157,885 Commits over 4,566 Days - 1.44cph!

37 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
37 Days Ago
Gib improvements
37 Days Ago
Codegen, test list
37 Days Ago
37 Days Ago
merge from main
37 Days Ago
Merge from render_pipeline_testing
37 Days Ago
Gib setup
37 Days Ago
Merge from main
37 Days Ago
merge from main
37 Days Ago
Setup threshold toggles
37 Days Ago
Remove the client colliders, not needed
37 Days Ago
merge from submarine_looting_fix
37 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
37 Days Ago
WIP code
37 Days Ago
merge from main
37 Days Ago
Merge from main
37 Days Ago
merge from livestockanimals
37 Days Ago
Merge From Main
37 Days Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
37 Days Ago
Merge from attackheli_armour_damage
37 Days Ago
Collider r/w fixes
37 Days Ago
merge from main
37 Days Ago
Merge from main
37 Days Ago
merge from medical_honey_bandage
37 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
37 Days Ago
Batch add stencil block to common shaders
37 Days Ago
Merge from main
37 Days Ago
merge from improved_event_saveloading
37 Days Ago
Proto
37 Days Ago
merge from main
37 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
37 Days Ago
merge from hqm_ore
37 Days Ago
merge from main
Rin
37 Days Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
37 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
37 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
37 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
37 Days Ago
Remove terrain depth prepass alloc
37 Days Ago
Merge from npc_vending_optim
37 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
37 Days Ago
Merge from rendererlod_collapse_improvements
37 Days Ago
Revert ziggurat pipe LOD change, S2P
37 Days Ago
Merge from main
Rin
37 Days Ago
merge from main
Rin
37 Days Ago
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
37 Days Ago
Adjusted monument blocker protection and HP
37 Days Ago
Merge from vm_hand_spawn
37 Days Ago
Merge from PlayerRigUpdate2
37 Days Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
37 Days Ago
Merge from main