162,398 Commits over 4,597 Days - 1.47cph!

1 Year Ago
added boat door icon
1 Year Ago
Adjusted orange deploy guide to not be so bright
1 Year Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
1 Year Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
1 Year Ago
CodeGen
1 Year Ago
Merge from floating_cities
1 Year Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
1 Year Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
1 Year Ago
Rebase on /main
1 Year Ago
Merge from parent
1 Year Ago
1 Year Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
1 Year Ago
Inputs as well
1 Year Ago
Recalculate final position of line for outputs (still need inputs)
1 Year Ago
Backpack charms
1 Year Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
1 Year Ago
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1 Year Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Arctic biome stuff
1 Year Ago
AccessoryManager prefab wip implementation
1 Year Ago
merge from main
1 Year Ago
Frogboot charm art assets & prefab setup
1 Year Ago
Arctic biome revamp
1 Year Ago
Filename consistency
1 Year Ago
Tuned down daytime atmosphere haze in arctic and tundra biomes a bit (not savas specific)
1 Year Ago
1 Year Ago
Spawn table stuff & related files
1 Year Ago
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
1 Year Ago
1 Year Ago
More spawn related stuff
1 Year Ago
Savas-specific spawn tables.
1 Year Ago
More bounds checking for texture related methods Merged Pull Requests * Minor optimizations for new game screen Strip out more obnoxious symbols from server names Allow copying server name from detailed server view Pull Request: Minor server list optimizations
1 Year Ago
Update: apped hex prefix when emitting native method address Tests: none, trivial change
1 Year Ago
merge from main
1 Year Ago
Update: emit address of native function Trying to chase up why sometimes names missmatch with what VS disassembly window shows Tests: viewed BasePlayer::BoxTest
1 Year Ago
Bugfix: use mnemonics instead of bytes when checking if decoding should finish My initial attempt to inpsect raw opcode didn't work in all cases, leading to false-positive parsing aborts. Tests: viewed BasePlayer::ServerUpdate and BasePlayer::BoxTest
1 Year Ago
re-set viewmodel rendererer on base weapon
1 Year Ago
Initial files,folders and prefab setup
1 Year Ago
Final profiler window tweaks: supports larger packet rundowns
1 Year Ago
bit more set dressing
1 Year Ago
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1 Year Ago
Capture all missed outgoing packets in client and server
1 Year Ago
hackweek arcade small prototype tweaks
1 Year Ago
Update: better detection when to stop decoding stream - now tracks max referenced jump address and stops on last ret or jmp -offset Tests: viewed nested call in BasePlayer::BoxTest
1 Year Ago
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1 Year Ago
Ensure 'server' is set right on our inbound packets
1 Year Ago
missed files (again)
1 Year Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position