248,931 Commits over 3,959 Days - 2.62cph!

43 Days Ago
Merge from cinematic_gestures
43 Days Ago
Merge from main
43 Days Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
43 Days Ago
Parent merge
43 Days Ago
Codegen
43 Days Ago
Merge from main
43 Days Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
43 Days Ago
Bail Model.Load early with error model for null or whitespace filename
43 Days Ago
Protobuf, codegen, manifest
43 Days Ago
Merge from ice_sculptures
43 Days Ago
Merge from scrap_exchange_dynamic_pricing
43 Days Ago
Merge from siege_weapons
43 Days Ago
BaseSculpture protobuf id 186 > 182
43 Days Ago
Merge from main
43 Days Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
43 Days Ago
Merge from main
43 Days Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
44 Days Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
44 Days Ago
Envmap feathering defaults to much tighter SkyIndirectLighting param in hammer env_sky since it seems it never was there
44 Days Ago
Merge from main
44 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
44 Days Ago
Merge from main
44 Days Ago
Include System reference, fixes compile error
44 Days Ago
Clean out old textures
44 Days Ago
Merge from main
44 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
44 Days Ago
Some exceptions to help diagnose issue
44 Days Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
44 Days Ago
more wip
44 Days Ago
Underwater visibility increase.
44 Days Ago
merge from queue_improvements
44 Days Ago
merge from analytics_rcon_improvements
44 Days Ago
Fix lock typo
44 Days Ago
Fix compile errors on client
44 Days Ago
Cleanup obstacle components
44 Days Ago
merge from analytics_identity_mgmt
44 Days Ago
Integrate heightfield building into the tile cache Refactor NavMesh class structure Improve navmesh initialization Remove dead code Fix tiny memory leak
44 Days Ago
Dropped gun test Cleanup
44 Days Ago
Cleaned up old tests
44 Days Ago
Added unloadweapons command
44 Days Ago
First pass of gun tests: deploy, aim, reload, fire, examine
44 Days Ago
Fix validaiton error in old AO where we were writing normals when never bound Execute procedural layers ( managed hooks ) before threaded action to set up geometry, this fixes race condition in viewattributes from hooks Previously FrameAttributes/ViewAttributes were working to pass to the rest of the pipeline merely because of a race condition and would break down in low framerates and wouldn't actually pass changed view attributes to those partitions in the correct order ( https://i.imgur.com/fW4VPVJ.mp4 ), this does it properly
44 Days Ago
Remove legacy PackageFindResult Filter exclusive tags properly Find returns a property list Show property tags on browse pages
44 Days Ago
WIP
44 Days Ago
Fix anim montage generation not properly ignoring locomotion anims
44 Days Ago
SimpleBuildingBlock upgrading wip
44 Days Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
44 Days Ago
Rename CNavMeshCachedData -> CNavMeshHeightFieldData
44 Days Ago
Fix wolves suddenly stoppinng when fleeing
44 Days Ago
More resilient native memory pooling