183,215 Commits over 3,136 Days - 2.43cph!

49 Days Ago
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
49 Days Ago
compound S2P
49 Days Ago
Updated marketplace and reclaim terminal locations in compound
49 Days Ago
New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning.
49 Days Ago
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49 Days Ago
Updated Explosion Particle
49 Days Ago
More helpful error if property name case is wrong !release !clean
49 Days Ago
S2P bandit town
49 Days Ago
final integration of marketplace/reclaim terminals screen UI
49 Days Ago
Added Rocket Arena gamemode Like InstaGib but with Rockets bm_rocketarena true
49 Days Ago
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Add visibility radius to path baking for SA
49 Days Ago
bird spikes - lodded Merge branch 'master' of sbox
49 Days Ago
Added VR feet model and bounds particle
49 Days Ago
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49 Days Ago
merge from brainrefactor merge
49 Days Ago
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49 Days Ago
merge from main
49 Days Ago
merge from brain_refactor
49 Days Ago
merge from brain refactor
49 Days Ago
clean up
49 Days Ago
More robust warning cleanup for steam audio
49 Days Ago
merge from main
49 Days Ago
Updated the terminals of the marketplace to only include the screen text since the terminal is already part of the marketplace art
49 Days Ago
S2P bandit town
49 Days Ago
Bandit town - updating terrain to fit the new visuals of marketplace/reclaim terminals
49 Days Ago
Updated marketplace and reclaim terminal prefabs in Bandit Town, updated Bandit Lighting prefab
49 Days Ago
crunch compression
49 Days Ago
Fixed admin UGC browser delete button not working
49 Days Ago
Added new PreventBuildingMonumentTag, use that instead of a general radius check when determining when to show the "Cannot build this close to..." message A component with a reference to the MonumentInfo is required as in builds we flatten the hierarchy completely Scene2Prefab will automatically apply these components to relevant colliders during the S2P process (so we'll need to S2P all the monuments before this change will take effect)
49 Days Ago
merge from brain refactor merge fixes
49 Days Ago
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
49 Days Ago
Tighten up camera
49 Days Ago
Fix affix ui Light radius stat, player default, and affix Implement LightRadius stat to player's light Dungeon determines fog
49 Days Ago
Code review: Added divide-by-zero check.
49 Days Ago
Code review: Save GC with orePlaneRenderers.
49 Days Ago
Fix bug in ferry pathfinding code
50 Days Ago
Fix pathfinding bugs
50 Days Ago
Let affixes only support certain item types
50 Days Ago
Merge from main
50 Days Ago
Reverted greybox playground scene
50 Days Ago
Added avatar overrides to some states in cinematic animation controller
50 Days Ago
Affix selection during item generation Item & affix levels Show item & affix levels in tooltip Fix up affix tier rolling
50 Days Ago
Merge from nexus