139,223 Commits over 4,352 Days - 1.33cph!

7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
- Fix paintball impact effects not always behaving with turrets - "Impotent" projectiles created just for effects for non instigating clients now know about their source weapon - Cleanup EntityRealm::TryGetEntity - Fix paintball impacts instigated by the local player not ignoring max spawn distance
7 Days Ago
merge from painting_line_tool_winner
7 Days Ago
Removed undesired line tool method, preview line is the winner! - removed sounds - HUD tip remains whenever holding shift, not just when actively drawing line
7 Days Ago
merge from boxes_performance_pass
7 Days Ago
Removed camera leaning towards horse head when galloping
7 Days Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
7 Days Ago
boxes performance feedback
7 Days Ago
Update: move normal calculation logic to HeightMapQueryStructure - Give couple methods a rename Tests: ran unit tests
7 Days Ago
Bugfix: basic arespeeding unit tests now pass - use the right interpolators for IsSpeeding - add overloads to TerrainHeightMap.GetNormalsIndirect and antihack specific jobs to accept deferred arrays - make IsSpeeding work on CachedState Tests: ran unit tests
7 Days Ago
setting up salvaged axe refresh prefabs
7 Days Ago
Rentable Shop Kiosk F - first pass materials WIP
7 Days Ago
Construction NRE fix
7 Days Ago
merge from parent boxes_dlc
7 Days Ago
Idle to walk and walk to idle imports
8 Days Ago
exported horse walk to idle and idle to walk anims
8 Days Ago
exported refreshed salvaged axe rig/anims
8 Days Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
8 Days Ago
rebase on main
8 Days Ago
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8 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
8 Days Ago
Fix scientist weapons floating at world origin on server
8 Days Ago
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Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
8 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
8 Days Ago
merge from boxes_dlc
8 Days Ago
Fixed paint mask normal map settings
8 Days Ago
Gesture anim updates
8 Days Ago
cannon anim update and IK adjustments
8 Days Ago
merge from main
8 Days Ago
Merge from island_cliff_water_fix
8 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
8 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
8 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
8 Days Ago
Atmosphere & triggers.
8 Days Ago
Final lighting sans atmos volume & culler.
8 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
8 Days Ago
These static candles shouldn't be shadowcasting like that.
9 Days Ago
Lighting prefab.
9 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
9 Days Ago
Lighthouse lighting prefab V2 (not applied)
10 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily