197,736 Commits over 4,140 Days - 1.99cph!

5 Days Ago
Flip default anchor rotation so it's easier to place at edges
5 Days Ago
cannon scale blockout
5 Days Ago
Initial setup of anchor as deployable.
5 Days Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
5 Days Ago
multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
5 Days Ago
Update: TestTraceAll - don't spawn Terrain boxes We already have terrain at the bottom of the ocean Tests: ran TestTraceAll
5 Days Ago
Tests: new GamePhysics tests - TestLineOfSight - Also making craggy loading in unit test stable by applying same fixes from Test.Projectile No batched variant as we haven't implemented it yet Tests: ran the new unit tests
5 Days Ago
Dont wait for market price request to finish before opening the item modal Stripped out more old steam inventory code
5 Days Ago
main -> patrol_heli_revision_2
5 Days Ago
Disable horizontal spine rotation
5 Days Ago
4k materials/textures for deployable anchor
5 Days Ago
Re-enable scientist procedural aim up/down
5 Days Ago
snap_deployables -> main
5 Days Ago
Storage barrel changes
5 Days Ago
Merge from manual_anchor
5 Days Ago
Snapping for Abyss barrels Better barrel to barrel snapping
5 Days Ago
main -> snap_deployables
5 Days Ago
Turn on snapping for bamboo shelves (full size)
5 Days Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
5 Days Ago
Breakdown buttons styling
5 Days Ago
added detail map to enhance deployable anchor material
5 Days Ago
texture optimisations
5 Days Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
5 Days Ago
merge from fogmethod1
5 Days Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
5 Days Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
5 Days Ago
Balance scientists vehicle awareness
6 Days Ago
merge from new_menu
6 Days Ago
Menu compile errors
6 Days Ago
Fix twitch drops json model error
6 Days Ago
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
6 Days Ago
gibs and collision setup for deployable anchor texture update
6 Days Ago
Make horse riding players more visible to npcs
6 Days Ago
Add convar to tweak npcs health
6 Days Ago
Compile fixes
6 Days Ago
Restored TMP menu drop shadow preset
6 Days Ago
Tags styling, price is in the marketable tag
6 Days Ago
Potential fix for all scientist placeholder audio being feminine on some systems
6 Days Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
6 Days Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
6 Days Ago
Have scientists coordinate a push together when throwing a smoke grenade
6 Days Ago
Steam inventory twitch drop nicer view
6 Days Ago
Still shoot when panicking, just be inaccurate, looks less silly
6 Days Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
6 Days Ago
Merge from UI
6 Days Ago
Show tick for valid required items
6 Days Ago
Improve placement of boat building station
6 Days Ago
Non tradeable and non marketable tags