142,370 Commits over 2,406 Days - 2.47cph!

7 Days Ago
Get rid of player model collisions (too slow and could barely see it working properly) Fix back side glitching out when looking up at the sky
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7 Days Ago
techtree editor tool
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7 Days Ago
skin approval
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7 Days Ago
Demo fixes
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7 Days Ago
Temp wall collision
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7 Days Ago
Update README.md
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7 Days Ago
Log sizes in asset compiler
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7 Days Ago
Forgot c++ doesn't initialize pointers to null, god help us Init/Shutdown ServerSideClient on connect
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7 Days Ago
Drop iterations down to 1 (from 2)
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7 Days Ago
Copy parent local space pose when there's a skeletal mismatch (animation retargeting?)
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7 Days Ago
Optimizations
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7 Days Ago
Network Ticking Increase network rate [review] File download poc Adding +networksystem to sandbox_game Add the ability to track PendingReliable from NetChan File transfer works Don't ship with networksystem.dll now we have it in sbox_game
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7 Days Ago
Add super simple shading model and a better way to insert defines into shaders before compiling
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7 Days Ago
Add 6Dof joints
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7 Days Ago
Add ballsocket joints
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7 Days Ago
Only allow PhysicsWorld to create PhysicsObject. Start PhysicsJoint interface.
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7 Days Ago
Remove the need to get bullet rigidbody outside of physics code
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7 Days Ago
Make sure physics models can only be created through asset library
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7 Days Ago
Keep a list of which bones are simulated by physics
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7 Days Ago
Don't initialize pose data or skeleton instance if model has no bones
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7 Days Ago
Add better cube builder. Add Transform Point and Transform Vector to Transform class
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7 Days Ago
Custom Messages Bind CServerSideClient Added FIleSystem.FileSize Create INetworkServer, INetworkClient CNetworkGameClient, CServerSideClient have a m_pManaged - so we can jump shit straight through to the specific game dll without bunnyhopping through engine dll
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8 Days Ago
Train tunnels / overpass update / added double track curves
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8 Days Ago
Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
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8 Days Ago
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8 Days Ago
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8 Days Ago
Fixed not resetting LightmappedGeneric's shader const 0 (basetexturetransform) between renders, resulting in it affecting materials which do not have basetexturetransform set
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8 Days Ago
Added activator & caller arguments to Entity.Fire, both default to NULL Switched base_entity:TriggerOutput to use Entity.Fire so it uses the internal engine event queue system
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8 Days Ago
Added rainbow support (currently disabled on all weather presets)
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8 Days Ago
Fixed low thunder probability values disabling stormy rain and snow effects (any stormy weather should use these)
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8 Days Ago
Merge from main
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8 Days Ago
merge from main
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8 Days Ago
merge from main
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8 Days Ago
cherrypick hoverball fix
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8 Days Ago
Fixed Hoverball corrpupting vector_origin (Community Contrib)
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8 Days Ago
Fix mass vector_origin replacement bug (#1733) * Fix mass vector_origin replacement bug Caused by garrysmod/commit/b9839ed24e7952fd6af1049cedd887f01c6358b1#diff-5dec0ab92ef177ebb4780d5ee7fd4cddb6b4701902f4496738d4c7b51cd4d69cR136 * Update gmod_hoverball.lua Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
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8 Days Ago
Added Crc32.FromStream Added Assets string table Added StringTable.Set Refactor GameContext interfaces into seperate Client + Server Server/AssetsList Fixed warning Added StringTable.GetData<T>( i ) Client process the asset list
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8 Days Ago
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8 Days Ago
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8 Days Ago
Fixed possible NRE in Bullet.Init
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8 Days Ago
Background sub-layer angular velocity and rotate around position Fixed sorting order of bullets in separate volleys Merge remote-tracking branch 'origin/master'
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8 Days Ago
Make these asserts warnings so we can ignore them until we can't If StringTable changed to null from not null, we're shutting down, so shut it down Bind CNetworkGameClient Added SignOnState hooks to engineloop
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8 Days Ago
wip ui prefabs
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8 Days Ago
Protobuf gen, manifest, network++.
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8 Days Ago
Merge from weather2
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8 Days Ago
The first 3 weather seeds in the editor always yield clear weather
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8 Days Ago
Merge Main into Experimental
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8 Days Ago
Merge the latest from Main -> Experimental
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8 Days Ago
Early exit for weather.load / reset / report if climate instance is null
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8 Days Ago