144,119 Commits over 4,413 Days - 1.36cph!

2 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
2 Days Ago
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2 Days Ago
Add model component to mortar, should stop scaled impact effects
2 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
2 Days Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
2 Days Ago
merge from automated_testing/raid_recorder
2 Days Ago
Added some new raiding tests
2 Days Ago
Merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
merge from main
2 Days Ago
merge from selectionhistorywindow_optims (editor only)
2 Days Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
2 Days Ago
Merge from main
2 Days Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
2 Days Ago
workshopsource fixes - electric furnace topology and spinner wheel uvs
2 Days Ago
spinner wheel bought up axel on base inside of 1:1 UV range
Rin
2 Days Ago
merge from mortar_prototype
2 Days Ago
Added electric furnace to render scene
2 Days Ago
merge from main
2 Days Ago
merge from steaminventory_newitem_fix
2 Days Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
2 Days Ago
Include missing distance function in commit
2 Days Ago
Split shaders between stencil hole and overhead map Fix subinstances
2 Days Ago
2 Days Ago
Small UIHUD optims
2 Days Ago
workshopsource electric_furnace topology fix
2 Days Ago
Reduce hole map distance for increased resolution Move map pivot in front of camera for increased distance Use DitherMaskClip for softer shadow edges Don't render holes to texture border to prevent sampling clamp issues Change to additive blend mode to prevent intersecting holes stomping data Add triangle prism asset for hole shape Replace alpha float cutoff with alpha map bool value in tile extractor
2 Days Ago
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3 Days Ago
CharityPlushie setup
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
3 Days Ago
Fix NONE compile error in Workbench.Updates.cs
3 Days Ago
Merge from terrain_lowering_nms_large_cave
3 Days Ago
Remove region locations help print out
3 Days Ago
Missed a meta
3 Days Ago
Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance.
3 Days Ago
merge from fix_submesh_batching_shipping
3 Days Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
3 Days Ago
first pass on leaderboard complete, added throw timings in UI
3 Days Ago
merge from console_quickjoin_fix
3 Days Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
3 Days Ago
Moved HotReloadSettings.asset to an editor folder
3 Days Ago
Suppress all the shader error/warning logs on server startup
3 Days Ago
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3 Days Ago
Mat tweak
3 Days Ago
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3 Days Ago
Neon signs lighting & mat tweaks.
3 Days Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface