154,062 Commits over 2,649 Days - 2.42cph!

8 Days Ago
Merge from render_scale
comment
8 Days Ago
Merge from main
comment
8 Days Ago
Various fixes, mipmap settings etc.
comment
8 Days Ago
watermelon surface file wip Merge branch 'master' of sbox
comment
8 Days Ago
Add min impact damage speed and impact damage properties to prop_data to give some control over it
comment
8 Days Ago
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
comment
8 Days Ago
▄▋▉▆▄ █▊▍▊ ▌▆█▍
comment
8 Days Ago
Fixed a typo in one of the translation strings
comment1 Comment
8 Days Ago
▄▅▅▌▅ ▋▋▍█ ▄▌▍▉
comment
8 Days Ago
Updated language files
comment
8 Days Ago
"Reveal in Surface Property Editor" now opens surface asset in inspector tool
comment
8 Days Ago
█▆▄▅▌, ▅█▇▄▍▊▉█▋, ▄▆█ █▅▆▍▌▄, ▅▊▅▊▉▅, ▄▅▄▋▊▇ ▍█▋▇▄▋▉ █▌ ▊▍▋█▍▇▋ ▄▉▊▄▊▆▍ ▉▊█▍ ▆▄▌▉▋▌ █▅▋▊▄ ▄▉█▇▆ ▉▋█ ▆▉▌▆▄ █▅▉ ▋▊ ▉▆▋▊ ▌▇▇ ▍▄▅▌▄ ▌▊ ▅▍█▅▉▆▍▇ ▌▅ ▆█▇▌▋
comment
8 Days Ago
Chase state faces target if LOS
comment
9 Days Ago
fixed missing meshes on water_catcher_large and _small static prefabs
comment
9 Days Ago
merge from minicopter_push_fix
comment
9 Days Ago
merge from /minicopter_dismount
comment
9 Days Ago
Check if preview model is valid in CModelPreviewRoot::NewCycleToDeltaTime
comment
9 Days Ago
merge from main
comment
9 Days Ago
Fixed crash due to GlowList containing stale glows Fixed rare animgraph crash, possibly due to broken animgraph or missing animations Fixed crash in C_BaseEntity::PostNetworkDataReceived when entity has no managed pointer Set up sentry before reporting minidumps
comment
9 Days Ago
Sentry config Fix couldn't find ./addon error Addon downloading fixes
comment
9 Days Ago
▋▉▋▆▋▆ ▇▌▍▊▍▉▆▅▋▉▊▌▍▌▋▊▉▄▋█▍▍ (▋▋ ▌▊▅▇▆▉ ▄▊▌▍)
comment
9 Days Ago
▆▇▄▄▇ ▇▍▇▌ ▆▆▋▊▉▄▍▆▆▌/█▉▇
comment
9 Days Ago
▋▄▇▌▌ ▉▉▌▋▍█ ▍▍▄▇▇▌▊▌ ▄█▅▅▇ ▉▅▆ ▊▅▅▄▅ ▇▇▉█▇▆▉▌ ▇█▅▉▌▆▍ ▆▍▍▉▄▉█ ▌▉ ▌▄▆▋▆▌▋ ▉▌▇▊ ▉▉▍▍▉▅▄▊ ▄▍▊█▇▅▍▋ ▆▊ ▍▉▍▉▍▉ ▆▍▋▉▉▋▉▋█▉, ▇▋▍▍▍ ▍▉▋▋ ▉▆▉▍▊ ▇▄█▍▌ ▌▋ ▄▉▇▋▉▇'█ ▅▆█▌ ▄▋▋▅ ▌▆ ▊▄▄▅▋▇▇▋▄ ▅▅█▆▊ ▌▊▌▇▆▊▆
comment
9 Days Ago
Set MaxVelocity
comment
9 Days Ago
- Use plane collision instead of world for water bubble FX. - Removed manual culling for bubbles, instead keeping a plane at the water's surface for collision culling instead. - Instead of needing world collision to cull the bubbles inside the sub when in the sub is moving reverse, just don't show bubbles FX at all for players who are mounted to the sub.
comment
9 Days Ago
Fixed players mouths not moving when voice chatting
comment
9 Days Ago
Add collision damage and collision particle effect for submarines
comment
9 Days Ago
▄▍█▇▋ ▇▇▇▌▇▇▉ ▅██ ▍▌▇▊▇▉█▍▌▌ ▊▅▇▆▉█▆▉▅ ▄▅▉█▇▌▍ ▉▅ ▋▅▄▊▅▆▄▋▍ (█▍█ ▊▍▊█▄▅▄/▅▇▌▄▍▍▇▇█▇/▄▌▇▄▆▆▋▌/▄▄▅▆▌▉▌▉▋█▅▍▄▆▊▍▇▌▍▄▄▊▌▌)
comment
9 Days Ago
Fix reversed IsSwimming check
comment
9 Days Ago
Fixed pixel particle initial velocity direction Fixed how Pxc_Texture.Encode handles negative colour components Give bullet entities names in the editor
comment
9 Days Ago
Increase flip torque on the kayak since I can't flip it with the value it had
comment
9 Days Ago
Tidying up push code. - Added a standard push procedure to BaseVehicle (previously the method was blank), unifying a base push that can be overridden if desired for different vehicle types, but kept if a "standard" push is okay. Handles pushing in any direction and flipping over. Currently used for modular cars and submarines. - MiniCopter, Kayak, and MotorRowboat keep their custom pushes. - Moved the rigidbody wake and metabolism subtraction on push to BaseVehicle, since it's the same for all pushes, even the custom ones. Boat and kayak pushes subtracted two calories instead of 3 like the others. Rather than add yet another parameter, standardised them all to 3. - Moved push validity checks in MotorRowboat and Kayak out of DoPushAction and into CanPushNow.
comment
9 Days Ago
██▍▆█▄ ▅▌▆█▊▊▊▌ ▍▌▋ ▆▉▇▌ ▅▅▅▇ ▇▌▆▌ █▊ ▍▉▄ ▇▍█▄█ ▄▅▅▆▆▉
comment
9 Days Ago
Added pushing to submarines. Allow pushing in shallow water as long as the player isn't actually swimming
comment
9 Days Ago
▇▍▉▌▉▆ ▆▌▍▋▅ ▄▆▋▉▉▍▍█ ▊▉▋ ▌█▅ ▅▅▄▆▌▌█ ▋▍▊
comment
9 Days Ago
Merge Main->Submarine
comment
9 Days Ago
Merge from render_scale
comment
9 Days Ago
Merge from main
comment
9 Days Ago
Cleanup
comment
9 Days Ago
Hooked up dof values
comment
9 Days Ago
DOF effect
comment
9 Days Ago
merge from /treebird
comment
9 Days Ago
merge from /BugFixes
comment
9 Days Ago
▊▆▇▍██▅ ▇▌█ ▉▄▅▄▆▍▅▇▆▅██. ▆▆▇ ▇██▌▊▉ ▄▅▋▉█▆ ▉▉▋ ▊▄▍▍ ▋▍▅▍▊▌. ▌▋▌▋ ▆▆▍▄▊▅ ▍▋▉▆▌█ ▍▇▉ ▌▊▉▌ ██▇▉▇▉▇▅▉ ▋▍ ▋▌▆ ▇▉▇█▆▍. █▌▍▉▋▅ ▆▄▌▇ ▌▆▆▌▇ ▆▌▊▊ █▆▍█▍▊█ ▍▆▉ ▌▆▇█▉█ ▊▉▌▋▆.
comment
9 Days Ago
Pass true to Return to clear array so it doesn't remember values next time, and properly clean up network tags when clearing them. This fixes tag methods not being called client-side and when you remove a tag from something that only has one tag
comment
9 Days Ago
Units will automatically attack enemy units in range unless selected, increased radius of attack trace, and default range of units
comment
9 Days Ago
Sample bat script to mount ref folder as addon in Sbox
comment
9 Days Ago
Update .gitignore
comment