156,336 Commits over 2,679 Days - 2.43cph!

5 Days Ago
merge from //bypass_tunnels
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5 Days Ago
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)
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5 Days Ago
Update models_base.fgd
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5 Days Ago
asset tagging Include tags in the api Include daily users in results Merge branch 'master' of Web
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5 Days Ago
Rocket Trail Particle Basic Rocket Trail Particle
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5 Days Ago
merge from submarine
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5 Days Ago
plastic bench wip
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5 Days Ago
Grenade Trail Particle Basic grenade trail particle
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5 Days Ago
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5 Days Ago
Optimised Particles Optimised all particles, reduced loaded by 50%+ on most of them
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5 Days Ago
Don't decay the deployed boom box while it plays audio
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5 Days Ago
Fish can now swim away from player while being caught Tweaked resistance values
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5 Days Ago
fix orb speech grammar mistake Merge branch 'master' of SpaceUsurperUnity nightmare tentacle sometimes shoots multiple sniper fix quad rings pattern switching player targets nightmare trench spinner pattern tweaks tweak nightmare trench surrounding patterns
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5 Days Ago
Shake viewmodel when line is strained via code (animator layer is still there, still unused) Reduced reel in speed
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5 Days Ago
Sub prefab update
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5 Days Ago
Fix exterior dive bubbles playing when player first dismounts. Set all sub FX to not autoplay on show.
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5 Days Ago
Removed some distortion when connecting/disconnecting
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5 Days Ago
Disable the exterior FX that aren't hooked up yet
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5 Days Ago
Hooked up the exterior versions of the ambient bubbles, dive bubbles, cabin lights
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5 Days Ago
Potentially figured out syncing multiple boom box's to the same URL
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5 Days Ago
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5 Days Ago
Merge Main->Submarine
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5 Days Ago
Interior/exterior FX split
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5 Days Ago
Remove debug print
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5 Days Ago
Hooked up damage FX
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5 Days Ago
Matched audio output settings on thrown cassette recorder with held cassette recorder Fixed thrown cassette recorder that is already playing not playing audio when entering network range
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5 Days Ago
Mostly just some renaming
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5 Days Ago
Hooked up window water spray
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5 Days Ago
Hooked up window film effect
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6 Days Ago
Car camera never includes roll in input view angles
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6 Days Ago
Reset camera rot on car camera deactivate
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6 Days Ago
TTT: add more validation to corpse commands - Prevent spamming of "call detective" command. Thanks to #1822 for suggesting a similar fix. - Make sure cmds act on player corpses only - Cleanup
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6 Days Ago
Fixed historic stats not updating
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6 Days Ago
Basic firstperson car camera (toggle with view key)
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6 Days Ago
Fix breaking
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6 Days Ago
Improved car sliding
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6 Days Ago
Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout
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6 Days Ago
Compile error
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6 Days Ago
Make car sliding a bit less extreme
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7 Days Ago
Add nmplol back with a placeholder image for now
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7 Days Ago
TTT: more updates to PT-BR translation (#1820)
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7 Days Ago
TTT: update German translation (#1818)
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7 Days Ago
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7 Days Ago
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7 Days Ago
Show "MAX" on replay speed slider when >5x Profiling fixes Merge branch 'master' of SpaceUsurperUnity
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7 Days Ago
Car sliding and downforce attempt
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7 Days Ago
Better car collision model
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7 Days Ago
give car a tiny bit of friction so it doesn't slide forever
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7 Days Ago
Custom car surface with no friction which makes hitting walls and landing much more forgiving
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