193,455 Commits over 4,079 Days - 1.98cph!

42 Days Ago
Merge from workshop_scene_qol
42 Days Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
42 Days Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
42 Days Ago
Merge from main.
42 Days Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
42 Days Ago
Removed logic that was deleting LODS in workshop editor
42 Days Ago
Merge from main
42 Days Ago
Merge from fluid_io_fixes
42 Days Ago
Damage effects. Added low/high power FX differences. Final polish.
42 Days Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
42 Days Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
42 Days Ago
When reloading a save don't reset the IsOn state for sprinklers
42 Days Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
42 Days Ago
Merge from midi_macos_rebuild
42 Days Ago
Added WM
42 Days Ago
Updated Textures and Materials
43 Days Ago
Various fixes / polish.
44 Days Ago
Merge from jungle_update (improvements to tiger and croc)
44 Days Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
44 Days Ago
Reduce volume of croc swimming fast
44 Days Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
44 Days Ago
Disable client predicted catching for now
44 Days Ago
Way more accurate landing point logic
44 Days Ago
Client predict catch logic
44 Days Ago
atmosphere experimentation
44 Days Ago
Merge from jungle_update
44 Days Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
44 Days Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
44 Days Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
44 Days Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
44 Days Ago
Fix corpse not being spawned from `ent kill` after refactor
44 Days Ago
Fix compile errors
44 Days Ago
Reassign all the corpse references since the field name was changed
44 Days Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
44 Days Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
44 Days Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
44 Days Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
44 Days Ago
Half boomerang outwards travel distance
44 Days Ago
Merge from snakes
44 Days Ago
Merge from jungle_update
44 Days Ago
Merge from corpse
44 Days Ago
Minor cleanups Fixed HLMV.exe not running in win64/ Include Episode 2 Zombie Torso Apparently ep2_outland_01 complains about the model being different Include Episode 2 version of water_riverbed01 I have been assured the Episode 1 version is not used in Episode 1. Fix prop_ragdoll.StartRagdollBoogie map input param type
44 Days Ago
Minor cleanups Fixed HLMV.exe not running in win64/ Include Episode 2 Zombie Torso Apparently ep2_outland_01 complains about the model being different Include Episode 2 version of water_riverbed01 I have been assured the Episode 1 version is not used in Episode 1. Fix prop_ragdoll.StartRagdollBoogie map input param type
44 Days Ago
Fix prop_ragdoll.StartRagdollBoogie map input param type
44 Days Ago
Set viewmodel loaded anim param
44 Days Ago
Minor cleanups Fixed HLMV.exe not running in win64/ Include Episode 2 Zombie Torso Apparently ep2_outland_01 complains about the model being different Include Episode 2 version of water_riverbed01 I have been assured the Episode 1 version is not used in Episode 1.
44 Days Ago
Added support for fog and snow machines
44 Days Ago
some aggressive optimizations to vectorize better, mostly switching out repeated inline coordinate->index operations with single int2x4 operation - makes a difference with the loop count we're looking at
44 Days Ago
Added snake to hunting trophy (large)
44 Days Ago
Merge from env_volume_performance_testing