156,341 Commits over 2,679 Days - 2.43cph!

8 Days Ago
Show "MAX" on replay speed slider when >5x Profiling fixes Merge branch 'master' of SpaceUsurperUnity
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8 Days Ago
Car sliding and downforce attempt
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8 Days Ago
Better car collision model
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8 Days Ago
give car a tiny bit of friction so it doesn't slide forever
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8 Days Ago
Custom car surface with no friction which makes hitting walls and landing much more forgiving
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8 Days Ago
Applied some WIP things to the moonpools. Window test 1 (sucks atm) Various mat changes
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8 Days Ago
updated WIP construct map/ pavement trim/floor textures Merge branch 'master' of sbox-game
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8 Days Ago
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8 Days Ago
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8 Days Ago
Obsolete Hammer.RenderFields enableAlpha argument
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8 Days Ago
Update base.fgd
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8 Days Ago
Update Prop.cs info_particle_system uses self, not parent if CP0 is not given
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8 Days Ago
Added an upgrade system. You can now add different types of building and unit upgrades which can optionally change the entire definition. Merge branch 'master' of sbox-rts
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9 Days Ago
Medium and Large Plasma Particle Medium and Large Plasma Particle
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9 Days Ago
Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently
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9 Days Ago
Updated Colour on Plasma Particle From Green to Purple
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9 Days Ago
Plasma Muzzle Flash and Tracer Plasma Gun effects. https://files.facepunch.com/louie/1b1611b1/particles_weapons_muzzle_flash_plasma_muzzle_flash_plasma.vpcf%202021-07-16%2013-56-04.mp4
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9 Days Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope ColorHsv Fixes Add ColorHsv.WithHue etc Property.SetValue tries to use implicit converter (although I don't think this does shit) Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos ) Data Binding use PropertyAttribute.SetValue Merge branch 'master' of sbox Remove borders from box panel drawing routine Trace.Ignore can optionally ignore hierarchy or not Add [Property] to some of the panel properties Added LibraryMethodAttribute Fix exception in Color.TryParse Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that Panel derives from PropertyClass Fixed NRE in Property.SetValue Merge branch 'master' of sbox Fixed NetworkEntityList changed callback being called every time even when it isn't dirty Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32 Mesh.CreateBuffers can optionally calculate bounds for you Added Hammer.Path Merge branch 'master' of sbox Oops, actually make it calculate the bounds Add BBox.ToString Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Merge branch 'master' into particle-scene-obj
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9 Days Ago
Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld
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9 Days Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
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9 Days Ago
Kill excessive trailing whitespace
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9 Days Ago
Bunch of AI data fixes
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Sam
9 Days Ago
Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract
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9 Days Ago
Update Sandbox.Engine.csproj
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9 Days Ago
Added option to disable lighting for moonpool caustics.
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9 Days Ago
Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox
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9 Days Ago
Game list sorting and search functional
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9 Days Ago
Asset Usage, Asset Query
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9 Days Ago
Electric and Ice Explosion Particles Electric and Ice Explosion Particles
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9 Days Ago
Reduce reel in resistance and reduce strain amounts
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9 Days Ago
Underwater lab glass is more transparent (missed in 63287)
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9 Days Ago
Merge getWaveData_fix -> Main
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9 Days Ago
AI path data fix
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9 Days Ago
Autocomplete uses popup system
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9 Days Ago
Read only Entity.All (#20)
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9 Days Ago
Adjust water depth params
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9 Days Ago
Now showing the diving bubble FX when the duo sub begins to dive underwater
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9 Days Ago
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9 Days Ago
Added support for the ambient bubble FX, shown when underwater. Refactoring some visuals code.
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9 Days Ago
Duo sub cabin lights now working
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9 Days Ago
Fix car flying away when props are welded to it
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9 Days Ago
Split out all the duo-sub-specific features into a SubmarineDuo subclass of BaseSubmarine
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9 Days Ago
Fix filenames
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9 Days Ago
Rename Submarine to BaseSubmarine
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9 Days Ago
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9 Days Ago
Reduce the spotlight's volumetrics if the player is in the sub, to improve their visibility out of the window
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9 Days Ago
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9 Days Ago
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9 Days Ago
Update CollisionSize for all vehicles not just the tank
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9 Days Ago
Removed the unused effect parameters from WaterOverlay. Not point in having things set in the inspector that don't have any effect.
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