221,923 Commits over 3,653 Days - 2.53cph!

2 Days Ago
merge from disable_Easter2024
2 Days Ago
disable easter event Update menuvideo Update gameui
2 Days Ago
lowered both harbors by 1m S2P
2 Days Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
2 Days Ago
extended monument topology on H2 to prevent seaweed poking
2 Days Ago
Harbors terrain heightmap fixes
2 Days Ago
Merge from 24_04
2 Days Ago
Scene backup
2 Days Ago
Missing meta
2 Days Ago
Scene + anim backups
Leaderboard backup, run #10611
2 Days Ago
Reserialize every material in the project (1527 changed materials)
2 Days Ago
Parent merge
2 Days Ago
Merge from Minigun_2024
2 Days Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
2 Days Ago
Merge from harbor_tweaks_4_cargoship
2 Days Ago
Merge from bradley_scientists
2 Days Ago
Fix progress bar not working
2 Days Ago
Fixed door controller deployement overlapping issues
2 Days Ago
Fixed sprinkler deployement overlapping issues
2 Days Ago
Merge from main
2 Days Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
2 Days Ago
Merged main into io_entity_snapping/fixes/2
2 Days Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
2 Days Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
2 Days Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
2 Days Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
2 Days Ago
Merge from harbor_tweaks_4_cargoship
3 Days Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
3 Days Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
3 Days Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
3 Days Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
3 Days Ago
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3 Days Ago
Don't show ammo count if 1 or less
3 Days Ago
Bike stat tweaks
3 Days Ago
Make UI more generic get the abilities from a list instead Removed unused rubbish Clean up base weapon Test weapon item
3 Days Ago
Fixed rotation on hanging ladder on rotating crane
3 Days Ago
Fixed a crash due to missing attacker in player takedamage hook Block more URLs that crash awesomium - .mov, .mp4 This is not ideal, but there isn't a better way Try to fix crashes with poster command and insane sizes Fixed a crash with Entity:PhysicsInitConvex and invalid input Potential crash fix for Nextbot:BodyMoveXY()
3 Days Ago
Merge from harbor_tweaks_4_cargoship
3 Days Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
3 Days Ago
Start making Abilities more generic
3 Days Ago
Merge from Minigun_2024
3 Days Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
3 Days Ago
ModelBuilder.WithLodDistance specifies the lod level the distance is for
3 Days Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
3 Days Ago
Heavy Scientist viewmodel setup (for Paddy)
3 Days Ago
GetUpgradeStatFromBase
3 Days Ago
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3 Days Ago
Flamejet concept
3 Days Ago
Flag hammer maps to always render cubemaps dynamically & always render at least one frame regardless of distance update settings