223,970 Commits over 3,684 Days - 2.53cph!

42 Days Ago
Prevent electrical branch from draining power when nothing is connected to its left side
42 Days Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
42 Days Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
42 Days Ago
Increase not-attacked timeout duration
42 Days Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
42 Days Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
42 Days Ago
Move NotesUI in front of everything that isn't the pause menu
42 Days Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
42 Days Ago
Codegen
42 Days Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
42 Days Ago
Enable/disable model renderer when using model panel inspector
42 Days Ago
Use InputHint for NotesUI
42 Days Ago
Added posture bar to hud
42 Days Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
42 Days Ago
reverting a material changes to main's version
42 Days Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
42 Days Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
42 Days Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
42 Days Ago
Start designing posture mechanic
42 Days Ago
Fixed being able to block while in the notes UI
42 Days Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
42 Days Ago
Merge from main
42 Days Ago
merge from material_biome_improvements
42 Days Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
42 Days Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
42 Days Ago
merge from store-ui
42 Days Ago
merge from Easter2024
42 Days Ago
merge from RidingChickenCostume
42 Days Ago
Fix error in translation script if output dir doesn't exist Ignore hidden sheets
42 Days Ago
Remove unused UnregisterProperties methods
42 Days Ago
Simplify a bunch - allow setting property if slot not registered
42 Days Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
42 Days Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
42 Days Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
42 Days Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
42 Days Ago
Fix NRE if destroying object in animation event
42 Days Ago
Leaderboard backup, run #10300
42 Days Ago
Merge from main
42 Days Ago
Store a static list of cargo cranes, save a Vis
42 Days Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
42 Days Ago
Bike stability experiments + materials
42 Days Ago
Add tools to show possible pickup and drop points via gizmos
42 Days Ago
Merge main -> Bikes
42 Days Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
42 Days Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
42 Days Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
42 Days Ago
Merge SkinViewerBones -> main
42 Days Ago
Codegen
42 Days Ago
Add `ping_test` command to find the region with lowest latency Hardcode endpoints for testing
42 Days Ago
Fixed ice chestplate looking too close now