202,633 Commits over 4,171 Days - 2.02cph!

2 Days Ago
merge fix_static_respawn_areas to main
2 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
3 Days Ago
Removed sound player on chandelier guide
3 Days Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
3 Days Ago
merge from main
3 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
3 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
3 Days Ago
candeller crafting pass
3 Days Ago
Added a collider on the game trace layer to spotlights
3 Days Ago
Chandelier world model fixes
3 Days Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
3 Days Ago
additonally wall cabinet socket check to prevent placement/blocker windows
3 Days Ago
wall cabinet not in water check
3 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
3 Days Ago
rhib crane wip textures
3 Days Ago
Updated leather beanbag chair pickup, no longer fabric
3 Days Ago
beanbag crafting pass beanbag volume updates
3 Days Ago
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3 Days Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
3 Days Ago
merge from main
3 Days Ago
Merge from parent
3 Days Ago
More/Backup
3 Days Ago
update deep_sea/portals
3 Days Ago
merge from naval_update -> deep_sea
3 Days Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
3 Days Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
3 Days Ago
Backup
3 Days Ago
merge from ui_mipmap_fixes
3 Days Ago
Tagged more item icons to use the UI mipmap group
3 Days Ago
Null check just in case
3 Days Ago
Fixed mannequin losing its skins
3 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
3 Days Ago
LR and AK can be heard from 500 meters away
3 Days Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
3 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
3 Days Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
3 Days Ago
Added LODs and COL for farm barge kiosk
3 Days Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
3 Days Ago
cineamtic textures for clothing_mannequin and wall cabinet
3 Days Ago
Fixed server crashes to do with Gonarch NPC Fixed StudioMDL crashes due to $maxverts Restore default FindUseEntity behavior Fixed CBaseFileSystem::ReadLine not working for workshop files Minor VPK support changes from CS:GO Fixed addon dependencies not showing due to regressive Pull Request Change ents.CreateClientRope slack param to work better Make ents.CreateClientRope despawn if any of its entities are removed
3 Days Ago
merge from decor_lighting_dlc
3 Days Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
3 Days Ago
merge compile error fixes to naval update
3 Days Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
3 Days Ago
Fix server restart warning NRE
3 Days Ago
merge from deep_sea/portals -> deep_sea
3 Days Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
3 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
3 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
3 Days Ago
Fix not being able to place barricades on train tracks when near/in a monument