159,768 Commits over 4,566 Days - 1.46cph!

33 Days Ago
- Fix Distance2D methods in BaseEntity returning 3D rather than 2D distance. Replace usages of these with the 3D distance to not change previous behaviour, all look like they work well enough despite having used 3D distance all along - Change Distance2D in Vector3Ex to return Magnitude2D of both vectors rather than the 3D distance calculation with discarded Y components. Remove the "replace this" comment
33 Days Ago
Cleaned up entity face registeration so only BaseEntity calls RoomOcclusionManager.OnFacesRefreshed(entity) - used to subscribe to both DecayEntity and BuildingBlock so it could work on doors & building blocks - get rid of needing to register all faces explicitly in SaveRestore & copy paste
33 Days Ago
wip test fixes
33 Days Ago
merge from painting_fixes
33 Days Ago
Update doors to only call into base occlusion when their open/closed state is changed (via flags) instead of needing to remember 3x different places it called into base occlusion
33 Days Ago
Add a neutral light option in the painting ui, accessible behind a convar `paint.neutralLighting` - only works with rrp enabled - overrides all light settings to a neutral studio light so current scene lighting conditions do not affect the preview object
33 Days Ago
Updating frog rig skinning
33 Days Ago
Add achievement for distance travelled via vine swinging Add dictionary for lifestory generic stats for faster setting and value lookup Make genericStatKey on LifeInfographicStat non serialized as it's only ever set at runtime
33 Days Ago
Optim: HttpImage - mode texture decoding to worker threads - added WebUtil.DownloadTextureTemp that uses DownloadHandlerTexture - disabled texture activation rate limit Now only a tiny hitch is present Tests: navigated to store General tab
33 Days Ago
Optimised squirrel mesh and added LODs. updated squrrel textures and set up new material. moved old textures
33 Days Ago
Cleanup network subscription logic so it all happens in a single place
33 Days Ago
Codegen
33 Days Ago
Set titles per controller/platform vdf set
33 Days Ago
Merge from main
33 Days Ago
merge from halloween_costume_2026
33 Days Ago
changed name of skull wall torch to skull wall lamp
33 Days Ago
merge from automated_testing
33 Days Ago
Fix for triangle foundations connecting buildings together when only touching at a corner
33 Days Ago
wip ladder updates
33 Days Ago
kill existing turns when toggling turn in place off through convar
33 Days Ago
exported latest frog anims
33 Days Ago
Merge from main
33 Days Ago
Updating triangle ladder hatch rig
33 Days Ago
Fix up import settings on sandbags pillbox collider, enable RW
33 Days Ago
- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power
33 Days Ago
Optim: HttpImage - rate limit texture activation rate (2 per frame) Helps with General tab opening, but feels too limiting Tests: navigated to general tab of store
33 Days Ago
Halloween Wallpapers - initial setup
33 Days Ago
merge from main
33 Days Ago
Update method to check whether a deployable can be placed on boats, now that window and door dressing sockets are supported Testlist
33 Days Ago
Fixing LOD numbering on ladder hatch
33 Days Ago
Improve test runner window filtering of editor and runtime tests Categories can now exist in both tabs if they have both types of tests (fixes Deployable category disappearing from editor tab because it recently had a few runtime tests added)
33 Days Ago
merge from painting_fixes
33 Days Ago
add Swap Seats to all vehicle based action sets with consistent button bind.
33 Days Ago
painting fixes/improvements - add colour wheel option to neon signs - add largest size option to neon signs (25mm) - fix brush outline on ornate frames - add convar for toggling the brush outline to be more visible by inverting colours behind instead of projecting brush colour (default to true)
33 Days Ago
Add car reload action and remove menu gesture action.
33 Days Ago
Merge from more_rumble
33 Days Ago
Updating armoured ladderhatch rig
33 Days Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
33 Days Ago
merge from main
33 Days Ago
Update: Add HttpImage.MissingSprite - reroute all dynamic sprites to MissingSprite - added store.HttpImageFailLoads to simulate loading failure Tests: navigated store with failloads 1, skin tiles need fixing
33 Days Ago
Festive garlands now work on player built boats
33 Days Ago
Update rustnative libs for all platforms
33 Days Ago
Update rust native windows dll
33 Days Ago
Part 4/4
33 Days Ago
Part 3/4
33 Days Ago
Part 2/4
33 Days Ago
Bugfix(editor): StoreBundleTool - fix missmatching file extension, part 1/4 - ran Update Urls(force) Tests: navigated through store tabs, only 1 image failing to download
33 Days Ago
loop frog pose for anims
33 Days Ago
Add in a stir status panel showing if we are currently stirred or not
33 Days Ago
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent Tracks at which LOD levels the decal component was active and enables/disables a single component Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference Also converted three train tunnel lights to MeshLOD