159,257 Commits over 2,741 Days - 2.42cph!

9 Days Ago
New rocket world model set up (no LODs yet). Manifest update
9 Days Ago
Merge from vehicles
9 Days Ago
Manifest update Fix not being able to use locker in the back seats of the camper module
9 Days Ago
Scale the hydraulics up
9 Days Ago
MLRS various bits
9 Days Ago
MLRS greybox update. UI map screen adjustment. Updated all colliders.
9 Days Ago
Merge from main
9 Days Ago
MLRS greybox update rotation fix
9 Days Ago
merge from /general_qol
9 Days Ago
codegen
9 Days Ago
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9 Days Ago
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9 Days Ago
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9 Days Ago
Fixed standalone build error Revert "Limit fixed update rate in co-op on Switch" This reverts commit 05e3d17dd57a8f1a63e538f9504869bc0b0495d3.
9 Days Ago
merge from main
9 Days Ago
Fixed Switch build error Fixed pause background being corrupted on Switch Limit fixed update rate in co-op on Switch
9 Days Ago
added sway to missing viewmodels
9 Days Ago
merge from main
9 Days Ago
reapply missions to main
9 Days Ago
merge from /vehicles
9 Days Ago
camper no longer default BP Added camper to T2 techtree
9 Days Ago
9 Days Ago
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9 Days Ago
Fixed backwards logic
9 Days Ago
Fixed plane trace backwards logic (and added tests) Fixed WorldPanel being backwards
9 Days Ago
Citizen/animgraph: added Pistol RH reload
9 Days Ago
ticket dispenser - all LODS Merge branch 'master' of sbox-game
9 Days Ago
Don't predict-simulate entities that aren't predictable
9 Days Ago
Can turn prediction off for an entity using Entity.Predictable = false
9 Days Ago
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9 Days Ago
Stashing here Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support. Merge branch 'fadeinout'
9 Days Ago
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
9 Days Ago
Fixed still being able to ConsoleSytem.Run( "quit" )
9 Days Ago
Remove debug code
9 Days Ago
Ticket dispenser - Lod0
9 Days Ago
▌▊▌ ▅█▄▍▋▇▅▆ ▉▄▋▌ ! ▉▄▌▅▇▋ ▉▋▊▇▊ ███▄ ▍▆▌▆▌▆ ▇▉▄ ██▊▉▄▊ █▌▅▋ ▌▊▌ ▊▊ █▆▌▅ ▋▌▊█ ▇▇▆ ▍▋▋▍▉▅█ ▌▋▌▄ ▍▋▍▌ ▋▆▋ ▉█▅▉▆▌▉█▅▌▅ (▋▄▇ ▆▌▊▋ ▅▅▅▋▅) ▍▌▋▇▆▄▆ ▍▅▇▋▌▌▅▇█▍ ▇▅ ▍▊▋▍▌ ▋▋▍▆▅▊▅▉▌▆▅▊ ██▆▇▍ ▍▄█▆ ▉▇ ▋▇▆▆, ▋▄▋ ▉▆▍▍ ▊▉▅▍▋▉ ▆▅▍▉ ▍▊▄█ ▅▋▄ ▋▊ ▉▉▆ ▇▆▍▌ ▇▇▉▄▋▌ ▋▉▌▋▆▍ ▅▉ ▆▅▉ ▋▋▊▆▌▊▇▋▌▉█▇ █▆▍▄▍ ▅▍▊ ▍▌▅▍ ▉▉ ██▄▉ ▅▇█▊ ▉█▇▉▉▊▅ ▆▍ ▆▇▅ ██▇▌ ▅▇▆█▉▍▉▊▋ ▆▆▌ ▊▆▇▄▍ ▋▊ █▊▇▉▆█▋▍ ▍▉ ▇▅▍▅▆ █▌▄▍▅ ▊▌ ▊▌▇▇▇▉▊▌ ▆▆▋▌▌▅ ▋▌▄ ▄▌ ▄▊▅▇▅ ▇▋█▌ ▉▄▍▉▄▉▄█▆ ▌▅▅▆▄▆ ▅█▅▆▄▊ ▍▄▍▇▊ ▆▉▉▆ ▄▊▄▌▆▆▆▅▋ ▇▅▆ } ▊▅ ▌&▊▋▊ ▌▅▊▆██ ▅▊▄▄▆ █▇█▍▍▌ '▉▄▇▋▄▍' ▆▇ ▍▌▇ ▇▌▄▊▌▉▋ █▉▋▅ ▊▋▊▆▅▌▇▍ ▋▇▊▆▇▉█ ▌▌▅▇▌█▊ ▌▆▅ ▄▉▉▋-▋█▇ ▄▇█▊ ▅▋▌▇▄▍▅ ▍▊▊ ▊▄█▋▍▆▅ ▍▋▍▌█▅▄▇▋▆▍▌ ▆▆▄ ▅▋▋▄▇▄▌ █▉ ▌▉█ █▉▅ ▄▋▅▆▅▊█▋▊ ▊▋▄▇▋ ▅▄▇ █▉▍▊▍▍▍ ▅▅▆█ ▍▌▊▊▋ ▉▅ ▆▋▄▄█▊▍▄ ▇▉▍ █▊█▋▅▄▌ ▉█▄▌ ▆▄▄ ▇▄▋▌ ▄▄▇▋ ▊▌▇ ▇▇▅ ▇▋▍▉▇▆▊ ▉▍▅ ▊▉▋▆▅ ▅▇▉▄▄▄ '▉▅▆▇▉▊' ▋▄ ▉█▌ ▋▋▆ ▋▅▇▌▋▇▌▅ ▊▆█▇▄ ▊▉ ▉▌▇▆▄▋▉▊▆ ▌▊▌█▇▋ ! ▋▌▄ ▍▇ ▍▄▊▆▊▆█▉▍▌ ▆▉▄▉ ▄▉▉█▋▉▅ █▄▍ ▅█▇ ▋▌█▊▆▅ ▆▉▉▅▄▊ ▌▇▄▋█▊ ▅▋ ▍▇▅ ▅▇▇█▆█▍ ▊▄▅ ▌▊▋█ ▅▍ ▇▌▍███▌ ▌ ▅▅▋▉▇ ▄▋█ => ▇ ▋▆▇▍ ▋▄▄ ▉▉▍█▍ ▊▆▆▇▋▋ ▍▍▍▋▋▉█ ▆▄▋▇▇ ▄██ ▇▍ ▆▋▍▉▌▌ ▍▌█▇ ▍█▌▉ ▆▊▆▋█ █▍▉▋▉▉▍▇ ▅▆▍▍ █▇▆▄▉▋▆ ▅ ▄▍▌▆▅█ ▋▅▆▅▊▌ ! ▋▍▍ ▄▊▄█▄ ▌▉▋ ▊▉▇█ ▅▉█▋▌▍▊▇ █▄▇▊ ▄▋▋▅▄▉▄
9 Days Ago
Fixed shaders not writing to alpha if S_ALPHA_TEST
9 Days Ago
Use avatar clothes
9 Days Ago
Added Clothing.Container.DressEntity
9 Days Ago
Rendering fully with command buffers. Improved ocean surface clipping mask creation.
9 Days Ago
ModelEntity.SetMaterialGroup can take a string
9 Days Ago
Merge from vehicles
9 Days Ago
Compile fix
9 Days Ago
Load assets before menu init
9 Days Ago
Load edited citizen on main menu
9 Days Ago
Save cookies on exit Menu Convars are saved and loaded properly Setting Menu Convars via property updates native backing, saves Merge branch 'master' of sbox
9 Days Ago
Avatar saving
9 Days Ago
▉▅█▉ ▄▉▉▋▍▋▇▆▌, ▉█▄▄█ ▌▊▅▊▋█▅ ▍▅▄▅█▉▄ ▄▍▊▋ ██▍▊▆▇ ▋▊▇▌▌▍ ▉▆▆ █▍▆▄▍▇▄ ▇▅█▉▊▉▆ ▇▅▌▌.
9 Days Ago
fixed alignment on movement particle