135,558 Commits over 4,293 Days - 1.32cph!

3 Days Ago
junkpile_ladder_clip_fix -> main
3 Days Ago
merge from main
3 Days Ago
merge from automatedtesting
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Updating last of the gesture anims to v4 rig
3 Days Ago
Easel placement setups for scrap and lightup frames
3 Days Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
3 Days Ago
stone, wood panel title and description updated
3 Days Ago
scrap box panel title and description updated, ran manifest, loca and icon manifest
3 Days Ago
food, meds, metal box panel title and description updated
3 Days Ago
armor box, comps box, explosive box panel title and description updated
3 Days Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
3 Days Ago
updated icons for ammo, comps, stone boxes
3 Days Ago
ore box naming fix
3 Days Ago
ammo box naming fix part 2
3 Days Ago
ammo box naming fix part 1
3 Days Ago
ptboat_turret_safezone -> main
3 Days Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
3 Days Ago
meds box ran manifest, localization and icon manifest
3 Days Ago
food matrix prefab tweak
3 Days Ago
meds box item, icon, prefabs. matrix models, setup
3 Days Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
3 Days Ago
tryfind_matchiongdeployables_fix -> main
3 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
3 Days Ago
Paintball Gun - hopper shader tests
3 Days Ago
merge from naval_update
3 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
boatai_balance_changes -> main
3 Days Ago
changes on crickets ambience values and storm ambience audio volume
3 Days Ago
main -> boatai_balance_changes
3 Days Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
3 Days Ago
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3 Days Ago
travelling_vendor_vis_fix -> main
3 Days Ago
meds box folder struct b
3 Days Ago
meds box folder struct a
3 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
3 Days Ago
merge from naval_update
3 Days Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
3 Days Ago
Setup AI sleeping on islands, not working, still figuring out why
3 Days Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
3 Days Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
3 Days Ago
ran manifest and localization
3 Days Ago
food box corpse added, model updates, prefab updates
3 Days Ago
food box prefab updates
3 Days Ago
exported a version of w paintball gun rig without wee little ballz
3 Days Ago
Merge from main
3 Days Ago
merge from sks_skinviewer
3 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.