162,399 Commits over 4,597 Days - 1.47cph!

1 Year Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
1 Year Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
1 Year Ago
Cherrypick CS 136987 (stop generating lighting)
1 Year Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
1 Year Ago
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1 Year Ago
hero_title_change -> main
1 Year Ago
Topology WIP & related
1 Year Ago
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1 Year Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
1 Year Ago
Material & SceneTemplateSettings.json keep getting generated
1 Year Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
1 Year Ago
Fix async pool refill not tracking refilled count
1 Year Ago
Final sculpts
1 Year Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
1 Year Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
1 Year Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
1 Year Ago
Restored drag and dropped items spawning in the overlay canvas
1 Year Ago
Restored blur when F1 menu is open
1 Year Ago
Scene backup
1 Year Ago
Swapped 'view in store' to 'view'
1 Year Ago
better shutters animation
1 Year Ago
Adding jenkins step to rename the pipeline for better visibility.
1 Year Ago
Server admin tab layout changes to match the design
1 Year Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
1 Year Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
1 Year Ago
Added special spawn point options per skinnable
1 Year Ago
text desc update
1 Year Ago
manifest
1 Year Ago
hackweek curtain files and setup
1 Year Ago
basic shutter anim
1 Year Ago
Compile fixes
1 Year Ago
hackweek workshop scene wip
1 Year Ago
Fixed UI_DeveloperTools tab opening issues
1 Year Ago
merge from tmp_generatecaretnre_fix
1 Year Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
1 Year Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
1 Year Ago
merge from store_fixes
1 Year Ago
More sculpts
1 Year Ago
Suggest required data types in auto complete
1 Year Ago
Fixed checkout result page "view in inventory" button scaling issue
1 Year Ago
Fixed canvas ordering issues with store and checkout result pages
1 Year Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
1 Year Ago
merge from main
1 Year Ago
Swap over to roboto mono
1 Year Ago
Wip server admin tab
1 Year Ago
arcade placeholder temp texture
1 Year Ago
merge from main
1 Year Ago
merge from hit_guides
1 Year Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
1 Year Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)