138,447 Commits over 4,324 Days - 1.33cph!

2 Days Ago
glass_mat too
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
2 Days Ago
merge from fix_duplicate_ocean_sim_data -> main
2 Days Ago
Update: expanded GamePhysics.Perf tests with spheres (batched and serial) - Fixed a perf bug of TestTraceRay causing it to do too much sorting - Further refactored & generalized code At 128 spheres, batched and serial seem to cost the same - going to continue moving ray optims across after I add unit tests Tests: ran perf tests, numbers within expectation
2 Days Ago
merge from main
2 Days Ago
fix boxes not updating on clear authing
2 Days Ago
Clean: more refactoring of unit tests in Test.GamePhysics Tests: ran perf tests
2 Days Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
2 Days Ago
Fix "navmesh ready" log spam
2 Days Ago
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2 Days Ago
Clean: take out perf test measuring code into helper Utils class Tests: ran unit tests
2 Days Ago
merge from store_fixes_feb
2 Days Ago
Fixed NRE when opening the steam inventory bag crafting modal
2 Days Ago
Added currency font to the bundles
2 Days Ago
merge from naval_update/io_boats
2 Days Ago
Skinning update for wood armour gloves
2 Days Ago
Use direct-to-VRAM buffer uploads on Mac to fix memory leak.
2 Days Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
2 Days Ago
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2 Days Ago
Can't use the wiretool while swimming
2 Days Ago
Merge from skin_access_improvements
2 Days Ago
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
2 Days Ago
comps box - lod update
2 Days Ago
merge from main
2 Days Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
2 Days Ago
merge from doors_placingthroughwalls_fix
2 Days Ago
Merge from main
2 Days Ago
merge buoyancy_fixes to main
2 Days Ago
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2 Days Ago
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
2 Days Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
2 Days Ago
Fixed Gibbable NRE introduced in 144214
2 Days Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
2 Days Ago
merge from gibbable_skins_fix
2 Days Ago
Fixed BBQ and garage door gibs not being skinned
2 Days Ago
merge cannon_protection to main
2 Days Ago
- More categorisation - Show resource path if its a place decor component
2 Days Ago
Merge from desctructible_boat_wrecks
2 Days Ago
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
2 Days Ago
some model fixes and conditional polish for low wall corners
2 Days Ago
Hide arrow buttons if we only have 1 gallery element
2 Days Ago
merge from store_fixes_feb
2 Days Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
2 Days Ago
Merge: from main
2 Days Ago
Merge: from remove_old_occlusion_group_logic - Clean: more code removal in unit tests to silence Rider Tests: ran unit tests
2 Days Ago
Clean: remove more dead code/checks Missed some leftover if(true) style code Tests: ran unit tests
2 Days Ago
Force-disable Occlusion Culling when Indirect Instancing is enabled. (Only until Indirect Instancing can ingest result data from Occlusion Culling)