142,240 Commits over 4,536 Days - 1.31cph!

40 Days Ago
updated dartboard texture so that no. 16 is more clearly visible
40 Days Ago
fixed rotation of the pooltable balls so numbers are facing up by default
40 Days Ago
Possible fix for sfx error when entering network range of dome
40 Days Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
40 Days Ago
merge from main
40 Days Ago
Merge from satellite_crash
40 Days Ago
Remove the fuel text placeholder
40 Days Ago
Remove some dead UI
40 Days Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
40 Days Ago
Initial setup
40 Days Ago
Update dart offset in viewmodel and event on throw animation
40 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
40 Days Ago
Merge from main
40 Days Ago
Add build artefacts for all platforms
40 Days Ago
Remove debug.break left by accident
40 Days Ago
¬!Dummy commit
40 Days Ago
Remove the rotation on descent
40 Days Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
40 Days Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
40 Days Ago
Cherrypicked from 151180
40 Days Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
40 Days Ago
Merge from main
40 Days Ago
Added tap sounds and reassigned pipe creak sounds
40 Days Ago
Fix tile seams not being perfectly aligned because of quantization
40 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
40 Days Ago
Delete empty folders
40 Days Ago
Satellite.entity realmedremove tweak
40 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
40 Days Ago
Delete 3 unused models/prefabs
40 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
40 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
40 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
40 Days Ago
merge from cui_updates
40 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
40 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
40 Days Ago
main -> game_room_dlc
40 Days Ago
Merge from PlayerMaintainedMonuments
40 Days Ago
Merge from main
40 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
40 Days Ago
game_room_dlc -> main
40 Days Ago
Ensure cue ball starts on the line is should
40 Days Ago
merge from main
40 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
40 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
40 Days Ago
Add resource dispenser component to satellite remains
40 Days Ago
Stop the racked balls clipping into each other
40 Days Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
40 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
40 Days Ago
merge from main
40 Days Ago
Compile fixes