202,633 Commits over 4,171 Days - 2.02cph!
Fixed breakdown button loc
Fixed boots being in the wrong order in the skin viewer
merge from skinviewer_boots_fix
decor_lighting_dlc -> main
syncvar_load_fix -> decor_lighting_dlc
Fix some syncvars not loading in properly
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merge from decor_lighting_dlc
Fixed bulb string lights and fairy lights not working in builds
Allow placement of ceilling lights on rocks
Add parrelsync so i dont need to redownload the rust project to have two editors
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Set chandelier last length default value to -1
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fix mannequin LODs, remove ability to lock mannequin
Set correct mip map bias when using indirect instancing
merge from decor_lighting_dlc
Added a toast when the chandelier reached its max length
Increased the max length a tiny bit
enabled read/write on spotlight gibs
Tighter wall cabinet placement angles
Tweaked chandelier deploy volume and collider
added collision mesh for beanbag chairs
Make sure indirect instancing ConVars are disabled by default and saved
Make sure indirect instancing ConVars are disabled by default and saved
Restored LoadSave on playground scene
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Prevent zoomitem NRE - check if the sky is null first
main -> gunshot_network_range_improvements
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Merge from workshop_metallic_2
Fixed WorkshopEditor opening on wrong page
Merge from indirect_instancing
Reapplying WorkshopEditor scene changes
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
Fixed a bug causing simple signal broadcast happen when it should be the more complex one
More debug logging
Remove RustRenderer (for now)
Update with September DLC content
LODs Export Scientist RHIIB
merge from social_settingsbutton_fix