138,548 Commits over 4,474 Days - 1.29cph!

35 Days Ago
Remove some lods from satellite for now
35 Days Ago
phys impacts sound fix
35 Days Ago
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
35 Days Ago
merge from inventory_playerquality
35 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
35 Days Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
35 Days Ago
Added .gitattributes file for RRP repo
35 Days Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
35 Days Ago
Metas from main
35 Days Ago
Converted debug pass line endings from CRLF to LF
35 Days Ago
merge from attachment_charms
35 Days Ago
Select attachment -> Select accessory
35 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
35 Days Ago
Apply amount clamping in the vending machine purchase UI on value changed instead of end edit to match how it was before the ui refresh
35 Days Ago
Fixed path warning when opening the charms picker
35 Days Ago
Fixed charms picker background dismisser not closing the dialog
35 Days Ago
Fix 4 pool leaks that got flagged
35 Days Ago
Move the attribute to Facepunch.System so it can be used in more places Apply it to 42 more suitable methods across the project
35 Days Ago
apartment wing prefab - all sentries placed
35 Days Ago
Merge from main
35 Days Ago
Merge from 2stage
35 Days Ago
Added bloom clamp, diffusion, and dirt texture for the RRP bloom
35 Days Ago
Fix null texture warning when switching between AO apply options
35 Days Ago
monument blocker - vent -- adding collision for every stage
35 Days Ago
merge from main
35 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
35 Days Ago
Fixed VM stats not working on rentable shops
35 Days Ago
Various cleanup
35 Days Ago
Cleanup
35 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
35 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
35 Days Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
35 Days Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
35 Days Ago
Delete PlayerModelReactionEnded state machine component
35 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
35 Days Ago
Merge from react_layer
35 Days Ago
Fixed pelvis movement on low react weights
35 Days Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
35 Days Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
35 Days Ago
Merge from parent
35 Days Ago
Merge from voice_delay_fix_attempt_2
35 Days Ago
Flip around the position and data increment
35 Days Ago
Merge from main
35 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
35 Days Ago
Hammer DPI scaling improvements KeyValuesToTablePreserveOrder further tweak * Do not turn 0 to 1 key if there's only 1 key Fixed Hammer Entity KeyValue names drawing over the second column
35 Days Ago
Standalone lightbox mesh.
35 Days Ago
Lighting WIP
35 Days Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
35 Days Ago
merge from attachment_charms
35 Days Ago
Fixed missing UnityEvent attribute on charm icons