142,702 Commits over 4,383 Days - 1.36cph!

2 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
2 Days Ago
Updated encryption strategy
2 Days Ago
removed sneaky anim event sfx from 3p sitting anims
2 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
2 Days Ago
merge from pooltable_and_dartboard_models -> darts_minigame
2 Days Ago
init darts minigame branch
2 Days Ago
Added optional encryption to Rust Relay
2 Days Ago
Fixed final vending entry pushing itself out the screen
2 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
2 Days Ago
merge from deepsea_navmesh_optims
2 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
2 Days Ago
Dynamic pricing support (nearly there!)
2 Days Ago
merge from dragbyangle_rebalance
2 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
2 Days Ago
merge from main
2 Days Ago
merge from deepsea_loot_balance
2 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
2 Days Ago
merge from playerboat_player_transfer_fix
2 Days Ago
replicated previous fix in jobs version of code
2 Days Ago
merge from playerboat_player_transfer_fix
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
merge from spraycan_barrels_support
2 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
2 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
2 Days Ago
Convert all old scientists to use new navmesh agent
2 Days Ago
Merge from terrain_renderer
2 Days Ago
Actually assign culling value in cullingtest
2 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
2 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
2 Days Ago
Check default navmesh is built and log error if not in agent queries
2 Days Ago
Revert last commit
2 Days Ago
Merge from terrain_renderer
2 Days Ago
Merge from main
2 Days Ago
Change culling test to check using map of device ids
2 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
2 Days Ago
build skins for industrial salvaged shelves
2 Days Ago
industrial electric furnace - item updated - skin
2 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
2 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
industrial auto turret - updated item skin
2 Days Ago
Resolved stale state issue, tidied bootstrap
2 Days Ago
some more world layer setup for recent props
2 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
2 Days Ago
Updated Foldable Table Prop to World Layer
2 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
2 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
3 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer