155,584 Commits over 4,536 Days - 1.43cph!

41 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
41 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
41 Days Ago
adding small and medium stations for testing
41 Days Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
41 Days Ago
merge from sculptures
41 Days Ago
nre guard push collider adjustment
41 Days Ago
demo_compat_fix_2 -> main
41 Days Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
41 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
41 Days Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
41 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
41 Days Ago
game_room_dlc -> new_pool_ui
41 Days Ago
main -> game_room_dlc
41 Days Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
41 Days Ago
tightened up sculpture placement sockets
41 Days Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
41 Days Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
41 Days Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
41 Days Ago
merge from main
41 Days Ago
Improved gibs for water wheel
Rin
41 Days Ago
merge from save287
41 Days Ago
Merge From Main
41 Days Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
41 Days Ago
Don't spawn canyons on maps below 4500 size
41 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
41 Days Ago
Better green recycler convar fix
41 Days Ago
Merge from PlayerMaintainedMonuments
41 Days Ago
S2P airfield
41 Days Ago
Subtract 159563 (will need to s2p to be safe)
41 Days Ago
WTP S2P
41 Days Ago
Fix for green recycler efficiency convar
41 Days Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
41 Days Ago
Merge from satellite_crash
41 Days Ago
Added small, high radiation area to satellite remains
41 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
41 Days Ago
merge demoui2 to main
41 Days Ago
Fix regression with grading sliders, I broke them when I made grading convars usable again.
41 Days Ago
Merge from PMM
41 Days Ago
Cherry pick blur manager NRE fix
41 Days Ago
Add exposure slider to the effects tab, bump up max focus distance.
41 Days Ago
Merge from PlayerMaintainedMonuments
41 Days Ago
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
41 Days Ago
Satellite launch computer now requires stage 4 power
41 Days Ago
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
41 Days Ago
Whoops, that should be stage 3 Also applied to small oil rig
41 Days Ago
Oil rig now requires stage 2 power plant level (50%)
41 Days Ago
Remove satellite event chat log
41 Days Ago
Unsaved
41 Days Ago
Fixed power icon on satellite computer
41 Days Ago
Push up phrases too, oops