224,126 Commits over 3,684 Days - 2.53cph!

41 Days Ago
Make ParameterDefinitionExtensions public
41 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
41 Days Ago
41 Days Ago
Fixed SetStructField test Tests for += / -= / *= / /= nodes Improve property node serialization Update Node.ToString() More property assignment tests Handle type mismatch / missing operator for += etc nodes Refactor PropertyNodeDefinition to extend AccessorNodeDefinition Merged var.get / var.set nodes
41 Days Ago
Merged property node definitions Upgrader simplifications Version 6 upgrader Test fixes Fixed SetStructField test Tests for += / -= / *= / /= nodes Improve property node serialization Update Node.ToString() More property assignment tests Handle type mismatch / missing operator for += etc nodes Refactor PropertyNodeDefinition to extend AccessorNodeDefinition Merged var.get / var.set nodes
41 Days Ago
positioning tweaks
41 Days Ago
Leaderboard backup, run #10351
41 Days Ago
Leaderboard backup, run #10350
42 Days Ago
Leaderboard backup, run #10347
42 Days Ago
Fixed batteries draining more than the current energy they receive
42 Days Ago
Updated padlock models Combination lock (WIP)
42 Days Ago
Opium Ironing Board asset
42 Days Ago
Merged electricity_power_fixes to Aux2
42 Days Ago
Merged io_entity_snapping/fixes to Aux2
42 Days Ago
merge from main -> ping_estimation
42 Days Ago
Merge from full_server_demos -> aux2 Network++
42 Days Ago
Fixed memory cell still consuming 1 power
42 Days Ago
Fixed switch and smart switch green/red lights feedbacks
42 Days Ago
merge main -> full_server_demos network++
42 Days Ago
merge packet_ordering_2 -> full_server_demos
42 Days Ago
Post Processing console cmd
42 Days Ago
Merge harbor tweaks to Aux2
42 Days Ago
updated santa beard to use the newer burlap sack world model when dropped
42 Days Ago
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
42 Days Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
42 Days Ago
Fix rotations for Bradley and Heli crates
42 Days Ago
Sks update - removed unnecessary files (test mat & obj)
42 Days Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
42 Days Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
42 Days Ago
Fixed smart switch handles not working
42 Days Ago
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42 Days Ago
Merged property node definitions Upgrader simplifications Version 6 upgrader Test fixes
42 Days Ago
added padlock_b also tweaks to padlock_a vmdl
42 Days Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
42 Days Ago
player update. exported anim set and setting up divers and fire torches
42 Days Ago
Leaderboard backup, run #10335
42 Days Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
42 Days Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
42 Days Ago
very first pass getting model in game
42 Days Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
42 Days Ago
42 Days Ago
Merge from main -> rpc refactor_2
42 Days Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
42 Days Ago
padlock_a asset world+view texture sets
42 Days Ago
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42 Days Ago
Merge from main -> rpc refactor_2
42 Days Ago
Compile fixes
42 Days Ago
Merge from main