248,756 Commits over 3,959 Days - 2.62cph!

44 Days Ago
catapult - spring position fix
44 Days Ago
ballista ammo textured
44 Days Ago
catapult - updated reload anim with chain bug fix
44 Days Ago
Revert marking the entire navmesh as unwarkable
44 Days Ago
Fixed particle-related crashes Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
44 Days Ago
Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
44 Days Ago
Add Graphics.DrawModelInstanced with count for procedural instancing, document other instanced methods Add DrawModelInstanced methods to CommandList Add CommandList.Set for ComputeBuffer<T>
44 Days Ago
Load Model.Plane
44 Days Ago
More clean up
44 Days Ago
Fix reflection camera priority Water tweaking
44 Days Ago
Can't pull and reload a catapult at the same time
44 Days Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
44 Days Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
44 Days Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
44 Days Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
44 Days Ago
viewmodel wooden shield viewable arm test anims
44 Days Ago
tutorial art progress
44 Days Ago
Fixed siege weapon release interaction showing "Release the boat"
44 Days Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
44 Days Ago
Battering ram constructable switched to additive mode Added stage 4
44 Days Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
44 Days Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
44 Days Ago
Fixed doubled up siege tower doors
44 Days Ago
Re-enabled sync position on battering ram door
44 Days Ago
Tweak battering ram prevent building volume
44 Days Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
44 Days Ago
Update summary to be more clear on what this interface is for
44 Days Ago
Re-enabled front door colliders on siege tower
44 Days Ago
workcart_box_fix -> main
44 Days Ago
Prevented work cart box model from going invisible due to the LOD
44 Days Ago
Moved box into the other corner (looks better on the above ground carts)
44 Days Ago
Use oblique near clip plane trick for water reflections
44 Days Ago
Regenerate code
44 Days Ago
Fix NRE in NavMesh Dispose
44 Days Ago
Optimize culling in navmesh debug draw
44 Days Ago
Hook up Package.Data GameModal now correctly uses GameConfig from backend Fix "no screenshots" being thin After purchase, keep refreshing until we have the item Indicate when you already own items
44 Days Ago
Asset Browser: Show 'Open File Location' in context menu when searching too Asset Browser: Disable flat/recursive toggle button when searching or in meta location
44 Days Ago
Restore AssertNoGraphErrorsInScene test Fixes #1709
44 Days Ago
Fixing LOD3 and 4 materials for Catapult
44 Days Ago
Scores component, game_loop prefab that is spawned instead of manually creating components
44 Days Ago
Lazy-initialize NavMesh GeneratorPool
44 Days Ago
Sounds kill feed Pickup UI
44 Days Ago
Give each scene dock a unique name and fix load order so we maintain layout positions Move window layout to project cookie, will fallback to importing from editor cookie for now
44 Days Ago
Arena events
44 Days Ago
Define round phase
44 Days Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
44 Days Ago
jungle skin prefabs setup progress - floor frames, wall frames
44 Days Ago
Refactor
44 Days Ago
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44 Days Ago
DontDestroyOnLoad for GameLoop (handles transitions through scenes, ArenaManager handles the current round)