161,280 Commits over 2,771 Days - 2.43cph!

5 Days Ago
Support running static events that have args
5 Days Ago
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
5 Days Ago
ModelDoc: Fix physics grab crashing when grabbed entity gets destroyed
5 Days Ago
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
5 Days Ago
Added occasional tips that will appear in the chat box
5 Days Ago
Fix rare divide by zero when compiling sounds
5 Days Ago
Padding
5 Days Ago
Added a placeholder instructions screen when players spawn in, explaining to them how to ski
5 Days Ago
ModelDoc: Don't update status bar selection widgets if session preview model is invalid, possible access violation fixes
5 Days Ago
Another potential access violation fix in CResourceSystem::GetFileName
5 Days Ago
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
5 Days Ago
Radar Jammer drains energy half as fast
5 Days Ago
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
5 Days Ago
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
5 Days Ago
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info
5 Days Ago
MLRS UI overhaul part 1: "Missing aiming module" screen
5 Days Ago
Implemented Cluster behavior
5 Days Ago
Some color changes and added stubs for Cluster, Big Pulsar, Destroyer and Boomer
5 Days Ago
More progress on punch anim
5 Days Ago
Fixed campaign leaderboard time display Fixed game over button prompts
5 Days Ago
Added VisualiseTrigger script, using it on SAM_Static
5 Days Ago
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5 Days Ago
Rocket edits
5 Days Ago
Use Box.Rect.Size
5 Days Ago
Automatically lower sensitivity when scoped
5 Days Ago
Slightly better scope but needs work
5 Days Ago
Added a scope system and updated the Longshot to use it. Super shitty scope UI right now that barely functions / placeholder
5 Days Ago
TTT: Updated localization files (Community Contribution)
5 Days Ago
Added DForm.PropSelect, DForm.ToolPresets and DForm.KeyBinder (Community Contribution)
5 Days Ago
Fixed a potential error in duplicator tool
5 Days Ago
Adjusted how prop_physics explosions work Added OnBreak output Added Break input Implemented simple gib limit for props (gibs_max cvar)
5 Days Ago
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5 Days Ago
Adjust textures and add AO map to Longshot and add icons for Burst, Carbine and Sticky Merge branch 'main' of sbox-hover
5 Days Ago
Remove string token span Report if download information missing Join lobby if staging
5 Days Ago
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5 Days Ago
Extra error checks for duplicator's control panel
5 Days Ago
Set lobby map correctly Show active lobbies on game page, home page
5 Days Ago
Added depth fade to majority of particles + adjustments
5 Days Ago
Only default to weapons you have selected already if you are that loadout
5 Days Ago
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5 Days Ago
Update release script to exclude png files in materials/ and models/
5 Days Ago
Use semiautomatic crosshair type for the Carbine
5 Days Ago
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5 Days Ago
Fixed being able to repair the enemy generator
5 Days Ago
Fixed Catwalk Tileset
5 Days Ago
Fixed missing SCSS import
5 Days Ago
Increased Light Saboteur health. Added ability for weapons to have the same upgrade multiple times. Fixed energy draining too fast when stealth is active.