222,962 Commits over 3,684 Days - 2.52cph!

2 Days Ago
Compile fix
2 Days Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
2 Days Ago
Merge property or variable get / set nodes (#1507)
2 Days Ago
Make control sheet labels draggable
2 Days Ago
Further changes to LODing
2 Days Ago
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2 Days Ago
- ▇▄▇ █▄▌▋▅█▅▇▄▉▆ ▍▄▄ ▄█▊ ▌▌▊█▆▍█▌▆▇ - ▋▊▌▋▉█ ▉▋▇▆▊▊▌▋▌▍ ▅▉█▅▇▉▄▋ ▄▉▇▌▅▄█ - ▍▌▅█▋▅▌▊ █▉▇▊▅▍▅▍ ▍▊▇▌▌▇▅▄▅▉ ▅▊▄▄▊▉ ▇▌▋▋▋▇▄▋ ▇▍▍▊▍▌▌▌ ▍▉█▆▌▆▉▉▋▄▆
3 Days Ago
Merge property or variable get / set nodes
3 Days Ago
Additional Bradley AI data
3 Days Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
3 Days Ago
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3 Days Ago
More aggressive chase behaviour
3 Days Ago
Add heavy scientists to spawns
3 Days Ago
Logging Refactor
3 Days Ago
subtracting tc_reskin_storageadaptor_fix - compile
Leaderboard backup, run #10948
3 Days Ago
▅▅▇▆▉ ▄▇▄▆ █▄▆▊_▄▍▌▌▌▅▋▉▇▍_▍▆▉▌▊█▆▄▍▌
3 Days Ago
merge from tc_reskin_storageadaptor_fix
3 Days Ago
merge from binoculars_nre_2
3 Days Ago
▉▆▆▊▅ █▍▉▌ ▇▌▍▊_█▌▍▉▍▄▉▅▊█_▍▍▊▆_▋▊▌▍▅▊_█▄▌▋▌_▅▌▋▄
3 Days Ago
▄▍▉█▋ ▊▉▄▋ ▍▄▅_▍▍▅▇_▅▇▄_▅▍▇▆▉▌
3 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
3 Days Ago
Clean up item interaction Remove on update, clean up whitespace Fix some NREs in BaseWeaponitem Merge pull request #1 from Geeknerd1337/main Fix Bug where Interaction Text Stayed on Screen and Clean Up `InteractorUse.cs`
3 Days Ago
Remove +jumps from fire attack
3 Days Ago
Fall damage wip Fall damage reduction item clean up
3 Days Ago
And another
3 Days Ago
Fix some animgraphs using deleted animtag types
3 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
3 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
3 Days Ago
Better mesh element selection, supports click drag selection
3 Days Ago
Truck models progress
Leaderboard backup, run #10940
3 Days Ago
Bradley Heavy Scientist prefab & initial setup.
3 Days Ago
Bunch more wip spawn setup/functionality
Leaderboard backup, run #10939
3 Days Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
3 Days Ago
Cancel block tool placement with delete
3 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
3 Days Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
3 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
3 Days Ago
Rename status tag to event tag
3 Days Ago
Remove unused animgraph tags
3 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
3 Days Ago
Egressing cargo ship on save will continue to leave the map after load
3 Days Ago
3 Days Ago
Add ability to force-start game Simple player movement
3 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
3 Days Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
3 Days Ago
Edit main menu glyph