156,840 Commits over 4,536 Days - 1.44cph!

37 Days Ago
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
37 Days Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
37 Days Ago
Updated wood armour helmet shading and updated textures. set texture resolution to 1k
37 Days Ago
merge from main
37 Days Ago
merge from vehicle_pooling
37 Days Ago
merge from existing fix branch: airfield_powergrid_light_fix
37 Days Ago
merge from fix_airfield_powergrid_indicators
37 Days Ago
Merge from main
37 Days Ago
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
37 Days Ago
Misc code improvements for StagedRendererLOD
37 Days Ago
S2P airfield
37 Days Ago
fix offcenter and upsidedown airfield powergrid indicators
37 Days Ago
Updated gate to look more "gate-y"
37 Days Ago
merge from medical_honey_bandage
37 Days Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
37 Days Ago
square steam images for ice king set
37 Days Ago
merge from main
37 Days Ago
merge from main
37 Days Ago
Instant health 8 -> 10 Healing over time 0 -> 4
37 Days Ago
new store description for ice king pack, and square steam images for patterned sofa
37 Days Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
37 Days Ago
Test list Reapplied discarded network range changes
37 Days Ago
merge from main
37 Days Ago
merge from io_networkrange
37 Days Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
37 Days Ago
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37 Days Ago
Flare animation updates
37 Days Ago
Converted card reader, added new tests BaseDetector cleanup
37 Days Ago
Merge from main
37 Days Ago
Added fence mesh for deployable and a fence gate mesh for testing.
37 Days Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
37 Days Ago
Merge from PlayerMaintainedMonuments
37 Days Ago
Merge from main
37 Days Ago
Added a missing stencil block to the Generic shader's deferred pass
37 Days Ago
Merge from pole_entity_delete
37 Days Ago
Manifest Commit meta files from new recycler variant prefabs
37 Days Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
37 Days Ago
Delete powerline pole entity Add comment component to powerline_pole_a
37 Days Ago
merge from creative_indicator_fix
37 Days Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
37 Days Ago
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37 Days Ago
Merge from command_buffer_names
37 Days Ago
update from main
37 Days Ago
merge from main
37 Days Ago
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37 Days Ago
Prevent pool table debug logs from spamming constantly
37 Days Ago
merge from static_chair_variant