138,964 Commits over 4,474 Days - 1.29cph!

35 Days Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
35 Days Ago
Fixed workshop file dialog still using the old input system
35 Days Ago
Fixed shadow caching server compile errors
35 Days Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
35 Days Ago
Merge from shadow_map_caching
35 Days Ago
Code gen after merge
35 Days Ago
Fixed drone controls not being keyboard layout aware
35 Days Ago
Merge from main
35 Days Ago
Add volume component for motion blur (2)
35 Days Ago
Add volume component for motion blur
35 Days Ago
Tier is driven by the highest key card required Popup styling update
35 Days Ago
skinnable and obj mesh for workshop
35 Days Ago
updated small backpack mesh
36 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
36 Days Ago
Add support for real windows notifications
36 Days Ago
axisFromEdge lookup instead of computing it from the stride
36 Days Ago
Fix motion vectors from skinned meshes
36 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
36 Days Ago
Metas
36 Days Ago
Comment cleanup
36 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
36 Days Ago
array length correction
36 Days Ago
Same for SatelliteCrash
36 Days Ago
main -> game_room_dlc
36 Days Ago
Splitting to partials
36 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
36 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
36 Days Ago
Misc cleanup
36 Days Ago
Merge: from main
36 Days Ago
Merge from refactor
36 Days Ago
Merge from main
36 Days Ago
Monument info popup progress, polished the framing and buttons flow
36 Days Ago
smallbackpack WM setup
36 Days Ago
merge from main
36 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
36 Days Ago
apartment complex S2P
36 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
36 Days Ago
removing left over greybox from apartment core prefab
36 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
36 Days Ago
fixed statue collider import options
36 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
36 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
36 Days Ago
Merge from shield_disconnect_fix
36 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
36 Days Ago
Typo fix
36 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
36 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
36 Days Ago
Added framework for blocking some items in rentable store inventory
36 Days Ago
Merge from demo_cfg_frame_0
36 Days Ago
Adjust timing so this runs after replicated vars are applied