193,823 Commits over 4,079 Days - 1.98cph!

1 Year Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
1 Year Ago
merge form chainsaw_reload_fix2
1 Year Ago
merge from planter_splash_los_fix
1 Year Ago
merge from shot_through_fix
1 Year Ago
merge from sign_paint_improvements
1 Year Ago
merge from legacybow
1 Year Ago
Merge from Main
1 Year Ago
Added bone position data for all 31 mounted poses, and updated the others.
1 Year Ago
merge from fix_wall_connect_tcs
1 Year Ago
merge from hide_ddraw
1 Year Ago
merge from legacy_shelter
1 Year Ago
merge from save244
1 Year Ago
merge from main
1 Year Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
1 Year Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
1 Year Ago
Additional savings on Rust/Standard variants
1 Year Ago
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1 Year Ago
Merge Main -> ServerSideRagdolls
1 Year Ago
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour. - Adjust scrap heli prevent movement colliders.
1 Year Ago
Remove desktop.ini files added in 90510 (Alistair pls)
1 Year Ago
Fix missing world model outline on vampire stake
1 Year Ago
Merge ServerSideRagdolls -> main
1 Year Ago
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
1 Year Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
1 Year Ago
Setup v2, attach to ch47
1 Year Ago
Merge from oil_rig_radiation -> sav244
1 Year Ago
Enable Prevent Movement layer collision when server-side ragdolls are enabled
1 Year Ago
Run Scene2Prefab on both oil rigs
1 Year Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
1 Year Ago
Set large oil rig radiation falloff to 40% instead
1 Year Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
1 Year Ago
Test map cleanup
1 Year Ago
twitch rivals decal prefab textures updated, materials updated
1 Year Ago
Merge from main
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
Fix UI behind the sign paint UI still being somewhat interactable
1 Year Ago
Fix performance regression when painting high res signs like the XXL one
1 Year Ago
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
1 Year Ago
Minor cleanups
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed metal/spec scaling and fallback behaviour on material inspector
1 Year Ago
Change all the blue lights to amber lights
1 Year Ago
Added generic dense.
1 Year Ago
Ensured water catcher and refinery retain the same protection values.
1 Year Ago
legacy bow no sound fix
1 Year Ago
merge from packed blend branch
1 Year Ago
texture set changes - removing incorrect metalness from some bits