23 Days Ago
Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
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23 Days Ago
panel intersecting fix more conditional fix
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23 Days Ago
Move around some file calls
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23 Days Ago
▍▊▅█▋▆█ ▇▊ ▋▄▉▊█▋█ ▋▄▇▋▄▍█ ▅█▊▅▉ .▅▉▌ ▆▌▄▅▅, ▅▄▇▌ ▉▊▍▅▄▋▊▉ ▍▆▍ ▄▅▋▇ ▍▆▍ ▄▅▄▍▆ ▅▍ ▌▋▉ ▆▉▇ ▋▊█
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23 Days Ago
adding armored module gibs, fixed some gibs setup
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23 Days Ago
Merge modular car mass and engine power changes -> Main
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23 Days Ago
Bounds and viewmodel fixes
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23 Days Ago
Minor engine power edit
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23 Days Ago
Adjust engine power output to match vehicle weight reduction
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23 Days Ago
Fixes & improved ground fog
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23 Days Ago
Replace page design with the one lewis did
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23 Days Ago
▌▆▉▋▅▆ ▍▇ ▊▌▅▇▅ ▆▅█ █▄▅▊▄ ▄▄ ▇▊█ ▆▉▍▄▌ ▅ ▉▌▇▌▉▊▍ ▇██▇▆▌ ▊▍ █▆▅▄█▇ ▅▋▋▆▅▅▊▍ ▇▇ ▉▍▄▋▆ ▍ .▇▍▋ ▄▋▆▊
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23 Days Ago
Reduced the mass of all modular car parts by 25%
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23 Days Ago
Merge modular car save file fix -> Main
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23 Days Ago
Fix vehicles thinking they're in a non-working state when loading saves
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23 Days Ago
Fixed broken cabins. Candle mat.
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23 Days Ago
Merge from Main -> MoreModularCarWork
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23 Days Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
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24 Days Ago
merge from main
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24 Days Ago
merge from main
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24 Days Ago
Fixed JSON function precision for real
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24 Days Ago
Fixed JSON function precision for real
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24 Days Ago
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
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24 Days Ago
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
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24 Days Ago
Remove "Torque Limit" from ballsocket tool as it does nothing
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24 Days Ago
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
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24 Days Ago
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24 Days Ago
progress bar tweaks/fixes
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24 Days Ago
merge from SimplerBuildingColliders
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24 Days Ago
~ coffin can be locked - modded request
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24 Days Ago
Added includecpp keyworld to interopgen Vector3 implicit convert to Numerics vector3 Added Vector3.ToScreen() Added Length.Percent, Length.Fraction (ui) Added Sandbox.UI.IPreRender More style accessors
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24 Days Ago
Added mixing table protobuf/serialization so progress can be sent to clients. WIP pogress bar/UI.
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24 Days Ago
reverted glass
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24 Days Ago
wooden walkways large set greybox models
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24 Days Ago
Compile and merge fixes
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24 Days Ago
armored passenger LOD/LOD setup adding glass to armored module + conditional setup / fixed some conditional on collision
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24 Days Ago
▋▍▄█▌▇ ▋▋▊▊▋▋▍▆▊ ▌▍▉█▄▋▍ ▌▊▆ ▇▋▅▄
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24 Days Ago
▆▊▇▆█ ▉▆▆ █▆▄▄▆▋ ▍▆█ ▍█▊▉▊▊ ▆▅▋▍ █.▋->▅.▆ ▆▅ ▆.▆▊->▍.▌
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24 Days Ago
merge from main
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24 Days Ago
▅▄▍▌▉ ▋▇▆▆ ▉▉█▍▋▉▍▊▊▇/▌▇▅▇▉▍█▅▆
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24 Days Ago
Added some more console responses when using the inventory loadout commands Added inventory.listloadouts to list all saved loadouts Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
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24 Days Ago
Remove F10 screenshot option again as the image FX don't upscale, defeating the point. ☹️
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24 Days Ago
F10 now takes a large screenshot with FX (AA, DOF, sharpening) still on, much like F4 does. Also fixed a bug in F9 screenshots, they now disable AA as they're supposed to.
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24 Days Ago
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
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24 Days Ago
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24 Days Ago
Merge from Main -> Vehicles
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24 Days Ago
Merge vehicle decay changes -> Main.
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24 Days Ago
Fix decay tick time scaling
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24 Days Ago
Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying. Don't decay modular cars at all if they're on a powered vehicle lift.
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24 Days Ago
Codegen + mainfest + protobuf id changes
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24 Days Ago
█▌▆█▉▅█ ▋▌██▌▇ ▍▌▄ ▄▌▄▉ ▌██ ▋▌▇ ▋█▅▊█▌▍ ▌▋▅▅▄▇▆ █▉▄▌▆▇▊ (▌▇▄ █▌ ▍▆▍▍▇ ▉.▊)
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24 Days Ago
Merge from main
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24 Days Ago
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons Also fixed paddling pool not taking damage from thrown weapons
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24 Days Ago
Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.
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24 Days Ago
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
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24 Days Ago
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
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24 Days Ago
Inherit 50% of player velocity when placing boogie board
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24 Days Ago
Merge hackable crate mass increase -> Main
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24 Days Ago
Merge from main
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24 Days Ago
▋▆▍▉▉▆ █▆▋ ▅▌▌▅▇▉ █▆▆▌▄▊▆ ▍▉▍ ▊▍▌▊█
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24 Days Ago
▆▍▆▇▄█ ▍▋▊ ▋▄▄█▋▌ ▌▌▊ ▋▋▉▄
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24 Days Ago
Fixed bake error !switch
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24 Days Ago
missed files
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24 Days Ago
▊▄▅▊▊▋ ▊▆▆▊▌▋█ ▆▋▍ ▉▌▊▉
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24 Days Ago
Added a way to toggle performance UI on switch !switch
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24 Days Ago
Added a way to toggle performance UI on switch
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24 Days Ago
▄▅▄▄▇▅▆▋▌▉ ▊▇▇▊▊▄ ▆▍▊▇ ▋▉▋
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24 Days Ago
boosts icon and text changes
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25 Days Ago
Fixed some exceptions when force loading only from asset bundles
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25 Days Ago
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
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25 Days Ago
Avoid console errors when using PrintMessage with weird input
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25 Days Ago
Updated Jenkinsfile
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25 Days Ago
Properly maintain Entity.All on ListenServer Fixed Build isn't needed errors when disconnect and remap Demo playback works
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25 Days Ago
~phrase fix
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25 Days Ago
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)
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25 Days Ago
large wooden walkways scene backup
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25 Days Ago
chunk explosion vibrates at correct position SFX updates Merge branch 'master' of SpaceUsurperUnity Storm speech sfx wav file Merge branch 'master' of SpaceUsurperUnity sfx tweaks fuse sfx tweaks unit.OnChunkExplode, removing some unused sfx removed more unused sfx more unused sfx removed reduced quad/diamond spritesheets in size removed some large unused textures removed more textures Merge remote-tracking branch 'origin/master' Added --disable-native-input command line option !redux Merge branch 'master' of SpaceUsurperUnity replaced missing texture, removed other stuff removed unused music files removed more stuff, mech curse sfx tweak fuse sfx tweaks onion replacing some overused sfx Preparing for merge Preparing for merge Merge remote-tracking branch 'local1/temp1' into asset-bundles Fixed some exceptions after merge
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25 Days Ago
Merge from monument_hierarchy_flatten
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25 Days Ago
Unflattening hierarchies of spawned monument prefabs
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25 Days Ago
fishing_village_a monument files/folders prep work
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25 Days Ago
Turned it on
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25 Days Ago
Added an option to only allow valid items to be added to mixing table inventory (disabled)
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25 Days Ago
Update LinePreserve.cs Fixed IsLocalPlayer always returning false ConsoleSystem.Caller defaults to LocalPlayer if listen server
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25 Days Ago
loot panel scene
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25 Days Ago
Removed composter collider from mixing table Fixed preventbuilding volume on the incorrect layer
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25 Days Ago
removed unused music files removed more stuff, mech curse sfx tweak fuse sfx tweaks onion replacing some overused sfx
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25 Days Ago
Mixing table bounds and volumes tweaks so it can be placed inside a 1x1
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25 Days Ago
Removign Realming ClientCommand Realm Fixes ServerCommand Realm Fixes Rpc Realm Fixes bind CBaseEntity.IsNetworked() Entity no realming fixes Fixed addon errors missing file and line info
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25 Days Ago
NRE fix
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25 Days Ago
Increase HackableCrate mass from 500kg to 1500kg
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25 Days Ago
wrapping up roof conditionals
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25 Days Ago
Merge from midiconvar
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25 Days Ago
Update some error strings
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25 Days Ago
removing unused textures
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25 Days Ago
armored passenger module material/texture merge switched panel with armored module
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25 Days Ago
Add MIDI support for multiple commands separated with ; and toggle commands prefixed with ~
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25 Days Ago
Don't allow empty commands
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25 Days Ago
Merge from main
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25 Days Ago
Merge from Main->Vehicles
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25 Days Ago
Added support for binding commands to MIDI channels, can use channel 0 to accept any channel (the old behaviour)
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