130,415 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from menu_stalls_fix
                
                
                
                
             
         
        
            
            
            
                
                Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
                
                
                
                
             
         
        
            
            
            
                
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                Reserve some background threads for the navmesh
                
                
                
                
             
         
        
            
            
            
                
                merge from mesh-guide-shader-improvements (fix missing shaders)
                
                
                
                
             
         
        
        
            
            
            
                
                Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client
- allows steam nicknames to show instead of server names
                
                
                
                
             
         
        
            
            
            
                
                report error, abort rendering if shader missing
                
                
                
                
             
         
        
            
            
            
                
                add guide mesh shaders to always included list
                
                
                
                
             
         
        
            
            
            
                
                Update IME candidate menu size to fit new text
Fixed respawning while driving while dead putting you to death position
Respawning while driving will no longer snap eye angles to spawnpoint
Minor cleanups
Use consistent search paths for textures and some model code
* Makes textures load from "GAME" path instead of NULL, so it is consistent with models and materials.
* Changed some gmod code related to reading model files to also use "GAME" path instead of NULL for consistency with engine model loading
Prevent potential server crash with npc_heli_avoidsphere at edict limit
Fixed missing alpha channel on DoD:S playermodel fallbacks
                
                
                
                
             
         
        
            
            
            
                
                merge from marker_teleport_reset_fix
                
                
                
                
             
         
        
            
            
            
                
                ▆▍▊▉▌▆▋ ▄▌▄▄▉▉ ▌▍▆▄▊▆█ :▊█▆▇▋█▌▍:
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_custom_item_icon_description -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
                
                
                
                
             
         
        
            
            
            
                
                Fix custom item icon from modding not showing the custom icon in the item's description
                
                
                
                
             
         
        
            
            
            
                
                subtract 
132264 mesh-guide-shader-improvements
                
                
                
                
             
         
        
            
            
            
                
                Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
                
                
                
                
             
         
        
            
            
            
                
                Implement cannon reloading animations
                
                
                
                
             
         
        
            
            
            
                
                Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
                
                
                
                
             
         
        
            
            
            
                
                added thumb bolt pullback anim to hc revolver shoot anims
                
                
                
                
             
         
        
            
            
            
                
                Floating city S2P, fixes a OOB error with static water catcher
                
                
                
                
             
         
        
            
            
            
                
                Merge from naval_missions
                
                
                
                
             
         
        
        
            
            
            
                
                Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
                
                
                
                
             
         
        
            
            
            
                
                Fix all of the weird rotation issues
                
                
                
                
             
         
        
            
            
            
                
                Swap to quaternions - getting gimbal lock already
                
                
                
                
             
         
        
            
            
            
                
                Stop the turret from flipping the equipped weapon
                
                
                
                
             
         
        
            
            
            
                
                updates to apple visuals and mat settings on model
                
                
                
                
             
         
        
            
            
            
                
                merge from boat_stability
                
                
                
                
             
         
        
        
            
            
            
                
                updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
                
                
                
                
             
         
        
            
            
            
                
                merge from retrotc_lod_distancefix
                
                
                
                
             
         
        
            
            
            
                
                 merge from marker_teleport_reset_fix
                
                
                
                
             
         
        
            
            
            
                
                mereg from boat_stability
                
                
                
                
             
         
        
        
            
            
            
                
                use the same buoyancy sleeping behaviour as tugboat
                
                
                
                
             
         
        
            
            
            
                
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                merge from mesh-guide-shader-improvements
                
                
                
                
             
         
        
            
            
            
                
                Using Syncvars - raw move the turret to be pointing the intended directin of the user
                
                
                
                
             
         
        
        
            
            
            
                
                merge from deployguidecolourtweaks
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked neutral guide colours to be more orange
                
                
                
                
             
         
        
            
            
            
                
                reduce anti-beaching accel
                
                
                
                
             
         
        
            
            
            
                
                - Adds additional mission from Lumberjack to pay a visit to a floating city
- Update Lumberjack to support dispensing more mission types
- Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available
- Add temp new NPC on floating city for new missions
- Update mission list dialogue tree node to support having different dialogue depending on the selected mission
- Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
                
                
                
                
             
         
        
            
            
            
                
                blunderbus 3p aim attack anim clip edited
                
                
                
                
             
         
        
            
            
            
                
                tweaking light int and radius, killing shadows