137,627 Commits over 4,324 Days - 1.33cph!

4 Days Ago
Fix window blueprint skin assignment
4 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
4 Days Ago
Add skins to the respective source prefabs
5 Days Ago
Fix NPE client crash when game.Get3DSkyboxInfo is ran too soon Remove FCVAR_REPLICATED from hud_deathnotice_time * It's a clientside convar, the flag has no effect. Fix color mismatch between cl_ and sv_ showhitboxes cl_showhitboxes 2 to show ONLY player hitboxes
4 Days Ago
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4 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
5 Days Ago
missing connection in tech tree, swapped some items around based on scrap cost
5 Days Ago
prefab setup (wip) for the uzi
5 Days Ago
Fix trailer having no wheel friction
5 Days Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
5 Days Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
5 Days Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.
5 Days Ago
Bugfix: fix 21 incorrect calls to Pool.Free instead of Dispose Tests: compiled all modes in editor, built standalone C and S
5 Days Ago
Update: PoolAnalyzer - added detections for IProto.Dispose not being called and calling Pool.FreeUnsafe instead of Pool.Free - debug binary build from b189abf6 (moved to new repo) Reported a bunch of warnings, going through them separately Tests: unit tests + started unity
5 Days Ago
Biome stuff backup
5 Days Ago
merge from main
5 Days Ago
use standard shadowmaps to prevent leaking
5 Days Ago
merge from main -> hackweek_trailers
5 Days Ago
Hackweek: set limitNetworking when spawning blueprint building block so it doesn't flicker - changed limitNetworking: review later
5 Days Ago
Add skins to source prefabs
5 Days Ago
Add blueprint skin variantsfor wall. door frame, window & square floor
5 Days Ago
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5 Days Ago
Fixed some bugs with the default inputs and invoke method node
5 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
5 Days Ago
Added coiled model for the hose tool world model prefab
5 Days Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
5 Days Ago
Apartment complex b greybox update
5 Days Ago
Simplify prefab pre processing error (to get more info on this build issue)
5 Days Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
5 Days Ago
Added copy/paste support
5 Days Ago
Additionally added coiled model for the wire tool world model prefab https://files.facepunch.com/curtis/1b1311b1/13_23-42-EqualMartin.jpg
5 Days Ago
Removed garage door from T2 tech tree. Moved IO tech tree contents so they actually fit on the screen
5 Days Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
5 Days Ago
removed world model outline script that didnt work anyway
5 Days Ago
More player head seed work
5 Days Ago
Can use ball without tee remove a bunch of logs
5 Days Ago
Messy set of bug fixes so i can do one final check before builds
5 Days Ago
cobalt ball tint mask
5 Days Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
5 Days Ago
removed normal map from detail layer on golf balls
5 Days Ago
golf hole super rough textures
5 Days Ago
Added import/export buttons
5 Days Ago
Engineering workbench refresh, multiple tabs separating different item types, looks a bit cleaner than the current one. Added Garage door to engineering workbench
5 Days Ago
Swapped interaction icons to something better than crosses everywhere
5 Days Ago
Add random golf ball colours
5 Days Ago
merge from main
5 Days Ago
Fix bug when trying to tee off from the golf tee
5 Days Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
5 Days Ago
added in new rock golf ball
5 Days Ago
- added more plant varieties, palms, cacti, monsteras etc - added plant pot options