257,687 Commits over 4,049 Days - 2.65cph!

Yesterday
set locker max texture size in workshop to 2048 up from 1024
Yesterday
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
Yesterday
merge from 3p revolver fix
Yesterday
merge from TwitchRivalsFlag_BoneRename
Yesterday
backup for branch hop
Yesterday
Add test for cloning gameobject properties that reference prefab root gameobject. Fix gameobject properties that where referencing the prefab root not pointing to the cloned root gameobject after cloning
Leaderboard backup, run #18677
Yesterday
Subtle hue difference in the eye reflection of a panther vs a tiger.
Yesterday
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
Yesterday
Protobuf
Yesterday
Merge from vines
Yesterday
Adding a new field to force a more up to date verison on this branch, merges are getting weird
Yesterday
Merge from parent
Yesterday
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
Yesterday
Hooked up stump mesh
Yesterday
Protobuf
Yesterday
Merge from main
2 Days Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
2 Days Ago
Add CommandList.TransferRenderTarget to transfer ownership of render targets between command lists
2 Days Ago
Protobuf update
2 Days Ago
Merge from mipmap_gen_fix
2 Days Ago
Merge from main
2 Days Ago
Added panther to large hunting trophy Snake hunting trophy fixes
2 Days Ago
Merge from mipmap_gen_fix
2 Days Ago
Merge from main
2 Days Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
2 Days Ago
Transferred lods to outbreak sprayer entity
2 Days Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
2 Days Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
2 Days Ago
Fixed exception when reskinning snowmobile
2 Days Ago
Transferred backpack lods Deleted some unused files
2 Days Ago
merge frpm workshop__normal_and_compression_fix
2 Days Ago
merge from workshop_qol
2 Days Ago
Handle ControlWidget.FromClipboardString failure gracefully Fix NRE in ControlSheetRow right click
2 Days Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
2 Days Ago
merge from largewoodbox_transparency
2 Days Ago
merge from woodenbox_uvs
2 Days Ago
Add tests for cloning prefab with self references Fix edge case when cloning prefabs with self reference Fixes sbox-issues/issues/7967
2 Days Ago
merge from lr300_dustcover_fix
2 Days Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
2 Days Ago
fixed wrong material on dbs main body and checked skins are correct
2 Days Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
2 Days Ago
Add MathX.SpringDamp to pair with existing MathX.SmoothDamp
2 Days Ago
Fix game data spamming "Unable to fetch package info", check if ident can't be parsed before adding #local
2 Days Ago
Image asset preview loads texture from FileSystem.Content
2 Days Ago
merge from dbs_3p_sights
2 Days Ago
merge from main
3 Days Ago
Build unique vertices for models to make use of index buffer
Leaderboard backup, run #18653
3 Days Ago
orbiter shield orbiter shield perk orbiter lens perk, etc fix perk display text issue handle removing certain perks fps camera fov interaction perk remove floater