142,370 Commits over 2,406 Days - 2.47cph!

5 Days Ago
Add stb_dxt
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5 Days Ago
Some asset archive renaming
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5 Days Ago
Fixed entity list sync in console Fixed HUd could be on top of menu UI
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5 Days Ago
Merge from main
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5 Days Ago
merge from Halloween_2020
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5 Days Ago
Choose lod level when generated convex hulls from model
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5 Days Ago
Use bullet to optimize convex hulls when generating ragdoll physics bodies so that the serialized data is already optimized
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5 Days Ago
Make the WorkCart monitor more visible
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5 Days Ago
Merge from voiceprops
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5 Days Ago
Shader can load any shader stage binary
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5 Days Ago
Merge from main/camera_recording
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5 Days Ago
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
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5 Days Ago
Tweaked positioning of label on default trophy and table trophy
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5 Days Ago
Changed skull trophy text material to a lit version so it responds to light
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5 Days Ago
Scene backup
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5 Days Ago
Added fuel system, fuel interaction, and engine controller to Workcart. Network++
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5 Days Ago
Fixed merge issues
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5 Days Ago
Test map edit, remove the modular cars
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5 Days Ago
Merge from main
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5 Days Ago
Remove unused Minicopter code
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5 Days Ago
Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
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5 Days Ago
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
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6 Days Ago
Added demo.togglenvg
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6 Days Ago
▍▄▊▍▇▊ █▉▍▆▍▄ ▋▆▆▇ ▄▊ ▋▆▉▋▍ ▊▆▊▋ (▅▍ ▍█▄▅▆▋ ▇▍██▊▍▊ ▄▄▌▍▅▆ ▆▄▇ ▊▊▅▋▆▄▍▊▋▌)
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6 Days Ago
Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
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6 Days Ago
Diversity pass on weather profiles. Rainbow prefab application.
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6 Days Ago
Remove some extra dlls
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6 Days Ago
Merge from voiceprops
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6 Days Ago
Separate the engine start/run/stop code out of modular car so it can be reused for workcart
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6 Days Ago
Merge Main -> Workcart
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6 Days Ago
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6 Days Ago
Manifest and protocol update
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6 Days Ago
Merge from main
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6 Days Ago
Merge from main
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6 Days Ago
Merge from voiceprops
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6 Days Ago
Only update pose buffer if it's dirty
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6 Days Ago
Simple collision and sliding for character controller
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6 Days Ago
Launcher icon hammer.exe
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6 Days Ago
Compile all shaders
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6 Days Ago
Shader loading from SPIR-V works
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6 Days Ago
Some more optimization Disable updating on the player preview when it's not open
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6 Days Ago
Allow compiled assets to be loaded as loose files if they don't exist in the asset archive
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6 Days Ago
TTT: distinguish Brazilian Portuguese and European Portuguese (#1735)
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6 Days Ago
Some cleanup of sequence pose node
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6 Days Ago
Game exe goes in the root folder Don't bother adding "GAMEBIN" search paths Update .gitignore
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6 Days Ago
Add helper function for adding grid nodes to blend matrix
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6 Days Ago
Link glslang and SPIRV. Add basic shader compiler in asset compiler to test it.
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6 Days Ago
Reduce transfer speed Downloaded files hierarchy Rename FileSystem to EngineFileSystem Rename FileSystem class to BaseFileSystem EngineFileSystem is internal Added FileSystem to Game dll Load layouts/stylesheets from FileSystem.Mounted
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6 Days Ago
Output compiled shaders to see what they contain
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6 Days Ago
Final rainbow effect & files
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