merge from pinata
1 Year Ago
sitem setups
1 Year Ago
Merge from main
1 Year Ago
pinata model and textures, materials, basic prefab
1 Year Ago
Fixed arrow tips appearing offset on legacy bow
1 Year Ago
Merge from main
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
1 Year Ago
backup
1 Year Ago
Merge from dec_2023_redirects
1 Year Ago
Rivals desk is now a skin of the computer station
1 Year Ago
Legacy bow setup
1 Year Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
1 Year Ago
Regenerate manifest after merge rather than guessing merge conflicts
1 Year Ago
Subtract 90591
1 Year Ago
Fix Input.cs compile error from main
1 Year Ago
Merge from main
1 Year Ago
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Update hazmat and 2023 trophy id's
1 Year Ago
Re-run codegen after merge
1 Year Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Furnace
1 Year Ago
▇▆▄ ▊▋▋█▌▌▊▉
1 Year Ago
tweak regular white and green bus variants
1 Year Ago
merge from qol_increase_amber_light_distance
1 Year Ago
merge from fix_oil_rig_radiation_alarm
1 Year Ago
merge from fix_radiation_bypassing_armor
1 Year Ago
▅▌█▍▅▋▍ ▌▌▊ ▊▅▉▇▌█▄▊▇▊▊
1 Year Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
1 Year Ago
texture sizes plugging some holes in the mesh
1 Year Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
1 Year Ago
melee holdtype - set new player mask
1 Year Ago
added new player loadout
1 Year Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
1 Year Ago
Nuked Rust/Standard-Indexed shader set
1 Year Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)