194,336 Commits over 4,079 Days - 1.99cph!

6 Days Ago
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6 Days Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
6 Days Ago
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6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
merge from building_los_fix
6 Days Ago
Added new LOS check positions for floor frame and floor triangle frame
6 Days Ago
merge from main
6 Days Ago
merge from hbhf_adjustablerange
6 Days Ago
Code cleanup, formatting
6 Days Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
6 Days Ago
Male lods
6 Days Ago
Fixed techtree position of Handmade SMG after adding silencer
6 Days Ago
Merge from emoji_player_lookup_fix
6 Days Ago
Fixed a pointless player lookup in emoji ownership check
6 Days Ago
Merge from industrial_crafter_5_slot
6 Days Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
6 Days Ago
large sail blockout update
6 Days Ago
phrases
6 Days Ago
Rifle view model anim updates and added missing .viewmodel content
6 Days Ago
merge from swapseat_binds
6 Days Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
6 Days Ago
merge from jungle_update_improvements
6 Days Ago
merge from rustige_egg_g_naming
6 Days Ago
merge from lr_deploy_speedup
6 Days Ago
merge from HealthOreTeaToken
6 Days Ago
merge from catpiedesc
6 Days Ago
merge from tea_time
6 Days Ago
Can add any new multi bind, not only the registered ones (like the bind command)
6 Days Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
6 Days Ago
Do not update indirect instancing system when scene is loading
6 Days Ago
Do not update indirect instancing system when scene is loading
6 Days Ago
wip changes
6 Days Ago
New Bootstrap page
6 Days Ago
Bind menu now supports multi key binds
6 Days Ago
bee_lifetime_reduction -> main
6 Days Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
6 Days Ago
bee_spawnrate_reduction -> main
6 Days Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
6 Days Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
6 Days Ago
More test code
6 Days Ago
main -> syncvars
6 Days Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay
6 Days Ago
Added swap seats binds to the options menu
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
merge from new_silencers
6 Days Ago
Oil can and soda can silencer have a slight reduction in projectile damage and velocity compared to military silencer, effective at mid-close range