245,048 Commits over 3,898 Days - 2.62cph!

Yesterday
Bump up pose recipe param buffer size to 4kb
Yesterday
Message sending cleanup, send more than one edit per message
Yesterday
Update SpriteTool slightly improve grappling nograb component Pause menu Scene + Rooms
Yesterday
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
Yesterday
Remove old SCENEOBJECTFLAG_HIDEINFIRSTPERSON Remove old SCENEOBJECTFLAG_SUPPORTS_ENV_INTERACTION Write GameOverlay depth to main scene, so things like bloom layer don't render over it
Yesterday
Fixed offset battering ram scoop
Yesterday
Merge from december24_art_fixes/tutorialcleanup
Yesterday
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
Yesterday
Create attachment gameobjects on renderer root, transform them on animation update instead of attaching them to bones
Yesterday
Added missing texture maps for catapult. Added battering ram hardware gibs.
Yesterday
Ammo
Yesterday
Revert "Optimize navmesh generation by pooling generators 2.0" This reverts commit 54123afcdceb6e924eb14625985a3501f2d801e4.
Yesterday
merge from main
Yesterday
▄█▇▌▄▌█ ▇█▉▆ █▊▉█ ▍▇ ▊ ▆█▋▊▉▌▉ ▋▄▇ ▍▆ ▇▄▉▉<> ▌▌ ▉▅▍▊▅▇▍▆▋ ▅█ ▉▄'▇ █▅▉ ▋▊▇▍█▆▆▌ ▄█▅ ▅▆ ▌▅▋▉▇ ▆▋▉▇█▊▆▅█▇▉ ▆▊▋▅ █▌▌█ ▍▅▌ ▋▋▄▌▋▅▉▆ ▇▋▉▍▅ - █▍█▅ ▋ ▋▇▌▍▇▌ ▌█▍▋▄▆▇▊▆, ▇▍ ▌▆▉ ▌▅▉▅▍▋ ▊▊▊▋▉▇▋▊ ▆▋ ▄▋█ ▅▄▇▅▋▆▄█▌▋▌ █▅▅▊
Yesterday
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
Yesterday
Merge from main
2 Days Ago
Optimize navmesh generation by pooling generators 2.0 This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
2 Days Ago
merge from skin-bundles-2024-11
2 Days Ago
merge from rfbroadcaster_powerloss_fix
2 Days Ago
merge from tod-dithering-disable
2 Days Ago
collider fixed on barge 3600
2 Days Ago
Revert "Optimize navmesh generation by pooling generators" This reverts commit 263974a602d63b4b817b5561b9a010689859b01f. Until we can figure out why an unrelated test started failing.
2 Days Ago
Merging .editorconfig from main/StandardCodeFormatting
2 Days Ago
Update player controller animation Add surface impact resource extension Use surface impacts
Leaderboard backup, run #15509
2 Days Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
2 Days Ago
Re-run conversion tool
2 Days Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
2 Days Ago
Merge from monument_scenes_renderlod_fix
2 Days Ago
Merge from gesturepack
2 Days Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
2 Days Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
2 Days Ago
Merge from main
2 Days Ago
merge from main -> biome_visuals_2
2 Days Ago
Merge from shields
2 Days Ago
Humans: copy ring fingers onto pinky fingers while we're still reusing Citizen animations — avoids the "tea cup" look
2 Days Ago
Fixed pickup notices spawning in the wrong place
2 Days Ago
Fixed colliders on all shield world models to match their entity counterparts
2 Days Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
2 Days Ago
Merge from fix_leather_gloves_no_fingers -> main
2 Days Ago
Fixed picking up unrelated items would put away equipped shield
2 Days Ago
Added shop inflation Split Main Menu leaderboard into Weekly Highscores and Friend Highscores Use higher res images for player character sprites Update Main Menu Background Fix LeaderboardPanel errors Fix main menu warning Remove some logs Added PingUI which creates pings in screen space Fix GetPrice() Refined look of pings, networked them, and added unique interactions for pinging certain things Global ping when entering combat https://files.facepunch.com/CarsonKompon/2024/November/18_18-50-FavorablePaca.mp4 Global ping when certain room types are discovered Disable pings when singleplayer Broadcast new items to the Chat
2 Days Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
2 Days Ago
Disable ao
2 Days Ago
Item pickups have physics
2 Days Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
2 Days Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
2 Days Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
2 Days Ago
Camera intro test
2 Days Ago
Protobuf, manifest