140,065 Commits over 4,505 Days - 1.30cph!

36 Days Ago
Reverb tweaks to accomodate ranged weapons
36 Days Ago
Updated media
36 Days Ago
merge from storepage_glowingwallpaper
37 Days Ago
Phrases
37 Days Ago
Merge from control console art
37 Days Ago
Codegen
37 Days Ago
Manifest, id fixes.
37 Days Ago
merge from storepage_glowingwallpaper
37 Days Ago
Added glowing wallpaper pack store page
37 Days Ago
Bunch of asset + folder cleanup, rename, organize.
37 Days Ago
Satellite prefab cleanup, remove placeholder art.
37 Days Ago
Merge from satellite_art
37 Days Ago
More ui
37 Days Ago
UI tweaks
37 Days Ago
LODs and COL for stacked terminals monument blocker
37 Days Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
37 Days Ago
Updating alien costume cloth asset
37 Days Ago
Merge: from main
37 Days Ago
merge from glowing_wallpapers - added square steam images to pack
37 Days Ago
Deleted accidental texture exports
37 Days Ago
Updating alien costume woth burst cloth
37 Days Ago
added square steam images to glowing wallpaper pack steam item
37 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
37 Days Ago
Manifest
37 Days Ago
Fixed phrase merge, restored 37 phrases
37 Days Ago
merge from main
37 Days Ago
Merge from main (broken merged phrases)
37 Days Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
37 Days Ago
Broken codegen fix 2
37 Days Ago
Fixed broken codegen
37 Days Ago
Fixed console system
37 Days Ago
pool -> game_room_dlc
37 Days Ago
game_room_dlc/pool -> game_room_dlc
37 Days Ago
Missed files
37 Days Ago
Debug commands to change pool table state
37 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
37 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
37 Days Ago
Better blue team colour
37 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
37 Days Ago
Remove old icon
37 Days Ago
Fix busted 3p cue position/rotation
37 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
37 Days Ago
Change ... to say PROCESSING TURN in pool table status
37 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
37 Days Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
37 Days Ago
game_room_dlc -> game_room_dlc/pool
37 Days Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
37 Days Ago
Merge from apartment_complex_monument
37 Days Ago
Fixed missing upkeep terminal server error when upgrading rooms
37 Days Ago
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)