145,505 Commits over 4,413 Days - 1.37cph!

36 Days Ago
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
36 Days Ago
36 Days Ago
Removed the loading thingy, few more adjustments
36 Days Ago
Added electric furnace to the skin viewer
36 Days Ago
merge from automated_testing
36 Days Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
36 Days Ago
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
36 Days Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
36 Days Ago
Add a twist relax slider for hand IK
36 Days Ago
Add offset to left hand IK
37 Days Ago
Update: StableObjectArray now exposes stable index lookup map (needed for transform access array jobs) - moved NativeArrayEx to Facepunch.UnityEngine plugin, enabled unsafe code, added Unity.Collections dep Tests: none, code is in the middle of breaking rewrite
37 Days Ago
replaced missed topology usage
37 Days Ago
replace topology query in road terrain modification with type query
37 Days Ago
exported edited 3p beanbag anim and set to loop
37 Days Ago
Updated mortar animation clip naming and added 3 reloads at different heights
37 Days Ago
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
37 Days Ago
Clean: dead test code removal Tests: compiles
37 Days Ago
Skin pass for hide poncho
37 Days Ago
Update: conversion to StableObjectArray - step 2, WaterLevel tests Tests: ran WaterLevel unit and perf tests
37 Days Ago
Merge from workbench_upgrades
37 Days Ago
Export the test list before running the tests from the pipeline
37 Days Ago
merge from main
37 Days Ago
Merge from main
37 Days Ago
Parachute backpack skinning pass
37 Days Ago
merge from itemslist_search_improvements
37 Days Ago
Improved search in item list, typing 'wood' will show the wood item first
37 Days Ago
exported 3p boat sterring anim and added to player animation controller
37 Days Ago
merge from itemslist_scaling_fix
37 Days Ago
Improved item list category button text scaling
37 Days Ago
Update: conversion to StableObjectArray - step 1, AntiHack unit tests Tests: ran antihack unit and perf tests
37 Days Ago
merge from itemslist_scaling_fix
37 Days Ago
Industrial Large Furnace - created icon, added it to the icon generator manifest. Added the furnace to the StorageAdaptorAllowCollisionGroup
37 Days Ago
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
37 Days Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
37 Days Ago
Merge from whatusesthis_fast_path
37 Days Ago
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
37 Days Ago
Merge from broken_glass_col_fix
37 Days Ago
Merge from CrateToolsFX
37 Days Ago
Merge from lumberjackHoodie_Industrial
37 Days Ago
Merge from nighttimeduration
37 Days Ago
Merge from crypt_window_collision_fix
37 Days Ago
Merge from grenade_input_refactor2
37 Days Ago
Compile fix
37 Days Ago
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
37 Days Ago
In theory synced everything up
37 Days Ago
Better pressed colour!
37 Days Ago
Added hover over colour changes to the fake inventory slots
37 Days Ago
Fix draggins vs clicking detection on existing sell orders
37 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
37 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon