246,693 Commits over 3,928 Days - 2.62cph!

4 Days Ago
Bugfix: respect the cancellation token when fetching a response of request
4 Days Ago
ballista - added rigged mesh and anims
4 Days Ago
mini crossbow viewmodel animations edited
4 Days Ago
Add Authority upgrader
4 Days Ago
set up emissives and diffrent light colours + materials
4 Days Ago
Move PlayerController.Animation behaviour to MoveMode
4 Days Ago
Include Sandbox.CodeUpgrader.dll as an Analyzer Refactor upgraders with nicer syntax
4 Days Ago
Main Menu form
4 Days Ago
qol_vendorlist_virtualitemicon -> main
4 Days Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
4 Days Ago
Phrases rebuild
4 Days Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
4 Days Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
4 Days Ago
Main Menu Save Slots now have play/delete buttons instead of the whole thing being a button Intro Cutscene now has save file state, updated all map thumbnails and made them jpgs Map Resources can now set an associated Hub World with each stage. Save Data now keeps track of level completion Quest Resources now have an associated map to track hub progress Fixed CameraIntro.OnIntroEnd and made it so you can hold E to skip the intro cutscene Coin count is now serialized with Scene Metadata so we can retrieve from menus. Pause Menu now shows you quest completion percent for the current area Fix End Item Screen Save Slot now shows progress throughout the game, and levels completed https://files.facepunch.com/CarsonKompon/2024/November/29_10-20-HandySkylark.png Diving into a Balloon gives you your jump back instead of continuing to send you forward Made Balloon collisions a bit more fair Balloons and Crumble Platforms respawn quicker Checkpoints cannot be re-activated. Meaning you can't accidentally fall back to a previous one and lose progress Can't use scene triggers if entered a level from the menu You now only continue to slide from a dive if holding a movement key. Otherwise you come to a stop much quicker Can now steer the dive (both in-air and on the ground) Can press the ground pound button while sliding on the ground to instantly cancel the slide
4 Days Ago
Material adjustment
4 Days Ago
Arena 2
4 Days Ago
weapon mod refresh progress
4 Days Ago
Big code cleanup Ported over condition
4 Days Ago
Restore max points
4 Days Ago
Game over phase, leave game after a while Return to menu instead
4 Days Ago
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
4 Days Ago
codegen
4 Days Ago
I didn't mean to comment this out
4 Days Ago
Show halves won in round intermission
4 Days Ago
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4 Days Ago
Arena 2 update
4 Days Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
4 Days Ago
siege tower gibs fix. collision for new ladders
4 Days Ago
merge from fix_computer_station_invisible_lods -> main
4 Days Ago
Start adding scores
4 Days Ago
Fix SERVER compile errors
4 Days Ago
UI: Fix worldpanel filters, save off default viewport Z range when setting a render target (solves depth issues after pushing/popping worldpanel filters) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_Nl7AwCZeb5.mp4
4 Days Ago
Fixed incorrect text showing up on vendor list
4 Days Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
4 Days Ago
Bit of refactoring
4 Days Ago
4 Days Ago
merge from hackweek_horse_rewrite
4 Days Ago
set viewmodel reinforced woodshield to use metal shield animations
4 Days Ago
codegen
4 Days Ago
merge from main (needs codegen)
4 Days Ago
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4 Days Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
4 Days Ago
Arena 2 Art Progress https://files.facepunch.com/louie/1b2911b1/sbox-dev_S6AMad5TY8.jpg
4 Days Ago
Published packages don't include dlls
4 Days Ago
WIP scoring
4 Days Ago
Update PlayerController animator params PlayerController copy clothes better PlayerController increase skin slightly, prevents sliding down slopes PlayerController creates collision on a child GameObject, so it can have different tags set etc PlayerController - delete existing BoxCollider, CapsuleCollider if they exist PlayerController - don't recreate Colliders GameObject if we have a child named that already PlayerController: Fix ducking slightly when standing on small shit
4 Days Ago
Added a light with configurable color to ice sculptures
4 Days Ago
merge from fix_copypaste_shipping_container_color -> main
4 Days Ago
Fix shipping container colors being reset to random when pasting entities