192,697 Commits over 4,049 Days - 1.98cph!

Yesterday
merge from jungle_update
Yesterday
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
Yesterday
jungle_update -> vine_animation_setup
Yesterday
merge from jungle_dlc
Yesterday
3d_renderer_caps -> jungle_update
Yesterday
merge from jungle_update
Yesterday
Disable 3d renderer again
Yesterday
Fixed cap normals rendering insideout (flipped winding direction check)
Yesterday
Adjust cap triangles winding order based on direction
Yesterday
ruins cell door model
Yesterday
Cap methods properly map the UVs (adding it to the correct list)
Yesterday
Update Sprays + Icon
Yesterday
Add a failsafe if a Snake is unable to reposition 3 times in a row.
Yesterday
3d_renderer_uv_fix -> jungle_update
Yesterday
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
Yesterday
Delete out of data weapon rack saves
Yesterday
Submitting coco armour 3rd person arms fbx update
Yesterday
Merge from main
Yesterday
Clean up no longer used instancing code, add grass instancing convar to enable instancing, fix incorrect placement IDs, add small bias to cell box/plane check to avoid false/edge case negatives
Yesterday
exported wip vine descend animations
Yesterday
Updating coco armour viewmodel skinning
Yesterday
Update Jungle Sprays
Yesterday
vine_animation_Setup -> jungle_update
Yesterday
Fix broken blend tree name
Yesterday
Container corpse creator tool now assigns the correct protection and runs SetSlotsCount
Yesterday
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
Yesterday
Fixing clipping on wood armour gloves viewmodel
Yesterday
Merge from blowpipe
Yesterday
jungle_update -> Aux03
Yesterday
merge from jungle_dlc
Yesterday
Remove lether gloves sewing kit crafting cost
Yesterday
blow pipe inital crafting pass boomerang inital crafting pass Gloves wood armor, crafting and protection pass
Yesterday
Updated inventory sound definitions.
Yesterday
NMS updates and S2P
Yesterday
converted nuclear missile silo rooms
Yesterday
Merge from jungle_update
2 Days Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
2 Days Ago
mil tunnels scene update
2 Days Ago
military tunnels segments
2 Days Ago
Merge from blowpipe
2 Days Ago
Merge from snakes
2 Days Ago
Merge from jungle_update
2 Days Ago
Merge from jungle_update
2 Days Ago
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2 Days Ago
merge from jungle update
2 Days Ago
Merge from jungle_update
2 Days Ago
Fixed descend option not working
2 Days Ago
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2 Days Ago
Merge from jungle_update
2 Days Ago
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