226,237 Commits over 3,714 Days - 2.54cph!

6 Days Ago
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6 Days Ago
Update FastPathTest comment
6 Days Ago
Usings cleanup
6 Days Ago
Slight cleanup
6 Days Ago
Support compiling from a MemoryFileSystem Fastpath tests pass again
6 Days Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
6 Days Ago
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6 Days Ago
Simpler way of describing changes in fastpath tests Re-implement fast path tests Not passing yet
6 Days Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
6 Days Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
6 Days Ago
Weekly Skins - Junkernaught BAR
6 Days Ago
Generate schema as part of build
6 Days Ago
Send the assemblyschema on release, instead of the assemblies themselves Fix inability to create collections
6 Days Ago
Weekly skins - Blackguard chestplate
6 Days Ago
Weekly Skins - Volcanic Rock
6 Days Ago
Weekly skins - Tiger Stripes MP5
6 Days Ago
merged new ammunition model branch into blunderbus branch
6 Days Ago
Weekly Skins - Blackguard Metal Facemask
6 Days Ago
merge from client_tickrate_increase
6 Days Ago
merge from skin-bundles-2024-05
6 Days Ago
merge from anti_rad_tea_rework
6 Days Ago
Fix JiggleBones transform not being initialized
6 Days Ago
Hide some of these filesystem things, in hopes that the analyzer stops looking for zio Update minor update packages SkinnedModelRenderer: Don't let anything get in the way of deleting the sceneobject on disable
Leaderboard backup, run #11826
6 Days Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
6 Days Ago
Remove debug print
6 Days Ago
Industrial crafter now correctly gets collapsed
6 Days Ago
Motorbike suspension work
6 Days Ago
Merge from main
6 Days Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
6 Days Ago
New sidecar bike entity setup
6 Days Ago
Remove my old sidecar bike
6 Days Ago
Motorbike suspension set up, + refactoring, + kickstand
6 Days Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
6 Days Ago
Subtract 97528, was meant to be shelved
6 Days Ago
child count check
6 Days Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
6 Days Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
6 Days Ago
Merge from hackweek_renderlod_collapse
6 Days Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
6 Days Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
6 Days Ago
Merge from main
6 Days Ago
VR hands: "grab" poses
6 Days Ago
VR hands: couple more fixes + "cylinder" poses
6 Days Ago
Update VR hands with more backported stuff & fixes + left hand model
7 Days Ago
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7 Days Ago
TerrainMaterial resource with custom compiler which generates 2 packed vtex_c from 5 PBR source images https://files.facepunch.com/matt/1b1611b1/FvEbxe3xoQ.png [pick] DragAssetData.Parse: Resolve local assets first before trying to package ident Don't force Terrain creation through GameObject menu, don't hide terrain asset generation in here, make it so you can add a Terrain component Add TerrainMaterial AssetPreview - we'll use this for the editor ux too Replace horrible TerrainData/TerrainDataFile combo with TerrainStorage GameResource Stub TerrainStorage ResourceEditor Remove special terrain save logic from SceneEditorSession, use scene.saved editor event Terrain component editor supports creating or linking TerrainStorage if none is attached https://files.facepunch.com/matt/1b1611b1/PiMEhkVZd8.png Terrain component editor split settings into its own tab, add filter properties https://files.facepunch.com/matt/1b1611b1/obbHlfw3m8.png TerrainLayerList -> TerrainMaterialList - much simpler, use the TerrainMaterial's AssetPreview thumb DragDrop TerrainMaterial into TerrainMaterialList TerrainMaterials GPU buffer, shader uses BCR/NHO textures with 2 channel normal, adding height and AO parameters PreviewTerrainMaterial: Add nho texture, make previews way bigger https://files.facepunch.com/matt/1b1611b1/6eH6XTWtsI.png [pick] Material API specular obeys S_SPECULAR same as Valve's PS_FinalCombinerDoLighting (you can turn it off) Disable specular on terrain https://files.facepunch.com/matt/1b1611b1/sbox-dev_SWZ86cs1iM.png https://files.facepunch.com/matt/1b1611b1/sbox-dev_hhcEQ6Tnhp.png TerrainMaterial add metalness TerrainDropObject
7 Days Ago
Include code archive when publishing
7 Days Ago
Revert "Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)" This was breaking certain types that are created from native
7 Days Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions