183,207 Commits over 3,136 Days - 2.43cph!

6 Days Ago
Handle the hidden card properly when doubling down
6 Days Ago
Citizen/clothing: also reflected flannel shirt changes onto blue variant
6 Days Ago
Update the SeedPosInfo UI every 2s, not every frame
6 Days Ago
Attempt to fix hit normals sweeping against meshes
6 Days Ago
Potentially fix NRE on boot due to DynamicMouseCursor
6 Days Ago
truss tower tileset canvas toggle
6 Days Ago
Sync local player pocket (secondary) cards. Handle doubling down.
6 Days Ago
recess map updates, tileset changes, sign_post toggles, new fence models
6 Days Ago
Fixed enemy dead color on status panel
6 Days Ago
Flannel shirt skinning pass source file
6 Days Ago
Merge from server_browser_ui
6 Days Ago
Citizen/clothing: flannel shirt LOD2/3 remade
6 Days Ago
Change tags UI to be case insensitive because the filters are not Clean up some leftover bits of code
6 Days Ago
Fixed + Recompiled all assets
6 Days Ago
Merge from main
6 Days Ago
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6 Days Ago
Also use the obsoleted `Active` on Glow to decide whether to render it or not
6 Days Ago
Merge from nexus
6 Days Ago
Merge from world_config
6 Days Ago
Initialize connection to nexus before loading the map scene to fix level convars not applying Include a hash of the world config string (if set) in the nexus map image key Trim lines in RunFile just in case they have leading whitespace
6 Days Ago
Add Spectator HUD https://files.facepunch.com/devultj/1b2811b1/sbox-dev_kpcvdu0e9Y.png
6 Days Ago
Hammer: Set current material from new asset browser on highlight Defer CKeepAssetCached::ReleaseAsset() until after we're done with the asset in CMapViewDropTarget::OnDrop( ... ) - fixes materials being dragged into the map not applying when they weren't being set to the current material
6 Days Ago
Don't display weapon hud if we have no weapon
6 Days Ago
Game post process refers to camera target as well
6 Days Ago
Add GunfightPlayerCamera sets target locally Replaced most hud pawn references with camera target
6 Days Ago
Replace PhysicsShape.Enable/Disable methods with properties Replaced with properties that are consistent with ModelEntity properties, i.e. EnableTouch, EnableSolidCollisions, etc., with getters. Methods are obsoleted. Fixed precipitation entity being active on spawn even when player is outside of its volume Added PhysicsBody.EnableTraceAndQueries/TouchPersists/SolidCollisions Added getters to ModelEntity.EnableSolidCollisions and others
6 Days Ago
Add GunfightSpectatorCamera Space bar while in death camera to spectate Added Gamemode.AllowSpectating Moved cycle fire mode to InputButton.View
6 Days Ago
Added GunfightDeathCamera
6 Days Ago
source updates
6 Days Ago
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Sam
6 Days Ago
Limit DoF ray since our focus is more physically accurate now, fix collision on it
6 Days Ago
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6 Days Ago
More RenderHooks Remove a bunch of unused layers
Sam
6 Days Ago
Front blur support, reduce artifacts Correct orientation space for dof, more adjustments Merge branch 'post-processing-sucks' of sbox into post-processing-sucks Adjustments to adaptive dof, gets blurrier the closer you focus, use another formula for calculating downsample Discard backfacing samples Fix alpha plane on dof Don't remap to viewport depth range, we need the absolute values Mask alphatest while keeping the cool fade Remove debug crap and push the shader objects
6 Days Ago
Asset Dump
6 Days Ago
Steam link button
6 Days Ago
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6 Days Ago
portal setup
6 Days Ago
baseline, merge from worldpositiongeneratorimprovements
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
Campaign Dates, participant stripped, hero styling
6 Days Ago
Merge from nexus
6 Days Ago
Revert Header, Rivals and add new branding
6 Days Ago
Catch exceptions in nexus init coroutine to try and handle boot failures better
6 Days Ago
Fix assertion condition when getting world config from nexus
6 Days Ago
Lumberjack page
6 Days Ago