130,415 Commits over 4,201 Days - 1.29cph!

35 Days Ago
merge from menu_stalls_fix
35 Days Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
35 Days Ago
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35 Days Ago
▋▇▄ ▆▌▉▊▄ ▉ ▅▆▋▊ ▇▇▍▇▆▌▄▉▌▍▍▍ ▊▋▉▌ ▌▅▅▍▍▆▉▇▅▇ ▆▊▅▋▍▍▌█▆▆ ▊▅▄▆▆▍▍█▄▇ ▅▋ ▄▅▊▍▅▋▊▄ ▌▉▅▌▉▇█▄, ▍▄▄▅█▇▆▋ ▅▌ ▋▄▆ ▅▇▌▆█▉▍▅ ▄ ▌▄▌▆. █▄▍ ▅▊▌▉▍█ ▄▆▄ ▇▋▍▌▌▆▄ ▊▋▊▆▇▊▄▌ █▍ ▍▅▄ ▆ ▆▍▆▌▍ ▅▌█▇▋ ▇▊▅▅▋ ▄▆▅▉ ▍▆█▋▋▊ █▊▄▄ ▄█▌ ▅ ▋▄▌▊ ▄▌▄▅ ▅▇▌▌▋://▉▌▄█▋.▋▊▅▄▌▅█▆▉.▉▌▇/▇▆▉█▇/▅▍▇▅▇█▋▄/▄▌▍▍▍▋▍_▊▇▊▆▄▊▆▊▆▌.▆▉▆ ▌▄▊▇ ▆▅▋▅▄▉█▅ ▇▄▋▇▉▆ ▉▋▍▋▄▊ ▇▇▊▌▆ ▅▆▄ ▍█▅▍ ▆▉ ▊▋▄▌▊ ▋▆▄▋▊█▇▋▉ ▊▋▇▅ ▄▍▄▌█▌▌▍ ▆▇ ▆▌▌▋ ▄▄▊▌▋▄▅▆█. ▆▊ ▄█▍█▋▇▅▅▄▍ ▆█▋▆▆▄▊█ ▌▋▌▋▊▇▋▍ ▌▄ ▆▍▋▉▋▅██ ▌▉▉▍▄▋ & ▋▌▋▉▌▉ █▄█▋▉█ ▌▆▋▊▋▋▉ ▄▌▄▅ ▋▊▉▌ ▌▅ ▅▍▍▋.
35 Days Ago
Reserve some background threads for the navmesh
35 Days Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
35 Days Ago
subtract 132290
35 Days Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
35 Days Ago
report error, abort rendering if shader missing
35 Days Ago
add guide mesh shaders to always included list
35 Days Ago
Update IME candidate menu size to fit new text Fixed respawning while driving while dead putting you to death position Respawning while driving will no longer snap eye angles to spawnpoint Minor cleanups Use consistent search paths for textures and some model code * Makes textures load from "GAME" path instead of NULL, so it is consistent with models and materials. * Changed some gmod code related to reading model files to also use "GAME" path instead of NULL for consistency with engine model loading Prevent potential server crash with npc_heli_avoidsphere at edict limit Fixed missing alpha channel on DoD:S playermodel fallbacks
35 Days Ago
merge from marker_teleport_reset_fix
35 Days Ago
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35 Days Ago
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35 Days Ago
merge from fix_custom_item_icon_description -> main
35 Days Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
35 Days Ago
Fix custom item icon from modding not showing the custom icon in the item's description
35 Days Ago
subtract 132264 mesh-guide-shader-improvements
35 Days Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
35 Days Ago
Implement cannon reloading animations
35 Days Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
35 Days Ago
added thumb bolt pullback anim to hc revolver shoot anims
35 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
35 Days Ago
Merge from naval_missions
35 Days Ago
Fix compile error
35 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
35 Days Ago
Fix all of the weird rotation issues
35 Days Ago
Swap to quaternions - getting gimbal lock already
35 Days Ago
Stop the turret from flipping the equipped weapon
35 Days Ago
updates to apple visuals and mat settings on model
35 Days Ago
merge from boat_stability
35 Days Ago
compile fix
35 Days Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
35 Days Ago
merge from retrotc_lod_distancefix
35 Days Ago
merge from marker_teleport_reset_fix
35 Days Ago
mereg from boat_stability
35 Days Ago
merge from bed_icon_fix
35 Days Ago
use the same buoyancy sleeping behaviour as tugboat
35 Days Ago
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35 Days Ago
merge from meta_shift
35 Days Ago
merge from mesh-guide-shader-improvements
35 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
35 Days Ago
merge from main
35 Days Ago
merge from deployguidecolourtweaks
35 Days Ago
client guards
35 Days Ago
tweaked neutral guide colours to be more orange
35 Days Ago
reduce anti-beaching accel
35 Days Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
35 Days Ago
blunderbus 3p aim attack anim clip edited
35 Days Ago
tweaking light int and radius, killing shadows