198,635 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Save configs when connecting to a server just in case
1 Year Ago
Find and save endspoints from Steam favorite servers to favorites.cfg so they can auto upgrade to the more reliable DNS-based favorites
1 Year Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago Let's try adding an error on invalid input to PropSelect.AddModel
1 Year Ago
Let's try adding an error on invalid input to PropSelect.AddModel
1 Year Ago
missing recycling decals
1 Year Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago
1 Year Ago
Aligned close button to the list
1 Year Ago
Ensured display of BP items is consitent with other BP displays in game
1 Year Ago
Set rangefinders to dashes when cast fails Clamped max distance to 999m
1 Year Ago
Code cleanup
1 Year Ago
Ensured selector gets drawn above vending machine icons in marketplace
1 Year Ago
Fix both friends & non friends having blue names Fix blue name being darker than expected
1 Year Ago
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1 Year Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
1 Year Ago
Add `max_upload_concurrency` convar to manually control upload rate
1 Year Ago
Fix demo disconnects not being saved (due to not having target connections)
1 Year Ago
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1 Year Ago
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1 Year Ago
Possible fix for fade out NRE
1 Year Ago
Brutalist church progress
1 Year Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
1 Year Ago
Hide Poncho - Update for Prefab, Material and Textures
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from stone_spear_repair
1 Year Ago
merge from ui_vendor_fixes_3
1 Year Ago
merge from BlackjackAbandonUIFix
1 Year Ago
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1 Year Ago
Media asset updates for several store pages
1 Year Ago
Fixed awkward UI behaviour when leaving a Blackjack game as the only player in the game
1 Year Ago
Fixed code lock and key locks deploy guides not appearing on both sides of a door during placement
1 Year Ago
Tweaked/simplified some of the wording for help prompts. Fixed a few cases where key stroke IDs were not specified.
1 Year Ago
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
1 Year Ago
Fix editor exceptions in gizmo rendering when selecting the tutorial island
1 Year Ago
Merge from tutorial_island
1 Year Ago
Make kayak ignore ocean waves when spawned on the tutorial island
1 Year Ago
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
1 Year Ago
Don't ask the player to start the tutorial if there are no tutorial island slots available
1 Year Ago
Fixed conversation typo
1 Year Ago
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
1 Year Ago
Merge from main
1 Year Ago
Hide the red background behind the gather % bar, only show the white bar graph
1 Year Ago
Tweak aimcone simulation to show accurate aimcone stat
1 Year Ago
Reword aim cone -> spread to match ammo description Reorder stats for guns
1 Year Ago
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools Hide gather if the tool / weapon can't gather anything at all
1 Year Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
1 Year Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
1 Year Ago
Fix slider range being 0-1 instead of 0-100
1 Year Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2