144,249 Commits over 2,467 Days - 2.44cph!

8 Days Ago
Added WorldSpaceGrid.IndexToGridCoords / IndexToWorldCoords / Copy
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8 Days Ago
PathFinder.FindClosestWalkable bounds checks
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8 Days Ago
TerrainMeta.InitNoTerrain also sets Position and OneOverSize
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8 Days Ago
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8 Days Ago
trigger_push additions: (fgd included) Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects Added "SetPushDirection" input Added "Only falling players" keyvalues
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8 Days Ago
Campaigns can now specify background tint Added "Always" unlock condition
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8 Days Ago
tweaks to T2 & T3
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8 Days Ago
Rename EngineEntityBase to NativeEntityClass to avoid ambigiuty Can create pure clientside entities Updated all Lerp/Slerp functions to have an optional clamp param, defaulted to true Proper versions of Set/GetBoneTransform Fixed AnimEntity NativeEntityClass Wip test code Merge branch 'master' of sbox
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8 Days Ago
get rid of added code, it was a compiler bug after all as suspected
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8 Days Ago
Now using new lock icon, fixed highlighting locked items in campaign Made "INCOMPLETE" more faded Only show unlock condition if all prerequisite stages are also unlocked
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8 Days Ago
assigned trees to WB2/3 tech tree dialog now opens the correct tree automatically
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8 Days Ago
8 Days Ago
T2 progress
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Sam
8 Days Ago
Don't assert when Qt can't enumerate a special font family Merge branch 'master' of sbox Merge branch 'master' of sbox Yank DX9 and other unused stuff, better format groups.vpc Remove conflicting shaders from core/ Disable SM3_0 compilation entirely and conditionally ignore non-SM5_0 shaders Fix addon path on ReadVfxFile being inverted Use addon-aware ReadVfxFile method for VFX Compile Helpers Cleanup Merge branch 'master' of sbox
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8 Days Ago
SE splat cleanup & related.
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8 Days Ago
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8 Days Ago
direction fix, vision cones
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8 Days Ago
rough T2
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8 Days Ago
Bind GetWorldspaceBones, GetBoneParent, GetBoneName Draw bones in dev camera
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8 Days Ago
Removed some last remains of navigation form HumanNPC
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8 Days Ago
Added constructor to convert TransformUnaligned to a Transform Safe to assume SkeletonInstance exists, it's the default body component for model entity Tweaked fall anim to stop the head looking down Bind CGameSceneNode
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8 Days Ago
invasion chasing vfx/balance Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity invasion diff scaling
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8 Days Ago
merge from main
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8 Days Ago
merge from /main/save201 (save++ network++)
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8 Days Ago
Added code for damaged and destroyed FX, using placeholder FX
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8 Days Ago
merge from tree_fx_fix
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8 Days Ago
merge from dropbox_sightcheck
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8 Days Ago
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
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8 Days Ago
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8 Days Ago
Fixed playandrecordcamera failing if no params are provided Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
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8 Days Ago
Revert protection and health accidental change
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8 Days Ago
Delay train destruction when destroyed, and derail them
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8 Days Ago
WorkCart health and protection fix
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8 Days Ago
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
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8 Days Ago
Add prevent_building area for workcart
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8 Days Ago
Set up workcart gibs, using placeholder gibs model
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8 Days Ago
Set up WorkCart damage protection values
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8 Days Ago
Quick PID experiment
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9 Days Ago
Secondary forces experiment
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9 Days Ago
network++ save++
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9 Days Ago
merge from main
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9 Days Ago
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comment1 Comment
9 Days Ago
Minor edits
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9 Days Ago
extremely rough tier3
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9 Days Ago
Updated train track splines on modified track models
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9 Days Ago
Fixed lookup-table spline length bug
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9 Days Ago
demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2) demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
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9 Days Ago
Fix a worldspline editor update issue
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