129,763 Commits over 4,201 Days - 1.29cph!

5 Days Ago
Don't parent the exit portal, to keep it consistent with entrance portal
5 Days Ago
merge from cannon_animation_fixes
5 Days Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
5 Days Ago
Set additional entities as static so industrial adapters & codelocks parented are also considered static - furnaces / ovens (exclude BBQ because they open & close) - fridge - lockers - codelocks themselves (was accounting for doors but not the codelocks individually)
5 Days Ago
merge from main -> optimize_reduce_dynamic_occlusion
5 Days Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
5 Days Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
5 Days Ago
merge from extra_tutorial_safety -> naval_update
5 Days Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
5 Days Ago
Extra check to make sure tutorial islands bounds can't spawn inside the deep sea bounds
5 Days Ago
Switch index -> i
5 Days Ago
5 Days Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
5 Days Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
5 Days Ago
Fix being able to open farm door from below
5 Days Ago
Merge from naval_missions
5 Days Ago
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
5 Days Ago
merge from fix_impostors_not_deleting -> naval_update
5 Days Ago
Merge from naval_update
5 Days Ago
Fixed small ramp getting destroyed when entering/exiting build mode
5 Days Ago
- Add support for incremental bonus rewards, to dispense a reward depending on how close we got to the objective target. Setup for underwater labs bonus objective - Add option for distance threshold for kills from team members on KillEntity objective types. Enabled this and set to 50m for the scientist boat hunt mission objective - Decreased scientist boat hunt target amount to 8 and updated mission phrases to be specific to RHIB - Increased wood item amount for floating city wood delivery mission
5 Days Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
5 Days Ago
Fix trees impostors in the deep sea getting stuck showing after resetting the deep sea and reconnecting - switch TreeManager from using local position when registering trees to using world position - fixes trees spawned parented to the island (before they are unparented) from being spawned in one tree grid but deleted from a different one - add ServerWorldPosition to keep existing behavior until we figure out if we are renaming ServerPosition
5 Days Ago
Partially reverted 134856, causing some issues
5 Days Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
5 Days Ago
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5 Days Ago
naval_update -> scientist_boats_gameplay_2
5 Days Ago
naval_update/deep_sea -> naval_update
5 Days Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
5 Days Ago
scientist_boats_gameplay_2 -> naval_update
5 Days Ago
Made RHIB scientists way less tanky
5 Days Ago
Merge from boat_building
5 Days Ago
Merge from parent
5 Days Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
5 Days Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
5 Days Ago
merge from fix_team_chat_carryover -> main
5 Days Ago
potential fix for staying in team chat after switching servers
5 Days Ago
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5 Days Ago
Also show block health if damaged or player is holding hammer
5 Days Ago
disable biome fog when in deep sea
5 Days Ago
remove redundant SprayFailReason.MountedBlocked debug log
5 Days Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
5 Days Ago
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5 Days Ago
Fixed some DoD materials * Fixed excessive reflections on that one map, fixed footstep sounds mostly, fixed that one missing texture on that one prop Fixed some unlocalized strings in spawnmenu DBinder improvements * Added localization (NONE, PRESS A KEY), added a tooltip that explains its usage (right click to clear), added ability to middle click to reset to default, just like sliders. Added ability to randomize/clear only one category in Faceposer
5 Days Ago
scientist_boats_gameplay_2 -> naval_update
5 Days Ago
compile fixes
5 Days Ago
Removed gibbable script from barricade stones in casino barge
5 Days Ago
Re trigger animator to fix issues with mounting helis.
5 Days Ago
merge from deployguide_swamp_brightness_fix
5 Days Ago
fix deploy guide darkening when entering swamp