161,279 Commits over 2,771 Days - 2.43cph!

3 Days Ago
added .los to ignore
3 Days Ago
Added Maps + Prefabs back
3 Days Ago
Removed others Track vmap and vpk for LFS
3 Days Ago
Removed vmap and vpks
3 Days Ago
Added kill feed icons for Turret and Light Turret. Increased maximum movement speed by 3m/s for all loadouts. Increased down slope boost by 50%.
3 Days Ago
resize hunter vignette
3 Days Ago
cubemap fix attempt
3 Days Ago
Recompiled toolscene lighting rigs
3 Days Ago
try again
3 Days Ago
Add some profiling scopes
3 Days Ago
MLRS UI overhaul: Map view mask and edge fade
3 Days Ago
temp revert
3 Days Ago
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.
3 Days Ago
MLRS UI overhaul: General WIP
3 Days Ago
Fix broken cubemap rendering in tools
4 Days Ago
ModelDoc: Disable AnimFile take combo box if there's only a single take
4 Days Ago
ModelDoc: Support multiple takes in AnimFile https://files.facepunch.com/layla/1b1711b1/MfQuVUMJWf.mp4
4 Days Ago
updates construct map, prefabs, adding mat/textures Merge branch 'master' of sbox
4 Days Ago
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each
4 Days Ago
MLRS UI overhaul: Map view early WIP
4 Days Ago
MLRS UI overhaul: Ready status UI
4 Days Ago
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
4 Days Ago
Better disconnection simulation in editor Vignette / spotlight radius is now world space
4 Days Ago
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
4 Days Ago
Test
4 Days Ago
Appropriately set team colors on nameplates
4 Days Ago
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
4 Days Ago
Text Shadows perf blocks
4 Days Ago
Bullet seeding fixes Tag clothes Fixed missing clothes item Use world panels and components for nametags
4 Days Ago
Added 50% velocity inheritance to most projectile weapons
4 Days Ago
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
4 Days Ago
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)
4 Days Ago
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Store more info about revoke/grant
4 Days Ago
S&box dev site fixes
4 Days Ago
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4 Days Ago
Gameicon player count text fix
4 Days Ago
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Decode images downloaded from http in worker thread
4 Days Ago
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Scale UI up on deck
4 Days Ago
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4 Days Ago
Low wooden fence - adjusted beam phys position to reflect mesh change Low wooden fence - fixed phys shape on beam Merge branch 'master' of sbox
5 Days Ago
Animgraph: Fix crash on pause toggle when there's no valid replay
5 Days Ago
MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
5 Days Ago
MLRS UI overhaul: Projectile velocity UI added
5 Days Ago
Support running static events that have args