192,356 Commits over 4,049 Days - 1.98cph!

7 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
7 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
7 Days Ago
lerp according to cam velocity, add refraction to river surface
7 Days Ago
Polish pass on camera animations for a selection of weapons
7 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
7 Days Ago
Remove unnecessary changes to ConCommandBase
7 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
7 Days Ago
Merge from blowpipe
7 Days Ago
merge from jungle
7 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
7 Days Ago
Merge from main
7 Days Ago
updated 3p vine swing anim
7 Days Ago
Dart rotations
7 Days Ago
osx_compile_simulator -> main
7 Days Ago
Merge from jungle_update
7 Days Ago
main -> jungle_update
7 Days Ago
projectile_orientation_override -> main
7 Days Ago
Reorder inspector properties
7 Days Ago
Tooltip and header
7 Days Ago
lock orientation changes behind a checkbox
7 Days Ago
merge from jungle_update
7 Days Ago
Fix dart rotations to work with recent projectile rotation changes
7 Days Ago
merge from jungle_update/meat_visuals
7 Days Ago
Cooking workbench new meats setup
7 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
7 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
7 Days Ago
Merge from parent
7 Days Ago
Merge from jungle_update
7 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
7 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
7 Days Ago
updated snake test escape anim
7 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
7 Days Ago
Movement fixes.
7 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
7 Days Ago
Merge: from main
7 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
7 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
7 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
7 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
7 Days Ago
jungle_update -> aux3
7 Days Ago
boomerang -> jungle_update
7 Days Ago
Client server mismatched fields error
7 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
7 Days Ago
Fixing incorrect naming for coconut armour fbx mats
7 Days Ago
New meats visual added to bbq and campfire
7 Days Ago
Transition tweak
7 Days Ago
jungle_update -> aux3
7 Days Ago
boomerang -> jungle_update
7 Days Ago
Last minute changes
7 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events