197,327 Commits over 4,110 Days - 2.00cph!

2 Days Ago
Merge from pilot_hazmat_dlc
2 Days Ago
Merge from parent
2 Days Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
2 Days Ago
Merge from main
2 Days Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
3 Days Ago
merge from abyss_sound_fx fix
3 Days Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
3 Days Ago
merge from fogmethod1
3 Days Ago
ensure shaders are included
3 Days Ago
forgotten null check
3 Days Ago
Cow animation update (walk)
3 Days Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
3 Days Ago
Fixed issues opening menu
3 Days Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
3 Days Ago
Missed files
3 Days Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
3 Days Ago
deployable anchor update
3 Days Ago
More arctic tuning for when the sun is low.
3 Days Ago
Less fog overflow out of the arctic biome.
3 Days Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
3 Days Ago
Store, Inventory fixes for floating footer
3 Days Ago
Remove allocs in flanking state
3 Days Ago
Make leaving zone during rush more robust
3 Days Ago
Overcast improvements. Minor SSS tweaks on clear.
3 Days Ago
merge from print_light_counts -> main
3 Days Ago
Fix "Print Lights" doing both ddraw and printing light count
3 Days Ago
merge from main -> print_light_counts
3 Days Ago
merge from party_system -> main
3 Days Ago
Fix more spacing issues
3 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
3 Days Ago
move and fix home news
3 Days Ago
Floating Header and Footer, inventory tweaks
3 Days Ago
Merge from main
3 Days Ago
subtract 124169 (vclouds/fog)
3 Days Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
3 Days Ago
subtract 124170
3 Days Ago
subtract 124178
3 Days Ago
subtract 124192
3 Days Ago
subtract 124209
3 Days Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
3 Days Ago
compile fix
3 Days Ago
Pilot Hazmat - WIP helmet model/materials
3 Days Ago
merge from main
3 Days Ago
Floating cities greybox progress
3 Days Ago
Ensure they are both set to off
3 Days Ago
More dumb fixes
3 Days Ago
Adding cow animation exports and clip set up
3 Days Ago
Fixes for the crafted item and new item blur backgrounds
3 Days Ago
Use Application integration instead of my rubbish pipeline for those notifications
3 Days Ago
Inventory Modal